QOpenGLFunctions_1_0 Class | Qt GUI 5.6

Qt 5.6 | Qt GUI | C++ Classes | QOpenGLFunctions_1_0

Qt 5.6.2 Reference Documentation

# QOpenGLFunctions_1_0 Class

The QOpenGLFunctions_1_0 class provides all functions for OpenGL 1.0 specification. More...

Header: | #include <QOpenGLFunctions_1_0>
qmake: | QT += gui
Since: | Qt 5.1
Inherits: | QAbstractOpenGLFunctions

- List of all members, including inherited members

## Public Functions

| QOpenGLFunctions_1_0()
| ~QOpenGLFunctions_1_0()
void | glAccum(GLenum op, GLfloat value)
void | glAlphaFunc(GLenum func, GLfloat ref)
void | glBegin(GLenum mode)
void | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void | glBlendFunc(GLenum sfactor, GLenum dfactor)
void | glCallList(GLuint list)
void | glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void | glClear(GLbitfield mask)
void | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glClearDepth(GLdouble depth)
void | glClearIndex(GLfloat c)
void | glClearStencil(GLint s)
void | glClipPlane(GLenum plane, const GLdouble *equation)
void | glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void | glColor3bv(const GLbyte *v)
void | glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void | glColor3dv(const GLdouble *v)
void | glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void | glColor3fv(const GLfloat *v)
void | glColor3i(GLint red, GLint green, GLint blue)
void | glColor3iv(const GLint *v)
void | glColor3s(GLshort red, GLshort green, GLshort blue)
void | glColor3sv(const GLshort *v)
void | glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void | glColor3ubv(const GLubyte *v)
void | glColor3ui(GLuint red, GLuint green, GLuint blue)
void | glColor3uiv(const GLuint *v)
void | glColor3us(GLushort red, GLushort green, GLushort blue)
void | glColor3usv(const GLushort *v)
void | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void | glColor4bv(const GLbyte *v)
void | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void | glColor4dv(const GLdouble *v)
void | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void | glColor4fv(const GLfloat *v)
void | glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void | glColor4iv(const GLint *v)
void | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void | glColor4sv(const GLshort *v)
void | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void | glColor4ubv(const GLubyte *v)
void | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void | glColor4uiv(const GLuint *v)
void | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void | glColor4usv(const GLushort *v)
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void | glColorMaterial(GLenum face, GLenum mode)
void | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void | glCullFace(GLenum mode)
void | glDeleteLists(GLuint list, GLsizei range)
void | glDepthFunc(GLenum func)
void | glDepthMask(GLboolean flag)
void | glDepthRange(GLdouble nearVal, GLdouble farVal)
void | glDisable(GLenum cap)
void | glDrawBuffer(GLenum mode)
void | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void | glEdgeFlag(GLboolean flag)
void | glEdgeFlagv(const GLboolean *flag)
void | glEnable(GLenum cap)
void | glEnd()
void | glEndList()
void | glEvalCoord1d(GLdouble u)
void | glEvalCoord1dv(const GLdouble *u)
void | glEvalCoord1f(GLfloat u)
void | glEvalCoord1fv(const GLfloat *u)
void | glEvalCoord2d(GLdouble u, GLdouble v)
void | glEvalCoord2dv(const GLdouble *u)
void | glEvalCoord2f(GLfloat u, GLfloat v)
void | glEvalCoord2fv(const GLfloat *u)
void | glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void | glEvalPoint1(GLint i)
void | glEvalPoint2(GLint i, GLint j)
void | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void | glFinish()
void | glFlush()
void | glFogf(GLenum pname, GLfloat param)
void | glFogfv(GLenum pname, const GLfloat *params)
void | glFogi(GLenum pname, GLint param)
void | glFogiv(GLenum pname, const GLint *params)
void | glFrontFace(GLenum mode)
void | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLuint | glGenLists(GLsizei range)
void | glGetBooleanv(GLenum pname, GLboolean *params)
void | glGetClipPlane(GLenum plane, GLdouble *equation)
void | glGetDoublev(GLenum pname, GLdouble *params)
GLenum | glGetError()
void | glGetFloatv(GLenum pname, GLfloat *params)
void | glGetIntegerv(GLenum pname, GLint *params)
void | glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void | glGetLightiv(GLenum light, GLenum pname, GLint *params)
void | glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void | glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void | glGetMapiv(GLenum target, GLenum query, GLint *v)
void | glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void | glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void | glGetPixelMapfv(GLenum map, GLfloat *values)
void | glGetPixelMapuiv(GLenum map, GLuint *values)
void | glGetPixelMapusv(GLenum map, GLushort *values)
void | glGetPolygonStipple(GLubyte *mask)
const GLubyte * | glGetString(GLenum name)
void | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void | glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void | glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void | glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void | glHint(GLenum target, GLenum mode)
void | glIndexMask(GLuint mask)
void | glIndexd(GLdouble c)
void | glIndexdv(const GLdouble *c)
void | glIndexf(GLfloat c)
void | glIndexfv(const GLfloat *c)
void | glIndexi(GLint c)
void | glIndexiv(const GLint *c)
void | glIndexs(GLshort c)
void | glIndexsv(const GLshort *c)
void | glInitNames()
GLboolean | glIsEnabled(GLenum cap)
GLboolean | glIsList(GLuint list)
void | glLightModelf(GLenum pname, GLfloat param)
void | glLightModelfv(GLenum pname, const GLfloat *params)
void | glLightModeli(GLenum pname, GLint param)
void | glLightModeliv(GLenum pname, const GLint *params)
void | glLightf(GLenum light, GLenum pname, GLfloat param)
void | glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void | glLighti(GLenum light, GLenum pname, GLint param)
void | glLightiv(GLenum light, GLenum pname, const GLint *params)
void | glLineStipple(GLint factor, GLushort pattern)
void | glLineWidth(GLfloat width)
void | glListBase(GLuint base)
void | glLoadIdentity()
void | glLoadMatrixd(const GLdouble *m)
void | glLoadMatrixf(const GLfloat *m)
void | glLoadName(GLuint name)
void | glLogicOp(GLenum opcode)
void | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void | glMaterialf(GLenum face, GLenum pname, GLfloat param)
void | glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void | glMateriali(GLenum face, GLenum pname, GLint param)
void | glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void | glMatrixMode(GLenum mode)
void | glMultMatrixd(const GLdouble *m)
void | glMultMatrixf(const GLfloat *m)
void | glNewList(GLuint list, GLenum mode)
void | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void | glNormal3bv(const GLbyte *v)
void | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void | glNormal3dv(const GLdouble *v)
void | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void | glNormal3fv(const GLfloat *v)
void | glNormal3i(GLint nx, GLint ny, GLint nz)
void | glNormal3iv(const GLint *v)
void | glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void | glNormal3sv(const GLshort *v)
void | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void | glPassThrough(GLfloat token)
void | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void | glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void | glPixelStoref(GLenum pname, GLfloat param)
void | glPixelStorei(GLenum pname, GLint param)
void | glPixelTransferf(GLenum pname, GLfloat param)
void | glPixelTransferi(GLenum pname, GLint param)
void | glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void | glPointSize(GLfloat size)
void | glPolygonMode(GLenum face, GLenum mode)
void | glPolygonStipple(const GLubyte *mask)
void | glPopAttrib()
void | glPopMatrix()
void | glPopName()
void | glPushAttrib(GLbitfield mask)
void | glPushMatrix()
void | glPushName(GLuint name)
void | glRasterPos2d(GLdouble x, GLdouble y)
void | glRasterPos2dv(const GLdouble *v)
void | glRasterPos2f(GLfloat x, GLfloat y)
void | glRasterPos2fv(const GLfloat *v)
void | glRasterPos2i(GLint x, GLint y)
void | glRasterPos2iv(const GLint *v)
void | glRasterPos2s(GLshort x, GLshort y)
void | glRasterPos2sv(const GLshort *v)
void | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void | glRasterPos3dv(const GLdouble *v)
void | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void | glRasterPos3fv(const GLfloat *v)
void | glRasterPos3i(GLint x, GLint y, GLint z)
void | glRasterPos3iv(const GLint *v)
void | glRasterPos3s(GLshort x, GLshort y, GLshort z)
void | glRasterPos3sv(const GLshort *v)
void | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void | glRasterPos4dv(const GLdouble *v)
void | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void | glRasterPos4fv(const GLfloat *v)
void | glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void | glRasterPos4iv(const GLint *v)
void | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void | glRasterPos4sv(const GLshort *v)
void | glReadBuffer(GLenum mode)
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void | glRectdv(const GLdouble *v1, const GLdouble *v2)
void | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void | glRectfv(const GLfloat *v1, const GLfloat *v2)
void | glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void | glRectiv(const GLint *v1, const GLint *v2)
void | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void | glRectsv(const GLshort *v1, const GLshort *v2)
GLint | glRenderMode(GLenum mode)
void | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void | glScaled(GLdouble x, GLdouble y, GLdouble z)
void | glScalef(GLfloat x, GLfloat y, GLfloat z)
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void | glSelectBuffer(GLsizei size, GLuint *buffer)
void | glShadeModel(GLenum mode)
void | glStencilFunc(GLenum func, GLint ref, GLuint mask)
void | glStencilMask(GLuint mask)
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void | glTexCoord1d(GLdouble s)
void | glTexCoord1dv(const GLdouble *v)
void | glTexCoord1f(GLfloat s)
void | glTexCoord1fv(const GLfloat *v)
void | glTexCoord1i(GLint s)
void | glTexCoord1iv(const GLint *v)
void | glTexCoord1s(GLshort s)
void | glTexCoord1sv(const GLshort *v)
void | glTexCoord2d(GLdouble s, GLdouble t)
void | glTexCoord2dv(const GLdouble *v)
void | glTexCoord2f(GLfloat s, GLfloat t)
void | glTexCoord2fv(const GLfloat *v)
void | glTexCoord2i(GLint s, GLint t)
void | glTexCoord2iv(const GLint *v)
void | glTexCoord2s(GLshort s, GLshort t)
void | glTexCoord2sv(const GLshort *v)
void | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void | glTexCoord3dv(const GLdouble *v)
void | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void | glTexCoord3fv(const GLfloat *v)
void | glTexCoord3i(GLint s, GLint t, GLint r)
void | glTexCoord3iv(const GLint *v)
void | glTexCoord3s(GLshort s, GLshort t, GLshort r)
void | glTexCoord3sv(const GLshort *v)
void | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void | glTexCoord4dv(const GLdouble *v)
void | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void | glTexCoord4fv(const GLfloat *v)
void | glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void | glTexCoord4iv(const GLint *v)
void | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void | glTexCoord4sv(const GLshort *v)
void | glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void | glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void | glTexEnvi(GLenum target, GLenum pname, GLint param)
void | glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void | glTexGend(GLenum coord, GLenum pname, GLdouble param)
void | glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void | glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void | glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void | glTexGeni(GLenum coord, GLenum pname, GLint param)
void | glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void | glTexParameteri(GLenum target, GLenum pname, GLint param)
void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void | glTranslated(GLdouble x, GLdouble y, GLdouble z)
void | glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void | glVertex2d(GLdouble x, GLdouble y)
void | glVertex2dv(const GLdouble *v)
void | glVertex2f(GLfloat x, GLfloat y)
void | glVertex2fv(const GLfloat *v)
void | glVertex2i(GLint x, GLint y)
void | glVertex2iv(const GLint *v)
void | glVertex2s(GLshort x, GLshort y)
void | glVertex2sv(const GLshort *v)
void | glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void | glVertex3dv(const GLdouble *v)
void | glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void | glVertex3fv(const GLfloat *v)
void | glVertex3i(GLint x, GLint y, GLint z)
void | glVertex3iv(const GLint *v)
void | glVertex3s(GLshort x, GLshort y, GLshort z)
void | glVertex3sv(const GLshort *v)
void | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void | glVertex4dv(const GLdouble *v)
void | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void | glVertex4fv(const GLfloat *v)
void | glVertex4i(GLint x, GLint y, GLint z, GLint w)
void | glVertex4iv(const GLint *v)
void | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void | glVertex4sv(const GLshort *v)
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

