StateSetNode Class | Qt 3D 5.6

Qt 5.6 | Qt 3D | C++ Classes | StateSetNode

Qt 5.6.2 Reference Documentation

# StateSetNode Class

(Qt3DRender::Render::StateSetNode)

Inherits: | FrameGraphNode

- List of all members, including inherited members

## Public Functions

| StateSetNode()
| ~StateSetNode()
QList<RenderState *> | renderStates() const
void | updateFromPeer(Qt3DCore::QNode *peer)

- 14 public functions inherited from Qt3DRender::Render::FrameGraphNode
- 5 public functions inherited from Qt3DCore::QBackendNode

## Protected Functions

void | appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState)
void | removeRenderState(const Qt3DCore::QNodeId &renderStateId)
void | sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)

- 3 protected functions inherited from Qt3DCore::QBackendNode

## Member Function Documentation

### StateSetNode::StateSetNode()

Default constructs an instance of StateSetNode.

### StateSetNode::~StateSetNode()

Destroys the instance of StateSetNode.

### `[protected]` void StateSetNode::appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState)

### `[protected]` void StateSetNode::removeRenderState(const Qt3DCore::QNodeId &renderStateId)

### QList<RenderState *> StateSetNode::renderStates() const

### `[protected]` void StateSetNode::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)

### void StateSetNode::updateFromPeer(Qt3DCore::QNode *peer)