List of All Members for Renderer | Qt 3D 5.6

Qt 5.6 | Qt 3D | C++ Classes | Renderer

Qt 5.6.2 Reference Documentation

# List of All Members for Renderer

This is the complete list of members for Qt3DRender::Render::Renderer, including inherited members.

enum API Renderer(QRenderAspect::RenderType ) ~Renderer() addAllocator(Qt3DCore::QFrameAllocator *) api() const : API api() const : API contextInfo() const : QGraphicsApiFilter * createAllocators(Qt3DCore::QAbstractAspectJobManager *) createAllocators(Qt3DCore::QAbstractAspectJobManager *) createRenderViewJob(FrameGraphNode *, int ) : Qt3DCore::QAspectJobPtr currentFrameAllocator() : Qt3DCore::QFrameAllocator * defaultEffectHandle() const : HEffect defaultMaterialHandle() const : HMaterial defaultRenderPassHandle() const : HRenderPass defaultRenderState() const : RenderStateSet * defaultTechniqueHandle() const : HTechnique destroyAllocators(Qt3DCore::QAbstractAspectJobManager *) destroyAllocators(Qt3DCore::QAbstractAspectJobManager *) doRender() doRender() enqueueRenderView(RenderView *, int ) executeCommands(const QVector<RenderCommand *> &) frameAdvanceService() const : Qt3DCore::QAbstractFrameAdvanceService * frameAdvanceService() const : Qt3DCore::QAbstractFrameAdvanceService * frameGraphRoot() const : FrameGraphNode * frameGraphRoot() const : FrameGraphNode * initialize() initialize() isRunning() const : bool isRunning() const : bool mutex() : QMutex * nodeManagers() const : NodeManagers * nodeManagers() const : NodeManagers * pendingPickingEvents() const : QList<QMouseEvent> pickBoundingVolumeJob() : Qt3DCore::QAspectJobPtr | pickBoundingVolumeJob() : Qt3DCore::QAspectJobPtr registerEventFilter(Qt3DCore::QEventFilterService *) registerEventFilter(Qt3DCore::QEventFilterService *) render() render() renderBinJobs() : QVector<Qt3DCore::QAspectJobPtr> renderBinJobs() : QVector<Qt3DCore::QAspectJobPtr> sceneRoot() const : Entity * sceneRoot() const : Entity * services() const : Qt3DCore::QServiceLocator * services() const : Qt3DCore::QServiceLocator * setFrameGraphRoot(const Qt3DCore::QNodeId ) setFrameGraphRoot(const Qt3DCore::QNodeId ) setNodeManagers(NodeManagers *) setNodeManagers(NodeManagers *) setOpenGLContext(QOpenGLContext *) setSceneRoot(Qt3DCore::QBackendNodeFactory *, Entity *) setSceneRoot(Qt3DCore::QBackendNodeFactory *, Entity *) setServices(Qt3DCore::QServiceLocator *) setServices(Qt3DCore::QServiceLocator *) setSurface(QSurface *) setSurface(QSurface *) setSurfaceExposed(bool ) setSurfaceExposed(bool ) setTime(qint64 ) setTime(qint64 ) shutdown() shutdown() submitRenderViews() : bool surface() const : QSurface * surface() const : QSurface * time() const : qint64 time() const : qint64 tlsAllocators() : QThreadStorage<Qt3DCore::QFrameAllocator *> * updateBuffersAndAttributes(Geometry *, RenderCommand *, GLsizei &, bool ) : Attribute *