/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#include "COM_DifferenceMatteNode.h"
#include "BKE_node.h"
#include "COM_DifferenceMatteOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"

namespace blender::compositor {

DifferenceMatteNode::DifferenceMatteNode(bNode *editorNode) : Node(editorNode)
{
  /* pass */
}

void DifferenceMatteNode::convertToOperations(NodeConverter &converter,
                                              const CompositorContext & /*context*/) const
{
  NodeInput *inputSocket = this->getInputSocket(0);
  NodeInput *inputSocket2 = this->getInputSocket(1);
  NodeOutput *outputSocketImage = this->getOutputSocket(0);
  NodeOutput *outputSocketMatte = this->getOutputSocket(1);
  bNode *editorNode = this->getbNode();

  DifferenceMatteOperation *operationSet = new DifferenceMatteOperation();
  operationSet->setSettings((NodeChroma *)editorNode->storage);
  converter.addOperation(operationSet);

  converter.mapInputSocket(inputSocket, operationSet->getInputSocket(0));
  converter.mapInputSocket(inputSocket2, operationSet->getInputSocket(1));
  converter.mapOutputSocket(outputSocketMatte, operationSet->getOutputSocket(0));

  SetAlphaMultiplyOperation *operation = new SetAlphaMultiplyOperation();
  converter.addOperation(operation);

  converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
  converter.addLink(operationSet->getOutputSocket(), operation->getInputSocket(1));
  converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket());

  converter.addPreview(operation->getOutputSocket());
}

}  // namespace blender::compositor
