Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

SphereTriangleDetector Member List

This is the complete list of members for SphereTriangleDetector, including all inherited members.

collide(const btVector3 &sphereCenter, btVector3 &point, btVector3 &resultNormal, btScalar &depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold) | SphereTriangleDetector |
facecontains(const btVector3 &p, const btVector3 *vertices, btVector3 &normal) | SphereTriangleDetector | private
getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false) | SphereTriangleDetector | virtual
m_contactBreakingThreshold | SphereTriangleDetector | private
m_sphere | SphereTriangleDetector | private
m_triangle | SphereTriangleDetector | private
pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p) | SphereTriangleDetector | private
SphereTriangleDetector(btSphereShape *sphere, btTriangleShape *triangle, btScalar contactBreakingThreshold) | SphereTriangleDetector |
~btDiscreteCollisionDetectorInterface() | btDiscreteCollisionDetectorInterface | inlinevirtual
~SphereTriangleDetector() | SphereTriangleDetector | inlinevirtual