Graphics.Rendering.OpenGL.Raw.NV.TextureShader

OpenGLRaw-2.6.0.0: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2015
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.Rendering.OpenGL.Raw.NV.TextureShader

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetNVTextureShader :: MonadIO m => m Bool
- gl_NV_texture_shader :: Bool
- gl_CONST_EYE_NV :: GLenum
- gl_CULL_FRAGMENT_NV :: GLenum
- gl_CULL_MODES_NV :: GLenum
- gl_DEPENDENT_AR_TEXTURE_2D_NV :: GLenum
- gl_DEPENDENT_GB_TEXTURE_2D_NV :: GLenum
- gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: GLenum
- gl_DOT_PRODUCT_DEPTH_REPLACE_NV :: GLenum
- gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: GLenum
- gl_DOT_PRODUCT_NV :: GLenum
- gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: GLenum
- gl_DOT_PRODUCT_TEXTURE_2D_NV :: GLenum
- gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: GLenum
- gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: GLenum
- gl_DSDT8_MAG8_INTENSITY8_NV :: GLenum
- gl_DSDT8_MAG8_NV :: GLenum
- gl_DSDT8_NV :: GLenum
- gl_DSDT_MAG_INTENSITY_NV :: GLenum
- gl_DSDT_MAG_NV :: GLenum
- gl_DSDT_MAG_VIB_NV :: GLenum
- gl_DSDT_NV :: GLenum
- gl_DS_BIAS_NV :: GLenum
- gl_DS_SCALE_NV :: GLenum
- gl_DT_BIAS_NV :: GLenum
- gl_DT_SCALE_NV :: GLenum
- gl_HILO16_NV :: GLenum
- gl_HILO_NV :: GLenum
- gl_HI_BIAS_NV :: GLenum
- gl_HI_SCALE_NV :: GLenum
- gl_LO_BIAS_NV :: GLenum
- gl_LO_SCALE_NV :: GLenum
- gl_MAGNITUDE_BIAS_NV :: GLenum
- gl_MAGNITUDE_SCALE_NV :: GLenum
- gl_OFFSET_TEXTURE_2D_BIAS_NV :: GLenum
- gl_OFFSET_TEXTURE_2D_MATRIX_NV :: GLenum
- gl_OFFSET_TEXTURE_2D_NV :: GLenum
- gl_OFFSET_TEXTURE_2D_SCALE_NV :: GLenum
- gl_OFFSET_TEXTURE_BIAS_NV :: GLenum
- gl_OFFSET_TEXTURE_MATRIX_NV :: GLenum
- gl_OFFSET_TEXTURE_RECTANGLE_NV :: GLenum
- gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
- gl_OFFSET_TEXTURE_SCALE_NV :: GLenum
- gl_PASS_THROUGH_NV :: GLenum
- gl_PREVIOUS_TEXTURE_INPUT_NV :: GLenum
- gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: GLenum
- gl_SHADER_CONSISTENT_NV :: GLenum
- gl_SHADER_OPERATION_NV :: GLenum
- gl_SIGNED_ALPHA8_NV :: GLenum
- gl_SIGNED_ALPHA_NV :: GLenum
- gl_SIGNED_HILO16_NV :: GLenum
- gl_SIGNED_HILO_NV :: GLenum
- gl_SIGNED_INTENSITY8_NV :: GLenum
- gl_SIGNED_INTENSITY_NV :: GLenum
- gl_SIGNED_LUMINANCE8_ALPHA8_NV :: GLenum
- gl_SIGNED_LUMINANCE8_NV :: GLenum
- gl_SIGNED_LUMINANCE_ALPHA_NV :: GLenum
- gl_SIGNED_LUMINANCE_NV :: GLenum
- gl_SIGNED_RGB8_NV :: GLenum
- gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: GLenum
- gl_SIGNED_RGBA8_NV :: GLenum
- gl_SIGNED_RGBA_NV :: GLenum
- gl_SIGNED_RGB_NV :: GLenum
- gl_SIGNED_RGB_UNSIGNED_ALPHA_NV :: GLenum
- gl_TEXTURE_BORDER_VALUES_NV :: GLenum
- gl_TEXTURE_DS_SIZE_NV :: GLenum
- gl_TEXTURE_DT_SIZE_NV :: GLenum
- gl_TEXTURE_HI_SIZE_NV :: GLenum
- gl_TEXTURE_LO_SIZE_NV :: GLenum
- gl_TEXTURE_MAG_SIZE_NV :: GLenum
- gl_TEXTURE_SHADER_NV :: GLenum
- gl_UNSIGNED_INT_8_8_S8_S8_REV_NV :: GLenum
- gl_UNSIGNED_INT_S8_S8_8_8_NV :: GLenum
- gl_VIBRANCE_BIAS_NV :: GLenum
- gl_VIBRANCE_SCALE_NV :: GLenum

# Extension Support

glGetNVTextureShader :: MonadIO m => m Bool

Is the NV_texture_shader extension supported?

gl_NV_texture_shader :: Bool

Is the NV_texture_shader extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetNVTextureShader` in those cases instead.

