QPerVertexColorMaterial Class | Qt 3D 5.6

Qt 5.6 | Qt 3D | C++ Classes | QPerVertexColorMaterial

Qt 5.6.2 Reference Documentation

# QPerVertexColorMaterial Class

(Qt3DRender::QPerVertexColorMaterial)

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...

Header: | #include <QPerVertexColorMaterial>
qmake: | QT += 3drender
Since: | Qt 5.5
Inherits: | QMaterial

- List of all members, including inherited members

## Public Functions

| QPerVertexColorMaterial(Qt3DCore::QNode *parent = Q_NULLPTR)
| ~QPerVertexColorMaterial()

- 6 public functions inherited from Qt3DRender::QMaterial
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject

### Additional Inherited Members

- 1 property inherited from Qt3DRender::QMaterial
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
- 1 public slot inherited from Qt3DRender::QMaterial
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 1 signal inherited from Qt3DRender::QMaterial
- 2 signals inherited from Qt3DCore::QComponent
- 2 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 1 protected function inherited from Qt3DRender::QMaterial
- 1 protected function inherited from Qt3DCore::QComponent
- 3 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
- 1 static protected member inherited from Qt3DCore::QNode

## Detailed Description

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex.

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

## Member Function Documentation

### QPerVertexColorMaterial::QPerVertexColorMaterial(Qt3DCore::QNode *parent = Q_NULLPTR)

Constructs a new QPerVertexColorMaterial instance with parent object parent.

### QPerVertexColorMaterial::~QPerVertexColorMaterial()

Destroys the QPerVertexColorMaterial