QQmlIncubationController Class | Qt QML 5.6

Qt 5.6 | Qt QML | C++ Classes | QQmlIncubationController

Qt 5.6.2 Reference Documentation

# QQmlIncubationController Class

QQmlIncubationController instances drive the progress of QQmlIncubators More...

Header: | #include <QQmlIncubationController>
qmake: | QT += qml

- List of all members, including inherited members

## Public Functions

| QQmlIncubationController()
QQmlEngine * | engine() const
void | incubateFor(int msecs)
void | incubateWhile(volatile bool *flag, int msecs = 0)
int | incubatingObjectCount() const

## Protected Functions

virtual void | incubatingObjectCountChanged(int incubatingObjectCount)

## Detailed Description

QQmlIncubationController instances drive the progress of QQmlIncubators

In order to behave asynchronously and not introduce stutters or freezes in an application, the process of creating objects a QQmlIncubators must be driven only during the application's idle time. QQmlIncubationController allows the application to control exactly when, how often and for how long this processing occurs.

A QQmlIncubationController derived instance should be created and set on a QQmlEngine by calling the QQmlEngine::setIncubationController() method. Processing is then controlled by calling the QQmlIncubationController::incubateFor() or QQmlIncubationController::incubateWhile() methods as dictated by the application's requirements.

For example, this is an example of a incubation controller that will incubate for a maximum of 5 milliseconds out of every 16 milliseconds.

      class PeriodicIncubationController : public QObject,
                                           public QQmlIncubationController
      {
      public:
          PeriodicIncubationController() {
              startTimer(16);
          }

      protected:
          virtual void timerEvent(QTimerEvent *) {
              incubateFor(5);
          }
      };

Although the previous example would work, it is not optimal. Real world incubation controllers should try and maximize the amount of idle time they consume - rather than a static amount like 5 milliseconds - while not disturbing the application.

## Member Function Documentation

### QQmlIncubationController::QQmlIncubationController()

Create a new incubation controller.

### QQmlEngine *QQmlIncubationController::engine() const

Return the QQmlEngine this incubation controller is set on, or 0 if it has not been set on any engine.

### void QQmlIncubationController::incubateFor(int msecs)

Incubate objects for msecs, or until there are no more objects to incubate.

### void QQmlIncubationController::incubateWhile(volatile bool *flag, int msecs = 0)

Incubate objects while the bool pointed to by flag is true, or until there are no more objects to incubate, or up to msecs if msecs is not zero.

Generally this method is used in conjunction with a thread or a UNIX signal that sets the bool pointed to by flag to false when it wants incubation to be interrupted.

### int QQmlIncubationController::incubatingObjectCount() const

Return the number of objects currently incubating.

### `[virtual protected]` void QQmlIncubationController::incubatingObjectCountChanged(int incubatingObjectCount)

Called when the number of incubating objects changes. incubatingObjectCount is the new number of incubating objects.

The default implementation does nothing.