/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  dev                                   |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      foamyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#includeEtc "caseDicts/foamyHexMeshDict"

geometry
{
    #include "meshDict.geometry"
}


surfaceConformation
{
    locationInMesh (-0.078 0.02 0.0);

    featurePointControls
    {
        specialiseFeaturePoints         on;
        edgeAiming                      on;
        guardFeaturePoints              off;
        snapFeaturePoints               off;
        circulateEdges                  off;
    }


    geometryToConformTo
    {
        #include "meshDict.conformationSurfaces"
    }

    additionalFeatures
    {
        boundaryAndFaceZones
        {
            featureMethod           extendedFeatureEdgeMesh;
            extendedFeatureEdgeMesh "boundaryAndFaceZones.extendedFeatureEdgeMesh";
        }
    }
}


motionControl
{
    defaultCellSize         0.0035;

    minimumCellSizeCoeff    0;

    maxRefinementIterations 0;

    maxSmoothingIterations  100;

    shapeControlFunctions
    {
        #include "meshDict.shapeControlFunctions"
    }

    objOutput                   off;

    timeChecks                  off;

    printVertexInfo             off;
}


polyMeshFiltering
{
    filterEdges                         false;
    filterFaces                         off;
    writeTetDualMesh                    true;
    writeCellShapeControlMesh           false;
    writeBackgroundMeshDecomposition    false;
}


meshQualityControls
{
    #include "meshQualityDict"
}


// ************************************************************************* //
