frustum() \ Language (API) \ Processing 1.0
Author: Casey Reas & Ben Fry
Description: Processing is an electronic sketchbook for developing ideas. It is a context for learning fundamentals of computer programming within the context of the electronic arts.
Keywords: Processing, Processing, Interactive Media, Electronic Arts, Programming, Java, Ben Fry, Casey Reas

Reference for Processing version 1.5. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name | ### frustum()
Examples |
    size(100, 100, P3D);
    noFill();
    background(204);
    frustum(-width/2, width, 0, height, -100, 200.0);
    rotateY(PI/6);
    box(45);
Description | Sets a perspective matrix defined through the parameters. Works like glFrustum, except it wipes out the current perspective matrix rather than muliplying itself with it.
Syntax |
    frustum(left, right, bottom, top, near, far)
Parameters |
left | float: left coordinate of the clipping plane
right | float: right coordinate of the clipping plane
bottom | float: bottom coordinate of the clipping plane
top | float: top component of the clipping plane
near | float: near component of the clipping plane
far | float: far component of the clipping plane
Returns | None
Usage | Web & Application
Related | camera() endCamera() perspective()

Updated on August 30, 2010 04:29:39pm EDT