## Reimplemented Public Functions

virtual bool | initializeOpenGLFunctions()

## Detailed Description

The QOpenGLFunctions_1_0 class provides all functions for OpenGL 1.0 specification.

This class is a wrapper for functions from OpenGL 1.0 specification. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

## Member Function Documentation

### QOpenGLFunctions_1_0::QOpenGLFunctions_1_0()

Default constructs an instance of QOpenGLFunctions_1_0.

### QOpenGLFunctions_1_0::~QOpenGLFunctions_1_0()

Destroys the instance of QOpenGLFunctions_1_0.

### void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)

### void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)

### void QOpenGLFunctions_1_0::glBegin(GLenum mode)

### void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)

### void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)

### void QOpenGLFunctions_1_0::glCallList(GLuint list)

### void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)

### void QOpenGLFunctions_1_0::glClear(GLbitfield mask)

### void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)

### void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)

### void QOpenGLFunctions_1_0::glClearStencil(GLint s)

### void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)

### void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)

### void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)

### void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)

### void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)

### void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)

### void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)

### void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)

### void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)

### void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)

### void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)

### void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)

### void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)

### void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)

### void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)

### void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)

### void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)

### void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

### void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)

### void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)

### void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)

### void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)

### void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)

### void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)

### void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)

### void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)

### void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)

### void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

### void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)

### void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)

### void QOpenGLFunctions_1_0::glCullFace(GLenum mode)

### void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)

### void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)

### void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)

### void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)

### void QOpenGLFunctions_1_0::glDisable(GLenum cap)

### void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)

### void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)

### void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)

### void QOpenGLFunctions_1_0::glEnable(GLenum cap)

### void QOpenGLFunctions_1_0::glEnd()

### void QOpenGLFunctions_1_0::glEndList()

### void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)

### void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)

### void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)

### void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)

### void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)

### void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)

### void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)

### void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)

### void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)

### void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)

### void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)

### void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)

### void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)

### void QOpenGLFunctions_1_0::glFinish()

### void QOpenGLFunctions_1_0::glFlush()

### void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)

### void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)

### void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)

### GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)

### void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)

### void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)

### void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)

### GLenum QOpenGLFunctions_1_0::glGetError()

### void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)

### void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)

### void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)

### void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)

### void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)

### void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)

### void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)

### void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)

### void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)

### void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)

### void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)

### const GLubyte *QOpenGLFunctions_1_0::glGetString(GLenum name)

### void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)

### void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)

### void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)

### void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)

### void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)

### void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)

### void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)

### void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)

### void QOpenGLFunctions_1_0::glIndexd(GLdouble c)

### void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)

### void QOpenGLFunctions_1_0::glIndexf(GLfloat c)

### void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)

### void QOpenGLFunctions_1_0::glIndexi(GLint c)

### void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)

### void QOpenGLFunctions_1_0::glIndexs(GLshort c)

### void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)

### void QOpenGLFunctions_1_0::glInitNames()

### GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)

### GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)

### void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)

### void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)

### void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)

### void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)

### void QOpenGLFunctions_1_0::glListBase(GLuint base)

### void QOpenGLFunctions_1_0::glLoadIdentity()

### void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)

### void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)

### void QOpenGLFunctions_1_0::glLoadName(GLuint name)

### void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)

### void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)

### void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)

### void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)

### void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)

### void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)

### void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)

### void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)

### void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)

### void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)

### void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)

### void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)

### void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)

### void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)

### void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)

### void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)

### void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)

### void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)

### void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)

### void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)

### void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)

### void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)

### void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)

### void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)

### void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)

### void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)

### void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)

### void QOpenGLFunctions_1_0::glPointSize(GLfloat size)

### void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)

### void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)

### void QOpenGLFunctions_1_0::glPopAttrib()

### void QOpenGLFunctions_1_0::glPopMatrix()

### void QOpenGLFunctions_1_0::glPopName()

### void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)

### void QOpenGLFunctions_1_0::glPushMatrix()

### void QOpenGLFunctions_1_0::glPushName(GLuint name)

### void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)

### void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)

### void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)

### void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)

### void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)

### void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)

### void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)

### void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)

### void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)

### void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)

### void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)

### void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)

### void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)

### void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)

### void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)

### void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)

### void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)

### void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)

### void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)

### void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)

### void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)

### void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)

### void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)

### GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)

### void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)

### void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)

### void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)

### void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)

### void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)

### void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)

### void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)

### void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)

### void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)

### void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)

### void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)

### void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)

### void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)

### void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)

### void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)

### void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)

### void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)

### void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)

### void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)

### void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)

### void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)

### void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)

### void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)

### void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)

### void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)

### void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)

### void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)

### void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)

### void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)

### void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)

### void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)

### void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)

### void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)

### void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)

### void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)

### void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)

### void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)

### void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)

### void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)

### void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)

### void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)

### void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)

### void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)

### void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)

### void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)

### void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)

### void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)

### void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)

### void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)

### void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)

### void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)

### void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)

### void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)

### void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

### `[virtual]` bool QOpenGLFunctions_1_0::initializeOpenGLFunctions()