/*
 * Copyright (C) 2006-2018 Christopho, Solarus - http://www.solarus-games.org
 *
 * Solarus is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Solarus is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef SOLARUS_GAME_COMMAND_H
#define SOLARUS_GAME_COMMAND_H

#include "solarus/core/Common.h"

namespace Solarus {

/**
 * \brief The built-in commands recognized by the engine during a game.
 *
 * These high-level commands can be mapped onto the keyboard and the joypad.
 */
enum class GameCommand {
  NONE = -1,
  ACTION,
  ATTACK,
  ITEM_1,
  ITEM_2,
  PAUSE,
  RIGHT,
  UP,
  LEFT,
  DOWN
};

}

#endif
