Graphics.Rendering.OpenGL.GL.SavingState

OpenGL-2.13.1.0: A binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2002-2013
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.Rendering.OpenGL.GL.SavingState

Description

This module corresponds to section 6.1.14 (Saving and Restoring State) of the OpenGL 2.1 specs.

# Documentation

data ServerAttributeGroup

Constructors

CurrentAttributes |
PointAttributes |
LineAttributes |
PolygonAttributes |
PolygonStippleAttributes |
PixelModeAttributes |
LightingAttributes |
FogAttributes |
DepthBufferAttributes |
AccumBufferAttributes |
StencilBufferAttributes |
ViewportAttributes |
TransformAttributes |
EnableAttributes |
ColorBufferAttributes |
HintAttributes |
EvalAttributes |
ListAttributes |
TextureAttributes |
ScissorAttributes |
MultisampleAttributes |
AllServerAttributes |

Instances

Eq ServerAttributeGroup |
Ord ServerAttributeGroup |
Show ServerAttributeGroup |

preservingAttrib :: [ServerAttributeGroup] -> IO a -> IO a

data ClientAttributeGroup

Constructors

PixelStoreAttributes |
VertexArrayAttributes |
AllClientAttributes |

Instances

Eq ClientAttributeGroup |
Ord ClientAttributeGroup |
Show ClientAttributeGroup |

preservingClientAttrib :: [ClientAttributeGroup] -> IO a -> IO a