List of All Members for GraphicsContext | Qt 3D 5.6

Qt 5.6 | Qt 3D | C++ Classes | GraphicsContext

Qt 5.6.2 Reference Documentation

# List of All Members for GraphicsContext

This is the complete list of members for Qt3DRender::Render::GraphicsContext, including inherited members.

GraphicsContext() ~GraphicsContext() activateRenderTarget(RenderTarget *, const AttachmentPack &, GLuint ) activateShader(Shader *) activateTexture(TextureScope , Texture *, int ) : int activeFBO() const : GLuint activeMaterial() const : Material * activeShader() : QOpenGLShaderProgram * alphaTest(GLenum , GLenum ) beginDrawing(QSurface *, const QColor &) : bool bindBufferBase(GLenum , GLuint , GLuint ) bindFragOutputs(GLuint , const QHash<QString, int> &) bindUniform(const QVariant &, const ShaderUniform &) bindUniformBlock(GLuint , GLuint , GLuint ) blendEquation(GLenum ) blendFunci(GLuint , GLenum , GLenum ) boundFrameBufferObject() : GLuint buildUniformBuffer(const QVariant &, const ShaderUniform &, QByteArray &) byteSizeFromType(GLint ) : GLuint clearBackBuffer(QClearBuffer::BufferType ) clearColor(const QColor &) containsProgram(const ProgramDNA &) : QOpenGLShaderProgram * contextInfo() const : QGraphicsApiFilter * cullFace(GLenum ) currentStateSet() const : RenderStateSet * deactivateTexture(Texture *) defaultFBO() const : GLuint depthMask(GLenum ) depthTest(GLenum ) disableAlphaCoverage() disableClipPlane(int ) disablePrimitiveRestart() doneCurrent() | drawArrays(GLenum , GLint , GLsizei ) drawArraysInstanced(GLenum , GLint , GLsizei , GLsizei ) drawElements(GLenum , GLsizei , GLint , void *, GLint ) drawElementsInstanced(GLenum , GLsizei , GLint , void *, GLsizei , GLint , GLint ) elementType(GLint ) : GLint enableAlphaCoverage() enableClipPlane(int ) enablePrimitiveRestart(int ) endDrawing(bool ) executeCommand(const RenderCommand *) frontFace(GLenum ) glBufferForRenderBuffer(Buffer *) : QOpenGLBuffer glDataTypeFromAttributeDataType(QAttribute::DataType ) : GLint id() const : int makeCurrent(QSurface *) : bool maxClipPlaneCount() : GLint openGLContext() : QOpenGLContext * pointSize(bool , GLfloat ) releaseOpenGL() setActiveMaterial(Material *) setCurrentStateSet(RenderStateSet *) setOpenGLContext(QOpenGLContext *, QSurface *) setRenderer(Renderer *) setUniforms(QUniformPack &) setVerticesPerPatch(GLint ) setViewport(const QRectF &) specifyAttribute(const Attribute *, Buffer *, const QString &) specifyIndices(Buffer *) supportsVAO() const : bool tupleSizeFromType(GLint ) : GLint updateBuffer(Buffer *) viewport() const : QRectF