OpenShot Audio Library | OpenShotAudio: juce_AudioPlayHead.cpp Source File

OpenShot Audio Library | OpenShotAudio 0.6.0

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juce_AudioPlayHead.cpp
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23namespace juce
24{
25
26 bool AudioPlayHead::canControlTransport() { return false; }
27 void AudioPlayHead::transportPlay ([[maybe_unused]] bool shouldStartPlaying) {}
28 void AudioPlayHead::transportRecord ([[maybe_unused]] bool shouldStartRecording) {}
29 void AudioPlayHead::transportRewind() {}
30
31} // namespace juce
juce::AudioPlayHead::transportPlay
virtual void transportPlay(bool shouldStartPlaying)
Definition juce_AudioPlayHead.cpp:27
juce::AudioPlayHead::canControlTransport
virtual bool canControlTransport()
Definition juce_AudioPlayHead.cpp:26
juce::AudioPlayHead::transportRewind
virtual void transportRewind()
Definition juce_AudioPlayHead.cpp:29
juce::AudioPlayHead::transportRecord
virtual void transportRecord(bool shouldStartRecording)
Definition juce_AudioPlayHead.cpp:28