WireframeEffect.qml Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Wireframe QML Example | WireframeEffect.qml Example File

Qt 5.6.2 Reference Documentation

# WireframeEffect.qml Example File

wireframe/WireframeEffect.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
      ** met: http://www.gnu.org/licenses/gpl-2.0.html.
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import Qt3D.Core 2.0
      import Qt3D.Render 2.0

      Effect {
          id: root

          parameters: [
              Parameter { name: "ambient";   value: Qt.vector3d( 0.1, 0.1, 0.1 ) },
              Parameter { name: "diffuse";   value: Qt.vector3d( 0.7, 0.7, 0.7 ) },
              Parameter { name: "specular";  value: Qt.vector3d( 0.95, 0.95, 0.95 ) },
              Parameter { name: "shininess"; value: 150.0 }
          ]

          techniques: [
              Technique {
                  graphicsApiFilter {
                      api: GraphicsApiFilter.OpenGL
                      profile: GraphicsApiFilter.CoreProfile
                      majorVersion: 3
                      minorVersion: 1
                  }

                  annotations: [ Annotation { name: "renderingStyle"; value: "forward" } ]

                  parameters: [
                      Parameter { name: "light.position"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) },
                      Parameter { name: "light.intensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) },
                      Parameter { name: "line.width"; value: 1.0 },
                      Parameter { name: "line.color"; value: Qt.vector4d( 1.0, 1.0, 1.0, 1.0 ) }
                  ]

                  renderPasses: [
                      RenderPass {

                          bindings: [
                              ParameterMapping { parameterName: "ambient";  shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform },
                              ParameterMapping { parameterName: "diffuse";  shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform },
                              ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform }
                          ]

                          shaderProgram: ShaderProgram {
                              vertexShaderCode:   loadSource("qrc:/shaders/robustwireframe.vert")
                              geometryShaderCode: loadSource("qrc:/shaders/robustwireframe.geom")
                              fragmentShaderCode: loadSource("qrc:/shaders/robustwireframe.frag")
                          }
                      }
                  ]
              }
          ]
      }