List of All Members for QMatrix4x4 | Qt GUI 5.6

Qt 5.6 | Qt GUI | C++ Classes | QMatrix4x4

Qt 5.6.2 Reference Documentation

# List of All Members for QMatrix4x4

This is the complete list of members for QMatrix4x4, including inherited members.

QMatrix4x4() QMatrix4x4(const float *) QMatrix4x4(float , float , float , float , float , float , float , float , float , float , float , float , float , float , float , float ) QMatrix4x4(const QGenericMatrix<N, M, float> &) QMatrix4x4(const QTransform &) QMatrix4x4(const QMatrix &) column(int ) const : QVector4D constData() const : const float * copyDataTo(float *) const data() : float * data() const : const float * determinant() const : double fill(float ) frustum(float , float , float , float , float , float ) inverted(bool *) const : QMatrix4x4 isAffine() const : bool isIdentity() const : bool lookAt(const QVector3D &, const QVector3D &, const QVector3D &) map(const QPoint &) const : QPoint map(const QPointF &) const : QPointF map(const QVector3D &) const : QVector3D map(const QVector4D &) const : QVector4D mapRect(const QRect &) const : QRect mapRect(const QRectF &) const : QRectF mapVector(const QVector3D &) const : QVector3D normalMatrix() const : QMatrix3x3 optimize() ortho(float , float , float , float , float , float ) ortho(const QRectF &) ortho(const QRect &) perspective(float , float , float , float ) | rotate(float , const QVector3D &) rotate(float , float , float , float ) rotate(const QQuaternion &) row(int ) const : QVector4D scale(const QVector3D &) scale(float , float ) scale(float , float , float ) scale(float ) setColumn(int , const QVector4D &) setRow(int , const QVector4D &) setToIdentity() toAffine() const : QMatrix toGenericMatrix() const : QGenericMatrix<N, M, float> toTransform() const : QTransform toTransform(float ) const : QTransform translate(const QVector3D &) translate(float , float ) translate(float , float , float ) transposed() const : QMatrix4x4 viewport(float , float , float , float , float , float ) viewport(const QRectF &) operator QVariant() const operator!=(const QMatrix4x4 &) const : bool operator()(int , int ) const : const float & operator()(int , int ) : float & operator*=(const QMatrix4x4 &) : QMatrix4x4 & operator*=(float ) : QMatrix4x4 & operator+=(const QMatrix4x4 &) : QMatrix4x4 & operator-=(const QMatrix4x4 &) : QMatrix4x4 & operator/=(float ) : QMatrix4x4 & operator==(const QMatrix4x4 &) const : bool