OpenGLVertexArrayObject Class | Qt 3D 5.6

Qt 5.6 | Qt 3D | C++ Classes | OpenGLVertexArrayObject

Qt 5.6.2 Reference Documentation

# OpenGLVertexArrayObject Class

(Qt3DRender::Render::OpenGLVertexArrayObject)

- List of all members, including inherited members

## Public Functions

| OpenGLVertexArrayObject()
void | bind()
void | create()
bool | isCreated() const
bool | isSpecified() const
void | release()
void | setSpecified(bool b)
void | setVao(QOpenGLVertexArrayObject *vao)
QOpenGLVertexArrayObject * | vao()
const QOpenGLVertexArrayObject * | vao() const

## Member Function Documentation

### OpenGLVertexArrayObject::OpenGLVertexArrayObject()

Default constructs an instance of OpenGLVertexArrayObject.

### void OpenGLVertexArrayObject::bind()

### void OpenGLVertexArrayObject::create()

### bool OpenGLVertexArrayObject::isCreated() const

### bool OpenGLVertexArrayObject::isSpecified() const

### void OpenGLVertexArrayObject::release()

### void OpenGLVertexArrayObject::setSpecified(bool b)

See also isSpecified().

### void OpenGLVertexArrayObject::setVao(QOpenGLVertexArrayObject *vao)

See also vao().

### QOpenGLVertexArrayObject *OpenGLVertexArrayObject::vao()

See also setVao().

### const QOpenGLVertexArrayObject *OpenGLVertexArrayObject::vao() const