List of All Members for QOpenGLFunctions_3_0 | Qt GUI 5.6

Qt 5.6 | Qt GUI | C++ Classes | QOpenGLFunctions_3_0

Qt 5.6.2 Reference Documentation

# List of All Members for QOpenGLFunctions_3_0

This is the complete list of members for QOpenGLFunctions_3_0, including inherited members.

QOpenGLFunctions_3_0() ~QOpenGLFunctions_3_0() d_ptr : QAbstractOpenGLFunctionsPrivate * glAccum(GLenum , GLfloat ) glActiveTexture(GLenum ) glAlphaFunc(GLenum , GLfloat ) glAreTexturesResident(GLsizei , const GLuint *, GLboolean *) : GLboolean glArrayElement(GLint ) glAttachShader(GLuint , GLuint ) glBegin(GLenum ) glBeginConditionalRender(GLuint , GLenum ) glBeginQuery(GLenum , GLuint ) glBeginTransformFeedback(GLenum ) glBindAttribLocation(GLuint , GLuint , const GLchar *) glBindBuffer(GLenum , GLuint ) glBindBufferBase(GLenum , GLuint , GLuint ) glBindBufferRange(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr ) glBindFragDataLocation(GLuint , GLuint , const GLchar *) glBindFramebuffer(GLenum , GLuint ) glBindRenderbuffer(GLenum , GLuint ) glBindTexture(GLenum , GLuint ) glBindVertexArray(GLuint ) glBitmap(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *) glBlendColor(GLfloat , GLfloat , GLfloat , GLfloat ) glBlendEquation(GLenum ) glBlendEquationSeparate(GLenum , GLenum ) glBlendFunc(GLenum , GLenum ) glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum ) glBlitFramebuffer(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum ) glBufferData(GLenum , GLsizeiptr , const GLvoid *, GLenum ) glBufferSubData(GLenum , GLintptr , GLsizeiptr , const GLvoid *) glCallList(GLuint ) glCallLists(GLsizei , GLenum , const GLvoid *) glCheckFramebufferStatus(GLenum ) : GLenum glClampColor(GLenum , GLenum ) glClear(GLbitfield ) glClearAccum(GLfloat , GLfloat , GLfloat , GLfloat ) glClearBufferfi(GLenum , GLint , GLfloat , GLint ) glClearBufferfv(GLenum , GLint , const GLfloat *) glClearBufferiv(GLenum , GLint , const GLint *) glClearBufferuiv(GLenum , GLint , const GLuint *) glClearColor(GLfloat , GLfloat , GLfloat , GLfloat ) glClearDepth(GLdouble ) glClearIndex(GLfloat ) glClearStencil(GLint ) glClientActiveTexture(GLenum ) glClipPlane(GLenum , const GLdouble *) glColor3b(GLbyte , GLbyte , GLbyte ) glColor3bv(const GLbyte *) glColor3d(GLdouble , GLdouble , GLdouble ) glColor3dv(const GLdouble *) glColor3f(GLfloat , GLfloat , GLfloat ) glColor3fv(const GLfloat *) glColor3i(GLint , GLint , GLint ) glColor3iv(const GLint *) glColor3s(GLshort , GLshort , GLshort ) glColor3sv(const GLshort *) glColor3ub(GLubyte , GLubyte , GLubyte ) glColor3ubv(const GLubyte *) glColor3ui(GLuint , GLuint , GLuint ) glColor3uiv(const GLuint *) glColor3us(GLushort , GLushort , GLushort ) glColor3usv(const GLushort *) glColor4b(GLbyte , GLbyte , GLbyte , GLbyte ) glColor4bv(const GLbyte *) glColor4d(GLdouble , GLdouble , GLdouble , GLdouble ) glColor4dv(const GLdouble *) glColor4f(GLfloat , GLfloat , GLfloat , GLfloat ) glColor4fv(const GLfloat *) glColor4i(GLint , GLint , GLint , GLint ) glColor4iv(const GLint *) glColor4s(GLshort , GLshort , GLshort , GLshort ) glColor4sv(const GLshort *) glColor4ub(GLubyte , GLubyte , GLubyte , GLubyte ) glColor4ubv(const GLubyte *) glColor4ui(GLuint , GLuint , GLuint , GLuint ) glColor4uiv(const GLuint *) glColor4us(GLushort , GLushort , GLushort , GLushort ) glColor4usv(const GLushort *) glColorMask(GLboolean , GLboolean , GLboolean , GLboolean ) glColorMaski(GLuint , GLboolean , GLboolean , GLboolean , GLboolean ) glColorMaterial(GLenum , GLenum ) glColorPointer(GLint , GLenum , GLsizei , const GLvoid *) glColorSubTable(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glColorTable(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *) glColorTableParameterfv(GLenum , GLenum , const GLfloat *) glColorTableParameteriv(GLenum , GLenum , const GLint *) glCompileShader(GLuint ) glCompressedTexImage1D(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *) glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *) glCompressedTexImage3D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *) glCompressedTexSubImage1D(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *) glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *) glCompressedTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *) glConvolutionFilter1D(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *) glConvolutionFilter2D(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glConvolutionParameterf(GLenum , GLenum , GLfloat ) glConvolutionParameterfv(GLenum , GLenum , const GLfloat *) glConvolutionParameteri(GLenum , GLenum , GLint ) glConvolutionParameteriv(GLenum , GLenum , const GLint *) glCopyColorSubTable(GLenum , GLsizei , GLint , GLint , GLsizei ) glCopyColorTable(GLenum , GLenum , GLint , GLint , GLsizei ) glCopyConvolutionFilter1D(GLenum , GLenum , GLint , GLint , GLsizei ) glCopyConvolutionFilter2D(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) glCopyPixels(GLint , GLint , GLsizei , GLsizei , GLenum ) glCopyTexImage1D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) glCopyTexSubImage1D(GLenum , GLint , GLint , GLint , GLint , GLsizei ) glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) glCopyTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) glCreateProgram() : GLuint glCreateShader(GLenum ) : GLuint glCullFace(GLenum ) glDeleteBuffers(GLsizei , const GLuint *) glDeleteFramebuffers(GLsizei , const GLuint *) glDeleteLists(GLuint , GLsizei ) glDeleteProgram(GLuint ) glDeleteQueries(GLsizei , const GLuint *) glDeleteRenderbuffers(GLsizei , const GLuint *) glDeleteShader(GLuint ) glDeleteTextures(GLsizei , const GLuint *) glDeleteVertexArrays(GLsizei , const GLuint *) glDepthFunc(GLenum ) glDepthMask(GLboolean ) glDepthRange(GLdouble , GLdouble ) glDetachShader(GLuint , GLuint ) glDisable(GLenum ) glDisableClientState(GLenum ) glDisableVertexAttribArray(GLuint ) glDisablei(GLenum , GLuint ) glDrawArrays(GLenum , GLint , GLsizei ) glDrawBuffer(GLenum ) glDrawBuffers(GLsizei , const GLenum *) glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *) glDrawPixels(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glDrawRangeElements(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *) glEdgeFlag(GLboolean ) glEdgeFlagPointer(GLsizei , const GLvoid *) glEdgeFlagv(const GLboolean *) glEnable(GLenum ) glEnableClientState(GLenum ) glEnableVertexAttribArray(GLuint ) glEnablei(GLenum , GLuint ) glEnd() glEndConditionalRender() glEndList() glEndQuery(GLenum ) glEndTransformFeedback() glEvalCoord1d(GLdouble ) glEvalCoord1dv(const GLdouble *) glEvalCoord1f(GLfloat ) glEvalCoord1fv(const GLfloat *) glEvalCoord2d(GLdouble , GLdouble ) glEvalCoord2dv(const GLdouble *) glEvalCoord2f(GLfloat , GLfloat ) glEvalCoord2fv(const GLfloat *) glEvalMesh1(GLenum , GLint , GLint ) glEvalMesh2(GLenum , GLint , GLint , GLint , GLint ) glEvalPoint1(GLint ) glEvalPoint2(GLint , GLint ) glFeedbackBuffer(GLsizei , GLenum , GLfloat *) glFinish() glFlush() glFlushMappedBufferRange(GLenum , GLintptr , GLsizeiptr ) glFogCoordPointer(GLenum , GLsizei , const GLvoid *) glFogCoordd(GLdouble ) glFogCoorddv(const