Action Class | Qt 3D 5.6

Qt 5.6 | Qt 3D | C++ Classes | Action

Qt 5.6.2 Reference Documentation

# Action Class

(Qt3DInput::Input::Action)

Inherits: | Qt3DCore::QBackendNode

- List of all members, including inherited members

## Public Functions

| Action()
bool | actionTriggered() const
void | cleanup()
QVector<Qt3DCore::QNodeId> | inputs() const
bool | isEnabled() const
QString | name() const
void | sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
void | setActionTriggered(bool actionTriggered)
void | updateFromPeer(Qt3DCore::QNode *peer)

- 5 public functions inherited from Qt3DCore::QBackendNode

### Additional Inherited Members

- 3 protected functions inherited from Qt3DCore::QBackendNode

## Member Function Documentation

### Action::Action()

Default constructs an instance of Action.

### bool Action::actionTriggered() const

See also setActionTriggered().

### void Action::cleanup()

### QVector<Qt3DCore::QNodeId> Action::inputs() const

### bool Action::isEnabled() const

### QString Action::name() const

### void Action::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)

### void Action::setActionTriggered(bool actionTriggered)

See also actionTriggered().

### void Action::updateFromPeer(Qt3DCore::QNode *peer)