EffectGaussianBlur.qml Example File | Qt Multimedia 5.6

Qt 5.6 | Qt Multimedia | QML Video Shader Effects Example | EffectGaussianBlur.qml Example File

Qt 5.6.2 Reference Documentation

# EffectGaussianBlur.qml Example File

multimedia/video/qmlvideofx/qml/qmlvideofx/EffectGaussianBlur.qml

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      // Based on http://www.geeks3d.com/20100909/shader-library-gaussian-blur-post-processing-filter-in-glsl/

      import QtQuick 2.0

      Item {
          id: root
          property bool divider: true
          property real dividerValue: 0.5
          property ListModel parameters: ListModel {
              ListElement {
                  name: "Radius"
                  value: 0.5
              }
              onDataChanged: updateBlurSize()
          }

          function updateBlurSize()
          {
              if ((targetHeight > 0) && (targetWidth > 0))
              {
                  verticalBlurSize = 4.0 * parameters.get(0).value / targetHeight;
                  horizontalBlurSize = 4.0 * parameters.get(0).value / targetWidth;
              }
          }

          property alias targetWidth: verticalShader.targetWidth
          property alias targetHeight: verticalShader.targetHeight
          property alias source: verticalShader.source
          property alias horizontalBlurSize: horizontalShader.blurSize
          property alias verticalBlurSize: verticalShader.blurSize

          Effect {
              id: verticalShader
              anchors.fill:  parent
              dividerValue: parent.dividerValue
              property real blurSize: 0.0

              onTargetHeightChanged: {
                  updateBlurSize()
              }
              onTargetWidthChanged: {
                  updateBlurSize()
              }
              fragmentShaderFilename: "gaussianblur_v.fsh"
          }

          Effect {
              id: horizontalShader
              anchors.fill: parent
              dividerValue: parent.dividerValue
              property real blurSize: 0.0
              fragmentShaderFilename: "gaussianblur_h.fsh"
              source: horizontalShaderSource

              ShaderEffectSource {
                  id: horizontalShaderSource
                  sourceItem: verticalShader
                  smooth: true
                  hideSource: true
              }
          }
      }