GLdouble *) glFogCoordf(GLfloat ) glFogCoordfv(const GLfloat *) glFogf(GLenum , GLfloat ) glFogfv(GLenum , const GLfloat *) glFogi(GLenum , GLint ) glFogiv(GLenum , const GLint *) glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint ) glFramebufferTexture1D(GLenum , GLenum , GLenum , GLuint , GLint ) glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint ) glFramebufferTexture3D(GLenum , GLenum , GLenum , GLuint , GLint , GLint ) glFramebufferTextureLayer(GLenum , GLenum , GLuint , GLint , GLint ) glFrontFace(GLenum ) glFrustum(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble ) glGenBuffers(GLsizei , GLuint *) glGenFramebuffers(GLsizei , GLuint *) glGenLists(GLsizei ) : GLuint glGenQueries(GLsizei , GLuint *) glGenRenderbuffers(GLsizei , GLuint *) glGenTextures(GLsizei , GLuint *) glGenVertexArrays(GLsizei , GLuint *) glGenerateMipmap(GLenum ) glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *) glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *) glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *) glGetAttribLocation(GLuint , const GLchar *) : GLint glGetBooleani_v(GLenum , GLuint , GLboolean *) glGetBooleanv(GLenum , GLboolean *) glGetBufferParameteriv(GLenum , GLenum , GLint *) glGetBufferPointerv(GLenum , GLenum , GLvoid **) glGetBufferSubData(GLenum , GLintptr , GLsizeiptr , GLvoid *) glGetClipPlane(GLenum , GLdouble *) glGetColorTable(GLenum , GLenum , GLenum , GLvoid *) glGetColorTableParameterfv(GLenum , GLenum , GLfloat *) glGetColorTableParameteriv(GLenum , GLenum , GLint *) glGetCompressedTexImage(GLenum , GLint , GLvoid *) glGetConvolutionFilter(GLenum , GLenum , GLenum , GLvoid *) glGetConvolutionParameterfv(GLenum , GLenum , GLfloat *) glGetConvolutionParameteriv(GLenum , GLenum , GLint *) glGetDoublev(GLenum , GLdouble *) glGetError() : GLenum glGetFloatv(GLenum , GLfloat *) glGetFragDataLocation(GLuint , const GLchar *) : GLint glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *) glGetHistogram(GLenum , GLboolean , GLenum , GLenum , GLvoid *) glGetHistogramParameterfv(GLenum , GLenum , GLfloat *) glGetHistogramParameteriv(GLenum , GLenum , GLint *) glGetIntegeri_v(GLenum , GLuint , GLint *) glGetIntegerv(GLenum , GLint *) glGetLightfv(GLenum , GLenum , GLfloat *) glGetLightiv(GLenum , GLenum , GLint *) glGetMapdv(GLenum , GLenum , GLdouble *) glGetMapfv(GLenum , GLenum , GLfloat *) glGetMapiv(GLenum , GLenum , GLint *) glGetMaterialfv(GLenum , GLenum , GLfloat *) glGetMaterialiv(GLenum , GLenum , GLint *) glGetMinmax(GLenum , GLboolean , GLenum , GLenum , GLvoid *) glGetMinmaxParameterfv(GLenum , GLenum , GLfloat *) glGetMinmaxParameteriv(GLenum , GLenum , GLint *) glGetPixelMapfv(GLenum , GLfloat *) glGetPixelMapuiv(GLenum , GLuint *) glGetPixelMapusv(GLenum , GLushort *) glGetPointerv(GLenum , GLvoid **) glGetPolygonStipple(GLubyte *) glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, GLchar *) glGetProgramiv(GLuint , GLenum , GLint *) glGetQueryObjectiv(GLuint , GLenum , GLint *) glGetQueryObjectuiv(GLuint , GLenum , GLuint *) glGetQueryiv(GLenum , GLenum , GLint *) glGetRenderbufferParameteriv(GLenum , GLenum , GLint *) glGetSeparableFilter(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *) glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, GLchar *) glGetShaderSource(GLuint , GLsizei , GLsizei *, GLchar *) glGetShaderiv(GLuint , GLenum , GLint *) glGetString(GLenum ) : const GLubyte * glGetStringi(GLenum , GLuint ) : const GLubyte * glGetTexEnvfv(GLenum , GLenum , GLfloat *) glGetTexEnviv(GLenum , GLenum , GLint *) glGetTexGendv(GLenum , GLenum , GLdouble *) glGetTexGenfv(GLenum , GLenum , GLfloat *) glGetTexGeniv(GLenum , GLenum , GLint *) glGetTexImage(GLenum , GLint , GLenum , GLenum , GLvoid *) glGetTexLevelParameterfv(GLenum , GLint , GLenum , GLfloat *) glGetTexLevelParameteriv(GLenum , GLint , GLenum , GLint *) glGetTexParameterIiv(GLenum , GLenum , GLint *) glGetTexParameterIuiv(GLenum , GLenum , GLuint *) glGetTexParameterfv(GLenum , GLenum , GLfloat *) glGetTexParameteriv(GLenum , GLenum , GLint *) glGetTransformFeedbackVarying(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *) glGetUniformLocation(GLuint , const GLchar *) : GLint glGetUniformfv(GLuint , GLint , GLfloat *) glGetUniformiv(GLuint , GLint , GLint *) glGetUniformuiv(GLuint , GLint , GLuint *) glGetVertexAttribIiv(GLuint , GLenum , GLint *) glGetVertexAttribIuiv(GLuint , GLenum , GLuint *) glGetVertexAttribPointerv(GLuint , GLenum , GLvoid **) glGetVertexAttribdv(GLuint , GLenum , GLdouble *) glGetVertexAttribfv(GLuint , GLenum , GLfloat *) glGetVertexAttribiv(GLuint , GLenum , GLint *) glHint(GLenum , GLenum ) glHistogram(GLenum , GLsizei , GLenum , GLboolean ) glIndexMask(GLuint ) glIndexPointer(GLenum , GLsizei , const GLvoid *) glIndexd(GLdouble ) glIndexdv(const GLdouble *) glIndexf(GLfloat ) glIndexfv(const GLfloat *) glIndexi(GLint ) glIndexiv(const GLint *) glIndexs(GLshort ) glIndexsv(const GLshort *) glIndexub(GLubyte ) glIndexubv(const GLubyte *) glInitNames() glInterleavedArrays(GLenum , GLsizei , const GLvoid *) glIsBuffer(GLuint ) : GLboolean glIsEnabled(GLenum ) : GLboolean glIsEnabledi(GLenum , GLuint ) : GLboolean glIsFramebuffer(GLuint ) : GLboolean glIsList(GLuint ) : GLboolean glIsProgram(GLuint ) : GLboolean glIsQuery(GLuint ) : GLboolean glIsRenderbuffer(GLuint ) : GLboolean glIsShader(GLuint ) : GLboolean glIsTexture(GLuint ) : GLboolean glIsVertexArray(GLuint ) : GLboolean glLightModelf(GLenum , GLfloat ) glLightModelfv(GLenum , const GLfloat *) glLightModeli(GLenum , GLint ) glLightModeliv(GLenum , const GLint *) glLightf(GLenum , GLenum , GLfloat ) glLightfv(GLenum , GLenum , const GLfloat *) glLighti(GLenum , GLenum , GLint ) glLightiv(GLenum , GLenum , const GLint *) glLineStipple(GLint , GLushort ) glLineWidth(GLfloat ) glLinkProgram(GLuint ) glListBase(GLuint ) glLoadIdentity() glLoadMatrixd(const GLdouble *) glLoadMatrixf(const GLfloat *) glLoadName(GLuint ) glLoadTransposeMatrixd(const GLdouble *) glLoadTransposeMatrixf(const GLfloat *) glLogicOp(GLenum ) glMap1d(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *) glMap1f(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *) glMap2d(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *) glMap2f(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *) glMapBuffer(GLenum , GLenum ) : GLvoid * glMapBufferRange(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : GLvoid * glMapGrid1d(GLint , GLdouble , GLdouble ) glMapGrid1f(GLint , GLfloat , GLfloat ) glMapGrid2d(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble ) glMapGrid2f(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat ) glMaterialf(GLenum , GLenum , GLfloat ) glMaterialfv(GLenum , GLenum , const GLfloat *) glMateriali(GLenum , GLenum , GLint ) glMaterialiv(GLenum , GLenum , const GLint *) glMatrixMode(GLenum ) glMinmax(GLenum , GLenum , GLboolean ) glMultMatrixd(const GLdouble *) glMultMatrixf(const GLfloat *) glMultTransposeMatrixd(const GLdouble *) glMultTransposeMatrixf(const GLfloat *) glMultiDrawArrays(GLenum , const GLint *, const GLsizei *, GLsizei ) glMultiDrawElements(GLenum , const GLsizei *, GLenum , const GLvoid * const *, GLsizei ) glMultiTexCoord1d(GLenum , GLdouble ) glMultiTexCoord1dv(GLenum , const GLdouble *) glMultiTexCoord1f(GLenum , GLfloat ) | glMultiTexCoord1fv(GLenum , const GLfloat *) glMultiTexCoord1i(GLenum , GLint ) glMultiTexCoord1iv(GLenum , const GLint *) glMultiTexCoord1s(GLenum , GLshort ) glMultiTexCoord1sv(GLenum , const GLshort *) glMultiTexCoord2d(GLenum , GLdouble , GLdouble ) glMultiTexCoord2dv(GLenum , const GLdouble *) glMultiTexCoord2f(GLenum , GLfloat , GLfloat ) glMultiTexCoord2fv(GLenum , const GLfloat *) glMultiTexCoord2i(GLenum , GLint , GLint ) glMultiTexCoord2iv(GLenum , const GLint *) glMultiTexCoord2s(GLenum , GLshort , GLshort ) glMultiTexCoord2sv(GLenum , const GLshort *) glMultiTexCoord3d(GLenum , GLdouble , GLdouble , GLdouble ) glMultiTexCoord3dv(GLenum , const GLdouble *) glMultiTexCoord3f(GLenum , GLfloat , GLfloat , GLfloat ) glMultiTexCoord3fv(GLenum , const GLfloat *) glMultiTexCoord3i(GLenum , GLint , GLint , GLint ) glMultiTexCoord3iv(GLenum , const GLint *) glMultiTexCoord3s(GLenum , GLshort , GLshort , GLshort ) glMultiTexCoord3sv(GLenum , const GLshort *) glMultiTexCoord4d(GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) glMultiTexCoord4dv(GLenum , const GLdouble *) glMultiTexCoord4f(GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) glMultiTexCoord4fv(GLenum , const GLfloat *) glMultiTexCoord4i(GLenum , GLint , GLint , GLint , GLint ) glMultiTexCoord4iv(GLenum , const GLint *) glMultiTexCoord4s(GLenum , GLshort , GLshort , GLshort , GLshort ) glMultiTexCoord4sv(GLenum , const GLshort *) glNewList(GLuint , GLenum ) glNormal3b(GLbyte , GLbyte , GLbyte ) glNormal3bv(const GLbyte *) glNormal3d(GLdouble , GLdouble , GLdouble ) glNormal3dv(const GLdouble *) glNormal3f(GLfloat , GLfloat , GLfloat ) glNormal3fv(const GLfloat *) glNormal3i(GLint , GLint , GLint ) glNormal3iv(const GLint *) glNormal3s(GLshort , GLshort , GLshort ) glNormal3sv(const GLshort *) glNormalPointer(GLenum , GLsizei , const GLvoid *) glOrtho(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble ) glPassThrough(GLfloat ) glPixelMapfv(GLenum , GLint , const GLfloat *) glPixelMapuiv(GLenum , GLint , const GLuint *) glPixelMapusv(GLenum , GLint , const GLushort *) glPixelStoref(GLenum , GLfloat ) glPixelStorei(GLenum , GLint ) glPixelTransferf(GLenum , GLfloat ) glPixelTransferi(GLenum , GLint ) glPixelZoom(GLfloat , GLfloat ) glPointParameterf(GLenum , GLfloat ) glPointParameterfv(GLenum , const GLfloat *) glPointParameteri(GLenum , GLint ) glPointParameteriv(GLenum , const GLint *) glPointSize(GLfloat ) glPolygonMode(GLenum , GLenum ) glPolygonOffset(GLfloat , GLfloat ) glPolygonStipple(const GLubyte *) glPopAttrib() glPopClientAttrib() glPopMatrix() glPopName() glPrioritizeTextures(GLsizei , const GLuint *, const GLfloat *) glPushAttrib(GLbitfield ) glPushClientAttrib(GLbitfield ) glPushMatrix() glPushName(GLuint ) glRasterPos2d(GLdouble , GLdouble ) glRasterPos2dv(const GLdouble *) glRasterPos2f(GLfloat , GLfloat ) glRasterPos2fv(const GLfloat *) glRasterPos2i(GLint , GLint ) glRasterPos2iv(const GLint *) glRasterPos2s(GLshort , GLshort ) glRasterPos2sv(const GLshort *) glRasterPos3d(GLdouble , GLdouble , GLdouble ) glRasterPos3dv(const GLdouble *) glRasterPos3f(GLfloat , GLfloat , GLfloat ) glRasterPos3fv(const GLfloat *) glRasterPos3i(GLint , GLint , GLint ) glRasterPos3iv(const GLint *) glRasterPos3s(GLshort , GLshort , GLshort ) glRasterPos3sv(const GLshort *) glRasterPos4d(GLdouble , GLdouble , GLdouble , GLdouble ) glRasterPos4dv(const GLdouble *) glRasterPos4f(GLfloat , GLfloat , GLfloat , GLfloat ) glRasterPos4fv(const GLfloat *) glRasterPos4i(GLint , GLint , GLint , GLint ) glRasterPos4iv(const GLint *) glRasterPos4s(GLshort , GLshort , GLshort , GLshort ) glRasterPos4sv(const GLshort *) glReadBuffer(GLenum ) glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *) glRectd(GLdouble , GLdouble , GLdouble , GLdouble ) glRectdv(const GLdouble *, const GLdouble *) glRectf(GLfloat , GLfloat , GLfloat , GLfloat ) glRectfv(const GLfloat *, const GLfloat *) glRecti(GLint , GLint , GLint , GLint ) glRectiv(const GLint *, const GLint *) glRects(GLshort , GLshort , GLshort , GLshort ) glRectsv(const GLshort *, const GLshort *) glRenderMode(GLenum ) : GLint glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei ) glRenderbufferStorageMultisample(GLenum , GLsizei , GLenum , GLsizei , GLsizei ) glResetHistogram(GLenum ) glResetMinmax(GLenum ) glRotated(GLdouble , GLdouble , GLdouble , GLdouble ) glRotatef(GLfloat , GLfloat , GLfloat , GLfloat ) glSampleCoverage(GLfloat , GLboolean ) glScaled(GLdouble , GLdouble , GLdouble ) glScalef(GLfloat , GLfloat , GLfloat ) glScissor(GLint , GLint , GLsizei , GLsizei ) glSecondaryColor3b(GLbyte , GLbyte , GLbyte ) glSecondaryColor3bv(const GLbyte *) glSecondaryColor3d(GLdouble , GLdouble , GLdouble ) glSecondaryColor3dv(const GLdouble *) glSecondaryColor3f(GLfloat , GLfloat , GLfloat ) glSecondaryColor3fv(const GLfloat *) glSecondaryColor3i(GLint , GLint , GLint ) glSecondaryColor3iv(const GLint *) glSecondaryColor3s(GLshort , GLshort , GLshort ) glSecondaryColor3sv(const GLshort *) glSecondaryColor3ub(GLubyte , GLubyte , GLubyte ) glSecondaryColor3ubv(const GLubyte *) glSecondaryColor3ui(GLuint , GLuint , GLuint ) glSecondaryColor3uiv(const GLuint *) glSecondaryColor3us(GLushort , GLushort , GLushort ) glSecondaryColor3usv(const GLushort *) glSecondaryColorPointer(GLint , GLenum , GLsizei , const GLvoid *) glSelectBuffer(GLsizei , GLuint *) glSeparableFilter2D(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *) glShadeModel(GLenum ) glShaderSource(GLuint , GLsizei , const GLchar * const *, const GLint *) glStencilFunc(GLenum , GLint , GLuint ) glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint ) glStencilMask(GLuint ) glStencilMaskSeparate(GLenum , GLuint ) glStencilOp(GLenum , GLenum , GLenum ) glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum ) glTexCoord1d(GLdouble ) glTexCoord1dv(const GLdouble *) glTexCoord1f(GLfloat ) glTexCoord1fv(const GLfloat *) glTexCoord1i(GLint ) glTexCoord1iv(const GLint *) glTexCoord1s(GLshort ) glTexCoord1sv(const GLshort *) glTexCoord2d(GLdouble , GLdouble ) glTexCoord2dv(const GLdouble *) glTexCoord2f(GLfloat , GLfloat ) glTexCoord2fv(const GLfloat *) glTexCoord2i(GLint , GLint ) glTexCoord2iv(const GLint *) glTexCoord2s(GLshort , GLshort ) glTexCoord2sv(const GLshort *) glTexCoord3d(GLdouble , GLdouble , GLdouble ) glTexCoord3dv(const GLdouble *) glTexCoord3f(GLfloat , GLfloat , GLfloat ) glTexCoord3fv(const GLfloat *) glTexCoord3i(GLint , GLint , GLint ) glTexCoord3iv(const GLint *) glTexCoord3s(GLshort , GLshort , GLshort ) glTexCoord3sv(const GLshort *) glTexCoord4d(GLdouble , GLdouble , GLdouble , GLdouble ) glTexCoord4dv(const GLdouble *) glTexCoord4f(GLfloat , GLfloat , GLfloat , GLfloat ) glTexCoord4fv(const GLfloat *) glTexCoord4i(GLint , GLint , GLint , GLint ) glTexCoord4iv(const GLint *) glTexCoord4s(GLshort , GLshort , GLshort , GLshort ) glTexCoord4sv(const GLshort *) glTexCoordPointer(GLint , GLenum , GLsizei , const GLvoid *) glTexEnvf(GLenum , GLenum , GLfloat ) glTexEnvfv(GLenum , GLenum , const GLfloat *) glTexEnvi(GLenum , GLenum , GLint ) glTexEnviv(GLenum , GLenum , const GLint *) glTexGend(GLenum , GLenum , GLdouble ) glTexGendv(GLenum , GLenum , const GLdouble *) glTexGenf(GLenum , GLenum , GLfloat ) glTexGenfv(GLenum , GLenum , const GLfloat *) glTexGeni(GLenum , GLenum , GLint ) glTexGeniv(GLenum , GLenum , const GLint *) glTexImage1D(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *) glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) glTexImage3D(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) glTexParameterIiv(GLenum , GLenum , const GLint *) glTexParameterIuiv(GLenum , GLenum , const GLuint *) glTexParameterf(GLenum , GLenum , GLfloat ) glTexParameterfv(GLenum , GLenum , const GLfloat *) glTexParameteri(GLenum , GLenum , GLint ) glTexParameteriv(GLenum , GLenum , const GLint *) glTexSubImage1D(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *) glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glTransformFeedbackVaryings(GLuint , GLsizei , const GLchar * const *, GLenum ) glTranslated(GLdouble , GLdouble , GLdouble ) glTranslatef(GLfloat , GLfloat , GLfloat ) glUniform1f(GLint , GLfloat ) glUniform1fv(GLint , GLsizei , const GLfloat *) glUniform1i(GLint , GLint ) glUniform1iv(GLint , GLsizei , const GLint *) glUniform1ui(GLint , GLuint ) glUniform1uiv(GLint , GLsizei , const GLuint *) glUniform2f(GLint , GLfloat , GLfloat ) glUniform2fv(GLint , GLsizei , const GLfloat *) glUniform2i(GLint , GLint , GLint ) glUniform2iv(GLint , GLsizei , const GLint *) glUniform2ui(GLint , GLuint , GLuint ) glUniform2uiv(GLint , GLsizei , const GLuint *) glUniform3f(GLint , GLfloat , GLfloat , GLfloat ) glUniform3fv(GLint , GLsizei , const GLfloat *) glUniform3i(GLint , GLint , GLint , GLint ) glUniform3iv(GLint , GLsizei , const GLint *) glUniform3ui(GLint , GLuint , GLuint , GLuint ) glUniform3uiv(GLint , GLsizei , const GLuint *) glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat ) glUniform4fv(GLint , GLsizei , const GLfloat *) glUniform4i(GLint , GLint , GLint , GLint , GLint ) glUniform4iv(GLint , GLsizei , const GLint *) glUniform4ui(GLint , GLuint , GLuint , GLuint , GLuint ) glUniform4uiv(GLint , GLsizei , const GLuint *) glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix2x3fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix2x4fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix3x2fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix3x4fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix4x2fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix4x3fv(GLint , GLsizei , GLboolean , const GLfloat *) glUnmapBuffer(GLenum ) : GLboolean glUseProgram(GLuint ) glValidateProgram(GLuint ) glVertex2d(GLdouble , GLdouble ) glVertex2dv(const GLdouble *) glVertex2f(GLfloat , GLfloat ) glVertex2fv(const GLfloat *) glVertex2i(GLint , GLint ) glVertex2iv(const GLint *) glVertex2s(GLshort , GLshort ) glVertex2sv(const GLshort *) glVertex3d(GLdouble , GLdouble , GLdouble ) glVertex3dv(const GLdouble *) glVertex3f(GLfloat , GLfloat , GLfloat ) glVertex3fv(const GLfloat *) glVertex3i(GLint , GLint , GLint ) glVertex3iv(const GLint *) glVertex3s(GLshort , GLshort , GLshort ) glVertex3sv(const GLshort *) glVertex4d(GLdouble , GLdouble , GLdouble , GLdouble ) glVertex4dv(const GLdouble *) glVertex4f(GLfloat , GLfloat , GLfloat , GLfloat ) glVertex4fv(const GLfloat *) glVertex4i(GLint , GLint , GLint , GLint ) glVertex4iv(const GLint *) glVertex4s(GLshort , GLshort , GLshort , GLshort ) glVertex4sv(const GLshort *) glVertexAttrib1d(GLuint , GLdouble ) glVertexAttrib1dv(GLuint , const GLdouble *) glVertexAttrib1f(GLuint , GLfloat ) glVertexAttrib1fv(GLuint , const GLfloat *) glVertexAttrib1s(GLuint , GLshort ) glVertexAttrib1sv(GLuint , const GLshort *) glVertexAttrib2d(GLuint , GLdouble , GLdouble ) glVertexAttrib2dv(GLuint , const GLdouble *) glVertexAttrib2f(GLuint , GLfloat , GLfloat ) glVertexAttrib2fv(GLuint , const GLfloat *) glVertexAttrib2s(GLuint , GLshort , GLshort ) glVertexAttrib2sv(GLuint , const GLshort *) glVertexAttrib3d(GLuint , GLdouble , GLdouble , GLdouble ) glVertexAttrib3dv(GLuint , const GLdouble *) glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat ) glVertexAttrib3fv(GLuint , const GLfloat *) glVertexAttrib3s(GLuint , GLshort , GLshort , GLshort ) glVertexAttrib3sv(GLuint , const GLshort *) glVertexAttrib4Nbv(GLuint , const GLbyte *) glVertexAttrib4Niv(GLuint , const GLint *) glVertexAttrib4Nsv(GLuint , const GLshort *) glVertexAttrib4Nub(GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) glVertexAttrib4Nubv(GLuint , const GLubyte *) glVertexAttrib4Nuiv(GLuint , const GLuint *) glVertexAttrib4Nusv(GLuint , const GLushort *) glVertexAttrib4bv(GLuint , const GLbyte *) glVertexAttrib4d(GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) glVertexAttrib4dv(GLuint , const GLdouble *) glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) glVertexAttrib4fv(GLuint , const GLfloat *) glVertexAttrib4iv(GLuint , const GLint *) glVertexAttrib4s(GLuint , GLshort , GLshort , GLshort , GLshort ) glVertexAttrib4sv(GLuint , const GLshort *) glVertexAttrib4ubv(GLuint , const GLubyte *) glVertexAttrib4uiv(GLuint , const GLuint *) glVertexAttrib4usv(GLuint , const GLushort *) glVertexAttribI1i(GLuint , GLint ) glVertexAttribI1iv(GLuint , const GLint *) glVertexAttribI1ui(GLuint , GLuint ) glVertexAttribI1uiv(GLuint , const GLuint *) glVertexAttribI2i(GLuint , GLint , GLint ) glVertexAttribI2iv(GLuint , const GLint *) glVertexAttribI2ui(GLuint , GLuint , GLuint ) glVertexAttribI2uiv(GLuint , const GLuint *) glVertexAttribI3i(GLuint , GLint , GLint , GLint ) glVertexAttribI3iv(GLuint , const GLint *) glVertexAttribI3ui(GLuint , GLuint , GLuint , GLuint ) glVertexAttribI3uiv(GLuint , const GLuint *) glVertexAttribI4bv(GLuint , const GLbyte *) glVertexAttribI4i(GLuint , GLint , GLint , GLint , GLint ) glVertexAttribI4iv(GLuint , const GLint *) glVertexAttribI4sv(GLuint , const GLshort *) glVertexAttribI4ubv(GLuint , const GLubyte *) glVertexAttribI4ui(GLuint , GLuint , GLuint , GLuint , GLuint ) glVertexAttribI4uiv(GLuint , const GLuint *) glVertexAttribI4usv(GLuint , const GLushort *) glVertexAttribIPointer(GLuint , GLint , GLenum , GLsizei , const GLvoid *) glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *) glVertexPointer(GLint , GLenum , GLsizei , const GLvoid *) glViewport(GLint , GLint , GLsizei , GLsizei ) glWindowPos2d(GLdouble , GLdouble ) glWindowPos2dv(const GLdouble *) glWindowPos2f(GLfloat , GLfloat ) glWindowPos2fv(const GLfloat *) glWindowPos2i(GLint , GLint ) glWindowPos2iv(const GLint *) glWindowPos2s(GLshort , GLshort ) glWindowPos2sv(const GLshort *) glWindowPos3d(GLdouble , GLdouble , GLdouble ) glWindowPos3dv(const GLdouble *) glWindowPos3f(GLfloat , GLfloat , GLfloat ) glWindowPos3fv(const GLfloat *) glWindowPos3i(GLint , GLint , GLint ) glWindowPos3iv(const GLint *) glWindowPos3s(GLshort , GLshort , GLshort ) glWindowPos3sv(const GLshort *) initializeOpenGLFunctions() : bool