main.cpp Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Deferred Renderer C++ Example | main.cpp Example File

Qt 5.6.2 Reference Documentation

# main.cpp Example File

deferred-renderer-cpp/main.cpp

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
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      ** accordance with the commercial license agreement provided with the
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      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
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      #include <Qt3DCore/QEntity>
      #include <window.h>

      #include <Qt3DInput/QInputAspect>

      #include <Qt3DRender/QRenderAspect>
      #include <Qt3DRender/QFrameGraph>
      #include <Qt3DRender/QMaterial>
      #include <Qt3DRender/QSphereMesh>
      #include <Qt3DRender/QPlaneMesh>
      #include <Qt3DRender/QLayer>
      #include <Qt3DRender/QParameter>
      #include <Qt3DCore/QCamera>
      #include <Qt3DCore/QCameraLens>
      #include <Qt3DCore/QTransform>
      #include <Qt3DRender/QPointLight>
      #include <Qt3DRender/QWindow>
      #include <Qt3DCore/qaspectengine.h>

      #include <QGuiApplication>

      #include "gbuffer.h"
      #include "deferredrenderer.h"
      #include "finaleffect.h"
      #include "sceneeffect.h"
      #include "pointlightblock.h"

      int main(int ac, char **av)
      {
          QGuiApplication app(ac, av);

          Qt3DRender::QWindow view;
          Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect();
          view.registerAspect(input);

          // Root entity
          Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
          rootEntity->setObjectName(QStringLiteral("rootEntity"));

          // Shared Components
          GBuffer *gBuffer = new GBuffer();
          FinalEffect *finalEffect = new FinalEffect();
          SceneEffect *sceneEffect = new SceneEffect();

          Qt3DRender::QSphereMesh *sphereMesh = new Qt3DRender::QSphereMesh();
          sphereMesh->setRings(50);
          sphereMesh->setSlices(100);

          Qt3DRender::QLayer *sceneLayer = new Qt3DRender::QLayer();
          sceneLayer->setNames(QStringList("scene"));

          Qt3DRender::QLayer *quadLayer = new Qt3DRender::QLayer();
          quadLayer->setNames(QStringList("screenQuad"));

          Qt3DRender::QPlaneMesh *planeMesh = new Qt3DRender::QPlaneMesh();
          planeMesh->setMeshResolution(QSize(2, 2));
          planeMesh->setWidth(2.0f);
          planeMesh->setHeight(2.0f);

          Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight();
          light1->setColor(Qt::white);
          light1->setIntensity(1.5f);

          rootEntity->addComponent(light1);

          // Scene Camera
          Qt3DCore::QCamera *camera = view.defaultCamera();

          camera->setFieldOfView(45.0f);
          camera->setNearPlane(0.01f);
          camera->setFarPlane(1000.0f);
          camera->setProjectionType(Qt3DCore::QCameraLens::PerspectiveProjection);

          camera->setPosition(QVector3D(10.0f, 10.0f, -25.0f));
          camera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
          camera->setViewCenter(QVector3D(0.0f, 0.0f, 10.0f));

          input->setCamera(camera);

          // FrameGraph
          Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
          DeferredRenderer *deferredRenderer = new DeferredRenderer();
          deferredRenderer->setClearColor(Qt::black);
          deferredRenderer->setRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
          deferredRenderer->setFinalPassCriteria(finalEffect->passCriteria());
          deferredRenderer->setGeometryPassCriteria(sceneEffect->passCriteria());
          deferredRenderer->setGBuffer(gBuffer);
          deferredRenderer->setSceneCamera(camera);
          deferredRenderer->setGBufferLayers(sceneLayer->names());
          deferredRenderer->setScreenQuadLayers(quadLayer->names());

          frameGraph->setActiveFrameGraph(deferredRenderer);
          view.setFrameGraph(frameGraph);

          // Scene Content
          Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(rootEntity);
          Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial();

          sphereOneMaterial->setEffect(sceneEffect);
          sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));

          Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform;
          sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f));

          Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight();
          light2->setColor(Qt::white);
          light2->setIntensity(1.5f);

          sphereOne->addComponent(sphereOneTransform);
          sphereOne->addComponent(sphereOneMaterial);
          sphereOne->addComponent(sphereMesh);
          sphereOne->addComponent(sceneLayer);
          sphereOne->addComponent(light2);

          Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(rootEntity);
          Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial();
          sphereTwoMaterial->setEffect(sceneEffect);
          sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));

          Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight();
          light3->setColor(Qt::blue);
          light3->setIntensity(0.5f);

          sphereTwo->addComponent(sphereMesh);
          sphereTwo->addComponent(sceneLayer);
          sphereTwo->addComponent(sphereTwoMaterial);
          sphereTwo->addComponent(light3);

          // Screen Quad
          Qt3DCore::QEntity *screenQuad = new Qt3DCore::QEntity(rootEntity);
          Qt3DRender::QMaterial *screenQuadMaterial = new Qt3DRender::QMaterial();
          screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), gBuffer->positionTexture()));
          screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), gBuffer->normalTexture()));
          screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("color"), gBuffer->colorTexture()));
          screenQuadMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("winSize"), QSize(1024, 1024)));
          PointLightBlock *lightsData = new PointLightBlock(screenQuadMaterial);
          lightsData->addLight(light1);
          lightsData->addLight(light2);
          lightsData->addLight(light3);

          finalEffect->gl3Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("PointLightBlock"), QVariant::fromValue(lightsData)));
          finalEffect->gl2Technique()->addParameter(new Qt3DRender::QParameter(QStringLiteral("pointLights"), QVariant::fromValue(lightsData)));
          screenQuadMaterial->setEffect(finalEffect);

          Qt3DCore::QTransform *screenPlaneTransform = new Qt3DCore::QTransform;
          screenPlaneTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 90.0f));

          screenQuad->addComponent(quadLayer);
          screenQuad->addComponent(screenPlaneTransform);
          screenQuad->addComponent(screenQuadMaterial);
          screenQuad->addComponent(planeMesh);

          // Set root object of the scene
          view.setRootEntity(rootEntity);
          // Show window
          view.show();

          return app.exec();
      }