OpenShot Audio Library | OpenShotAudio: juce::InterprocessConnectionServer Class Reference

OpenShot Audio Library | OpenShotAudio 0.6.0

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juce::InterprocessConnectionServer Class Referenceabstract

`#include <juce_InterprocessConnectionServer.h>`

Inheritance diagram for juce::InterprocessConnectionServer:

## Public Member Functions
| InterprocessConnectionServer ()
| ~InterprocessConnectionServer () override
bool | beginWaitingForSocket (int portNumber, const String &bindAddress=String())
void | stop ()
int | getBoundPort () const noexcept

## Protected Member Functions
virtual InterprocessConnection * | createConnectionObject ()=0

## Detailed Description

An object that waits for client sockets to connect to a port on this host, and creates InterprocessConnection objects for each one.

To use this, create a class derived from it which implements the createConnectionObject() method, so that it creates suitable connection objects for each client that tries to connect.

See also
  InterprocessConnection

Definition at line 39 of file juce_InterprocessConnectionServer.h.

## Constructor & Destructor Documentation

## ◆ InterprocessConnectionServer()

juce::InterprocessConnectionServer::InterprocessConnectionServer | ( |  | ) |

Creates an uninitialised server object.

Definition at line 26 of file juce_InterprocessConnectionServer.cpp.

Referenced by createConnectionObject().

## ◆ ~InterprocessConnectionServer()

juce::InterprocessConnectionServer::~InterprocessConnectionServer | ( |  | ) |
| override

Destructor.

Definition at line 30 of file juce_InterprocessConnectionServer.cpp.

## Member Function Documentation

## ◆ beginWaitingForSocket()

bool juce::InterprocessConnectionServer::beginWaitingForSocket | ( | int | portNumber,
|  | const String & | bindAddress = String() )

Starts an internal thread which listens on the given port number.

While this is running, if another process tries to connect with the InterprocessConnection::connectToSocket() method, this object will call createConnectionObject() to create a connection to that client.

Use stop() to stop the thread running.

Parameters

  portNumber | The port on which the server will receive connections
  bindAddress | The address on which the server will listen for connections. An empty string indicates that it should listen on all addresses assigned to this machine.

See also
  createConnectionObject, stop

Definition at line 36 of file juce_InterprocessConnectionServer.cpp.

## ◆ createConnectionObject()

virtual InterprocessConnection * juce::InterprocessConnectionServer::createConnectionObject | ( |  | ) |
| protectedpure virtual

Creates a suitable connection object for a client process that wants to connect to this one.

This will be called by the listener thread when a client process tries to connect, and must return a new InterprocessConnection object that will then run as this end of the connection.

See also
  InterprocessConnection

## ◆ getBoundPort()

int juce::InterprocessConnectionServer::getBoundPort | ( |  | ) | const
| noexcept

Returns the local port number to which this server is currently bound.

This is useful if you need to know to which port the OS has actually bound your socket when calling beginWaitingForSocket with a port number of zero.

Returns -1 if the function fails.

Definition at line 63 of file juce_InterprocessConnectionServer.cpp.

## ◆ stop()

void juce::InterprocessConnectionServer::stop | ( |  | ) |

Terminates the listener thread, if it's active.

See also
  beginWaitingForSocket

Definition at line 52 of file juce_InterprocessConnectionServer.cpp.

Referenced by beginWaitingForSocket(), and ~InterprocessConnectionServer().

The documentation for this class was generated from the following files:

- juce_InterprocessConnectionServer.h
- juce_InterprocessConnectionServer.cpp