Bullet Collision Detection & Physics Library: btCompoundShape.h File Reference

Bullet Collision Detection & Physics Library

Classes | Functions
btCompoundShape.h File Reference
`#include "btCollisionShape.h"`
`#include "LinearMath/btVector3.h"`
`#include "LinearMath/btTransform.h"`
`#include "LinearMath/btMatrix3x3.h"`
`#include "btCollisionMargin.h"`
`#include "LinearMath/btAlignedObjectArray.h"`
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## Classes
struct | btCompoundShapeChild
class | btCompoundShape
| The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave collision objects. More...
struct | btCompoundShapeChildData
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
struct | btCompoundShapeData
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...

## Functions
bool | operator== (const btCompoundShapeChild &c1, const btCompoundShapeChild &c2)

## Function Documentation

## ◆ operator==()

bool operator== | ( | const btCompoundShapeChild & | c1,
|  | const btCompoundShapeChild & | c2 )
| inline

Definition at line 42 of file btCompoundShape.h.