AnimatedEntity.qml Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Scene3D QML Example | AnimatedEntity.qml Example File

Qt 5.6.2 Reference Documentation

# AnimatedEntity.qml Example File

scene3d/AnimatedEntity.qml

      /****************************************************************************
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      ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
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      import Qt3D.Core 2.0
      import Qt3D.Render 2.0

      import QtQuick 2.0 as QQ2

      Entity {
          id: sceneRoot

          Camera {
              id: camera
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 16/9
              nearPlane : 0.1
              farPlane : 1000.0
              position: Qt.vector3d( 0.0, 0.0, -40.0 )
              upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
              viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
          }

          Configuration  {
              controlledCamera: camera
          }

          components: [
              FrameGraph {
                  activeFrameGraph: Viewport {
                      id: viewport
                      rect: Qt.rect(0.0, 0.0, 1.0, 1.0) // From Top Left
                      clearColor: "transparent"

                      CameraSelector {
                          id : cameraSelector
                          camera: camera

                          ClearBuffer {
                              buffers : ClearBuffer.ColorDepthBuffer
                          }
                      }
                  }
              }
          ]

          PhongMaterial {
              id: material
          }

          TorusMesh {
              id: torusMesh
              radius: 5
              minorRadius: 1
              rings: 100
              slices: 20
          }

          Transform {
              id: torusTransform
              scale3D: Qt.vector3d(1.5, 1, 0.5)
              rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
          }

          Entity {
              id: torusEntity
              components: [ torusMesh, material, torusTransform ]
          }

          SphereMesh {
              id: sphereMesh
              radius: 3
          }

          Transform {
              id: sphereTransform
              property real userAngle: 0.0
              matrix: {
                  var m = Qt.matrix4x4();
                  m.rotate(userAngle, Qt.vector3d(0, 1, 0))
                  m.translate(Qt.vector3d(20, 0, 0));
                  return m;
              }
          }

          QQ2.NumberAnimation {
              target: sphereTransform
              property: "userAngle"
              duration: 10000
              from: 0
              to: 360

              loops: QQ2.Animation.Infinite
              running: true
          }

          Entity {
              id: sphereEntity
              components: [ sphereMesh, material, sphereTransform ]
          }
      }