List of All Members for QOpenGLFunctions | Qt GUI 5.6

Qt 5.6 | Qt GUI | C++ Classes | QOpenGLFunctions

Qt 5.6.2 Reference Documentation

# List of All Members for QOpenGLFunctions

This is the complete list of members for QOpenGLFunctions, including inherited members.

enum OpenGLFeature flags OpenGLFeatures QOpenGLFunctions() QOpenGLFunctions(QOpenGLContext *) ~QOpenGLFunctions() d_ptr : QOpenGLFunctionsPrivate * glActiveTexture(GLenum ) glAttachShader(GLuint , GLuint ) glBindAttribLocation(GLuint , GLuint , const char *) glBindBuffer(GLenum , GLuint ) glBindFramebuffer(GLenum , GLuint ) glBindRenderbuffer(GLenum , GLuint ) glBindTexture(GLenum , GLuint ) glBlendColor(GLclampf , GLclampf , GLclampf , GLclampf ) glBlendEquation(GLenum ) glBlendEquationSeparate(GLenum , GLenum ) glBlendFunc(GLenum , GLenum ) glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum ) glBufferData(GLenum , qopengl_GLsizeiptr , const void *, GLenum ) glBufferSubData(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *) glCheckFramebufferStatus(GLenum ) : GLenum glClear(GLbitfield ) glClearColor(GLclampf , GLclampf , GLclampf , GLclampf ) glClearDepthf(GLclampf ) glClearStencil(GLint ) glColorMask(GLboolean , GLboolean , GLboolean , GLboolean ) glCompileShader(GLuint ) glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *) glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *) glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) glCreateProgram() : GLuint glCreateShader(GLenum ) : GLuint glCullFace(GLenum ) glDeleteBuffers(GLsizei , const GLuint *) glDeleteFramebuffers(GLsizei , const GLuint *) glDeleteProgram(GLuint ) glDeleteRenderbuffers(GLsizei , const GLuint *) glDeleteShader(GLuint ) glDeleteTextures(GLsizei , const GLuint *) glDepthFunc(GLenum ) glDepthMask(GLboolean ) glDepthRangef(GLclampf , GLclampf ) glDetachShader(GLuint , GLuint ) glDisable(GLenum ) glDisableVertexAttribArray(GLuint ) glDrawArrays(GLenum , GLint , GLsizei ) glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *) glEnable(GLenum ) glEnableVertexAttribArray(GLuint ) glFinish() glFlush() glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint ) glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint ) glFrontFace(GLenum ) glGenBuffers(GLsizei , GLuint *) glGenFramebuffers(GLsizei , GLuint *) glGenRenderbuffers(GLsizei , GLuint *) glGenTextures(GLsizei , GLuint *) glGenerateMipmap(GLenum ) glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *) glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *) glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *) glGetAttribLocation(GLuint , const char *) : GLint glGetBooleanv(GLenum , GLboolean *) glGetBufferParameteriv(GLenum , GLenum , GLint *) glGetError() : GLenum glGetFloatv(GLenum , GLfloat *) glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *) glGetIntegerv(GLenum , GLint *) glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, char *) glGetProgramiv(GLuint , GLenum , GLint *) glGetRenderbufferParameteriv(GLenum , GLenum , GLint *) glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, char *) glGetShaderPrecisionFormat(GLenum , GLenum , GLint *, GLint *) glGetShaderSource(GLuint , GLsizei , GLsizei *, char *) | glGetShaderiv(GLuint , GLenum , GLint *) glGetString(GLenum ) : const GLubyte * glGetTexParameterfv(GLenum , GLenum , GLfloat *) glGetTexParameteriv(GLenum , GLenum , GLint *) glGetUniformLocation(GLuint , const char *) : GLint glGetUniformfv(GLuint , GLint , GLfloat *) glGetUniformiv(GLuint , GLint , GLint *) glGetVertexAttribPointerv(GLuint , GLenum , void **) glGetVertexAttribfv(GLuint , GLenum , GLfloat *) glGetVertexAttribiv(GLuint , GLenum , GLint *) glHint(GLenum , GLenum ) glIsBuffer(GLuint ) : GLboolean glIsEnabled(GLenum ) : GLboolean glIsFramebuffer(GLuint ) : GLboolean glIsProgram(GLuint ) : GLboolean glIsRenderbuffer(GLuint ) : GLboolean glIsShader(GLuint ) : GLboolean glIsTexture(GLuint ) : GLboolean glLineWidth(GLfloat ) glLinkProgram(GLuint ) glPixelStorei(GLenum , GLint ) glPolygonOffset(GLfloat , GLfloat ) glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *) glReleaseShaderCompiler() glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei ) glSampleCoverage(GLclampf , GLboolean ) glScissor(GLint , GLint , GLsizei , GLsizei ) glShaderBinary(GLint , const GLuint *, GLenum , const void *, GLint ) glShaderSource(GLuint , GLsizei , const char **, const GLint *) glStencilFunc(GLenum , GLint , GLuint ) glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint ) glStencilMask(GLuint ) glStencilMaskSeparate(GLenum , GLuint ) glStencilOp(GLenum , GLenum , GLenum ) glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum ) glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) glTexParameterf(GLenum , GLenum , GLfloat ) glTexParameterfv(GLenum , GLenum , const GLfloat *) glTexParameteri(GLenum , GLenum , GLint ) glTexParameteriv(GLenum , GLenum , const GLint *) glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) glUniform1f(GLint , GLfloat ) glUniform1fv(GLint , GLsizei , const GLfloat *) glUniform1i(GLint , GLint ) glUniform1iv(GLint , GLsizei , const GLint *) glUniform2f(GLint , GLfloat , GLfloat ) glUniform2fv(GLint , GLsizei , const GLfloat *) glUniform2i(GLint , GLint , GLint ) glUniform2iv(GLint , GLsizei , const GLint *) glUniform3f(GLint , GLfloat , GLfloat , GLfloat ) glUniform3fv(GLint , GLsizei , const GLfloat *) glUniform3i(GLint , GLint , GLint , GLint ) glUniform3iv(GLint , GLsizei , const GLint *) glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat ) glUniform4fv(GLint , GLsizei , const GLfloat *) glUniform4i(GLint , GLint , GLint , GLint , GLint ) glUniform4iv(GLint , GLsizei , const GLint *) glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *) glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *) glUseProgram(GLuint ) glValidateProgram(GLuint ) glVertexAttrib1f(GLuint , GLfloat ) glVertexAttrib1fv(GLuint , const GLfloat *) glVertexAttrib2f(GLuint , GLfloat , GLfloat ) glVertexAttrib2fv(GLuint , const GLfloat *) glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat ) glVertexAttrib3fv(GLuint , const GLfloat *) glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) glVertexAttrib4fv(GLuint , const GLfloat *) glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *) glViewport(GLint , GLint , GLsizei , GLsizei ) hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature ) const : bool initializeOpenGLFunctions() openGLFeatures() const : QOpenGLFunctions::OpenGLFeatures