Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2

OpenGLRaw-2.6.0.0: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2015
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetNVVertexArrayRange2 :: MonadIO m => m Bool
- gl_NV_vertex_array_range2 :: Bool
- gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV :: GLenum

# Extension Support

glGetNVVertexArrayRange2 :: MonadIO m => m Bool

Is the NV_vertex_array_range2 extension supported?

gl_NV_vertex_array_range2 :: Bool

Is the NV_vertex_array_range2 extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetNVVertexArrayRange2` in those cases instead.

# Enums

gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV :: GLenum