# Enums

gl_CONST_EYE_NV :: GLenum

gl_CULL_FRAGMENT_NV :: GLenum

gl_CULL_MODES_NV :: GLenum

gl_DEPENDENT_AR_TEXTURE_2D_NV :: GLenum

gl_DEPENDENT_GB_TEXTURE_2D_NV :: GLenum

gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV :: GLenum

gl_DOT_PRODUCT_DEPTH_REPLACE_NV :: GLenum

gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV :: GLenum

gl_DOT_PRODUCT_NV :: GLenum

gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV :: GLenum

gl_DOT_PRODUCT_TEXTURE_2D_NV :: GLenum

gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV :: GLenum

gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV :: GLenum

gl_DSDT8_MAG8_INTENSITY8_NV :: GLenum

gl_DSDT8_MAG8_NV :: GLenum

gl_DSDT8_NV :: GLenum

gl_DSDT_MAG_INTENSITY_NV :: GLenum

gl_DSDT_MAG_NV :: GLenum

gl_DSDT_MAG_VIB_NV :: GLenum

gl_DSDT_NV :: GLenum

gl_DS_BIAS_NV :: GLenum

gl_DS_SCALE_NV :: GLenum

gl_DT_BIAS_NV :: GLenum

gl_DT_SCALE_NV :: GLenum

gl_HILO16_NV :: GLenum

gl_HILO_NV :: GLenum

gl_HI_BIAS_NV :: GLenum

gl_HI_SCALE_NV :: GLenum

gl_LO_BIAS_NV :: GLenum

gl_LO_SCALE_NV :: GLenum

gl_MAGNITUDE_BIAS_NV :: GLenum

gl_MAGNITUDE_SCALE_NV :: GLenum

gl_OFFSET_TEXTURE_2D_BIAS_NV :: GLenum

gl_OFFSET_TEXTURE_2D_MATRIX_NV :: GLenum

gl_OFFSET_TEXTURE_2D_NV :: GLenum

gl_OFFSET_TEXTURE_2D_SCALE_NV :: GLenum

gl_OFFSET_TEXTURE_BIAS_NV :: GLenum

gl_OFFSET_TEXTURE_MATRIX_NV :: GLenum

gl_OFFSET_TEXTURE_RECTANGLE_NV :: GLenum

gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV :: GLenum

gl_OFFSET_TEXTURE_SCALE_NV :: GLenum

gl_PASS_THROUGH_NV :: GLenum

gl_PREVIOUS_TEXTURE_INPUT_NV :: GLenum

gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV :: GLenum

gl_SHADER_CONSISTENT_NV :: GLenum

gl_SHADER_OPERATION_NV :: GLenum

gl_SIGNED_ALPHA8_NV :: GLenum

gl_SIGNED_ALPHA_NV :: GLenum

gl_SIGNED_HILO16_NV :: GLenum

gl_SIGNED_HILO_NV :: GLenum

gl_SIGNED_INTENSITY8_NV :: GLenum

gl_SIGNED_INTENSITY_NV :: GLenum

gl_SIGNED_LUMINANCE8_ALPHA8_NV :: GLenum

gl_SIGNED_LUMINANCE8_NV :: GLenum

gl_SIGNED_LUMINANCE_ALPHA_NV :: GLenum

gl_SIGNED_LUMINANCE_NV :: GLenum

gl_SIGNED_RGB8_NV :: GLenum

gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV :: GLenum

gl_SIGNED_RGBA8_NV :: GLenum

gl_SIGNED_RGBA_NV :: GLenum

gl_SIGNED_RGB_NV :: GLenum

gl_SIGNED_RGB_UNSIGNED_ALPHA_NV :: GLenum

gl_TEXTURE_BORDER_VALUES_NV :: GLenum

gl_TEXTURE_DS_SIZE_NV :: GLenum

gl_TEXTURE_DT_SIZE_NV :: GLenum

gl_TEXTURE_HI_SIZE_NV :: GLenum

gl_TEXTURE_LO_SIZE_NV :: GLenum

gl_TEXTURE_MAG_SIZE_NV :: GLenum

gl_TEXTURE_SHADER_NV :: GLenum

gl_UNSIGNED_INT_8_8_S8_S8_REV_NV :: GLenum

gl_UNSIGNED_INT_S8_S8_8_8_NV :: GLenum

gl_VIBRANCE_BIAS_NV :: GLenum

gl_VIBRANCE_SCALE_NV :: GLenum