gldownload

## gldownload gldownload — A from GL to video flow filter |

## Synopsis

    struct              GstGLDownload;

## Object Hierarchy

      GObject
       +----GstObject
             +----GstElement
                   +----GstBaseTransform
                         +----GstGLDownload

## Description

download opengl textures into video frames.

### Color space conversion

When needed, the color space conversion is made in a fragment shader using one frame buffer object instance.

### Examples

    1
    2
    gst-launch -v videotestsrc ! "video/x-raw-rgb" ! glupload ! gldownload ! \
      "video/x-raw-rgb" ! ximagesink

A pipeline to test downloading. No special opengl extension is used in this pipeline, that's why it should work with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.

    1
    2
    gst-launch -v videotestsrc ! "video/x-raw-rgb, width=640, height=480" ! glupload ! gldownload ! \
      "video/x-raw-rgb, width=320, height=240" ! ximagesink

A pipeline to test hardware scaling. Frame buffer extension is required. Inded one FBO is used bettween glupload and gldownload, because the texture needs to be resized.

    1
    gst-launch -v gltestsrc ! gldownload ! xvimagesink

A pipeline to test hardware colorspace conversion. Your driver must support GLSL (OpenGL Shading Language needs OpenGL >= 2.1). Texture RGB32 is converted to one of the 4 following format YUY2, UYVY, I420, YV12 and AYUV, through some fragment shaders and using one framebuffer (FBO extension OpenGL >= 1.4). MESA >= 7.1 supports GLSL but it's made in software.

    1
    gst-launch -v videotestsrc ! glupload ! gldownload ! "video/x-raw-yuv, format=(fourcc)YUY2" ! glimagesink

A pipeline to test hardware colorspace conversion FBO and GLSL are required.

## Synopsis

### Element Information

plugin | opengl
author | Julien Isorce <julien.isorce@gmail.com>
class | Filter/Effect

### Element Pads

name | sink
direction | sink
presence | always
details | video/x-raw-gl, width=(int)[ 1, 8000 ], height=(int)[ 1, 6000 ], pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)[ 0/1, 100/1 ]

name | src
direction | source
presence | always
details | video/x-raw-rgb, bpp=(int)24, depth=(int)24, endianness=(int)4321, red_mask=(int)16711680, green_mask=(int)65280, blue_mask=(int)255, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)32, depth=(int)24, endianness=(int)4321, red_mask=(int)-16777216, green_mask=(int)16711680, blue_mask=(int)65280, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)32, depth=(int)32, endianness=(int)4321, red_mask=(int)-16777216, green_mask=(int)16711680, blue_mask=(int)65280, alpha_mask=(int)255, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)24, depth=(int)24, endianness=(int)4321, red_mask=(int)255, green_mask=(int)65280, blue_mask=(int)16711680, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)32, depth=(int)24, endianness=(int)4321, red_mask=(int)65280, green_mask=(int)16711680, blue_mask=(int)-16777216, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)32, depth=(int)32, endianness=(int)4321, red_mask=(int)65280, green_mask=(int)16711680, blue_mask=(int)-16777216, alpha_mask=(int)255, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)32, depth=(int)24, endianness=(int)4321, red_mask=(int)16711680, green_mask=(int)65280, blue_mask=(int)255, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)32, depth=(int)24, endianness=(int)4321, red_mask=(int)255, green_mask=(int)65280, blue_mask=(int)16711680, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)32, depth=(int)32, endianness=(int)4321, red_mask=(int)16711680, green_mask=(int)65280, blue_mask=(int)255, alpha_mask=(int)-16777216, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-rgb, bpp=(int)32, depth=(int)32, endianness=(int)4321, red_mask=(int)255, green_mask=(int)65280, blue_mask=(int)16711680, alpha_mask=(int)-16777216, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]
| video/x-raw-yuv, format=(fourcc){ I420, YV12, YUY2, UYVY, AYUV }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]

## Details

### struct GstGLDownload

    struct GstGLDownload;