Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore

OpenGLRaw-2.6.0.0: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2015
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetNVShaderBufferStore :: MonadIO m => m Bool
- gl_NV_shader_buffer_store :: Bool
- gl_READ_WRITE :: GLenum
- gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: GLbitfield
- gl_WRITE_ONLY :: GLenum

# Extension Support

glGetNVShaderBufferStore :: MonadIO m => m Bool

Is the NV_shader_buffer_store extension supported?

gl_NV_shader_buffer_store :: Bool

Is the NV_shader_buffer_store extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetNVShaderBufferStore` in those cases instead.

# Enums

gl_READ_WRITE :: GLenum

gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV :: GLbitfield

gl_WRITE_ONLY :: GLenum