ImageCube.qml Example File | Qt Canvas 3D 5.6

Qt 5.6 | Qt Canvas 3D | One Qt Example | ImageCube.qml Example File

Qt 5.6.2 Reference Documentation

# ImageCube.qml Example File

threejs/oneqt/ImageCube.qml

      /****************************************************************************
      **
      ** Copyright (C) 2015 The Qt Company Ltd.
      ** Contact: http://www.qt.io/licensing/
      **
      ** This file is part of the QtCanvas3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
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      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
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      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
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      ****************************************************************************/

      import QtQuick 2.0
      import QtCanvas3D 1.0

      import "imagecube.js" as GLCode

      Canvas3D {
          id: cube
          state: "image6"
          property color backgroundColor: "#FCFCFC"
          property real angleOffset: -180 / 8.0
          property string image1: ""
          property string image2: ""
          property string image3: ""
          property string image4: ""
          property string image5: ""
          property string image6: ""
          property real xRotation: 0
          property real yRotation: 0
          property real zRotation: 0

          onBackgroundColorChanged: { GLCode.setBackgroundColor(cube.backgroundColor); }

          states: [
              State {
                  name: "image1"
                  PropertyChanges { target: cube; xRotation: 0; }
                  PropertyChanges { target: cube; yRotation: 180 * 1.5 + angleOffset; }
                  PropertyChanges { target: cube; zRotation: 0 }
              },
              State {
                  name: "image2"
                  PropertyChanges { target: cube; xRotation: 0; }
                  PropertyChanges { target: cube; yRotation: 180 * 1.0 + angleOffset; }
                  PropertyChanges { target: cube; zRotation: 0 }
              },
              State {
                  name: "image3"
                  PropertyChanges { target: cube; xRotation: 0; }
                  PropertyChanges { target: cube; yRotation: 180 * 0.5 + angleOffset; }
                  PropertyChanges { target: cube; zRotation: 0 }
              },
              State {
                  name: "image4"
                  PropertyChanges { target: cube; xRotation: 0; }
                  PropertyChanges { target: cube; yRotation: 0 + angleOffset; }
                  PropertyChanges { target: cube; zRotation: 0 }
              },
              State {
                  name: "image5"
                  PropertyChanges { target: cube; xRotation: 180 / 2.0; }
                  PropertyChanges { target: cube; yRotation: 0; }
                  PropertyChanges { target: cube; zRotation: -angleOffset; }
              },
              State {
                  name: "image6"
                  PropertyChanges { target: cube; xRotation: -180 / 2.0; }
                  PropertyChanges { target: cube; yRotation: 0; }
                  PropertyChanges { target: cube; zRotation: angleOffset; }
              }
          ]

          transitions: [
              Transition {
                  id: turnTransition
                  from: "*"
                  to: "*"
                  RotationAnimation {
                      properties: "xRotation,yRotation,zRotation"
                      easing.type: Easing.InOutCubic
                      direction: RotationAnimation.Shortest
                      duration: 450
                  }
              }
          ]

          onInitializeGL: {
              GLCode.initializeGL(cube);
          }

          onPaintGL: {
              GLCode.paintGL(cube);
          }

          onResizeGL: {
              GLCode.resizeGL(cube);
          }

          SwipeArea {
              id: swipeArea
              anchors.fill: parent

              onSwipeRight: {
                  if (cube.state === "image1")
                      cube.state = "image4";
                  else if (cube.state == "image2")
                      cube.state = "image1";
                  else if (cube.state == "image3")
                      cube.state = "image2";
                  else if (cube.state == "image4")
                      cube.state = "image3";
                  else if (cube.state == "image5")
                      cube.state = "image3";
                  else if (cube.state == "image6")
                      cube.state = "image3";
              }

              onSwipeLeft: {
                  if (cube.state === "image1")
                      cube.state = "image2";
                  else if (cube.state == "image2")
                      cube.state = "image3";
                  else if (cube.state == "image3")
                      cube.state = "image4";
                  else if (cube.state == "image4")
                      cube.state = "image1";
                  else if (cube.state == "image5")
                      cube.state = "image1";
                  else if (cube.state == "image6")
                      cube.state = "image1";
              }

              onSwipeUp: {
                  if (cube.state === "image1")
                      cube.state = "image6";
                  else if (cube.state == "image2")
                      cube.state = "image6";
                  else if (cube.state == "image3")
                      cube.state = "image6";
                  else if (cube.state == "image4")
                      cube.state = "image6";
                  else if (cube.state == "image5")
                      cube.state = "image4";
                  else if (cube.state == "image6")
                      cube.state = "image2";
              }

              onSwipeDown: {
                  if (cube.state === "image1")
                      cube.state = "image5";
                  else if (cube.state == "image2")
                      cube.state = "image5";
                  else if (cube.state == "image3")
                      cube.state = "image5";
                  else if (cube.state == "image4")
                      cube.state = "image5";
                  else if (cube.state == "image5")
                      cube.state = "image2";
                  else if (cube.state == "image6")
                      cube.state = "image4";
              }
          }

      }