GPU Module Introduction — OpenCV 2.4.13.0 documentation

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# GPU Module Introduction

## General Information

The OpenCV GPU module is a set of classes and functions to utilize GPU computational capabilities. It is implemented using NVIDIA* CUDA* Runtime API and supports only NVIDIA GPUs. The OpenCV GPU module includes utility functions, low-level vision primitives, and high-level algorithms. The utility functions and low-level primitives provide a powerful infrastructure for developing fast vision algorithms taking advantage of GPU whereas the high-level functionality includes some state-of-the-art algorithms (such as stereo correspondence, face and people detectors, and others) ready to be used by the application developers.

The GPU module is designed as a host-level API. This means that if you have pre-compiled OpenCV GPU binaries, you are not required to have the CUDA Toolkit installed or write any extra code to make use of the GPU.

The OpenCV GPU module is designed for ease of use and does not require any knowledge of CUDA. Though, such a knowledge will certainly be useful to handle non-trivial cases or achieve the highest performance. It is helpful to understand the cost of various operations, what the GPU does, what the preferred data formats are, and so on. The GPU module is an effective instrument for quick implementation of GPU-accelerated computer vision algorithms. However, if your algorithm involves many simple operations, then, for the best possible performance, you may still need to write your own kernels to avoid extra write and read operations on the intermediate results.

To enable CUDA support, configure OpenCV using `CMake` with `WITH_CUDA=ON` . When the flag is set and if CUDA is installed, the full-featured OpenCV GPU module is built. Otherwise, the module is still built but at runtime all functions from the module throw `Exception` with `CV_GpuNotSupported` error code, except for `gpu::getCudaEnabledDeviceCount()`. The latter function returns zero GPU count in this case. Building OpenCV without CUDA support does not perform device code compilation, so it does not require the CUDA Toolkit installed. Therefore, using the `gpu::getCudaEnabledDeviceCount()` function, you can implement a high-level algorithm that will detect GPU presence at runtime and choose an appropriate implementation (CPU or GPU) accordingly.

## Compilation for Different NVIDIA* Platforms

NVIDIA* compiler enables generating binary code (cubin and fatbin) and intermediate code (PTX). Binary code often implies a specific GPU architecture and generation, so the compatibility with other GPUs is not guaranteed. PTX is targeted for a virtual platform that is defined entirely by the set of capabilities or features. Depending on the selected virtual platform, some of the instructions are emulated or disabled, even if the real hardware supports all the features.

At the first call, the PTX code is compiled to binary code for the particular GPU using a JIT compiler. When the target GPU has a compute capability (CC) lower than the PTX code, JIT fails. By default, the OpenCV GPU module includes:

- Binaries for compute capabilities 1.3 and 2.0 (controlled by `CUDA_ARCH_BIN` in `CMake`)
- PTX code for compute capabilities 1.1 and 1.3 (controlled by `CUDA_ARCH_PTX` in `CMake`)

This means that for devices with CC 1.3 and 2.0 binary images are ready to run. For all newer platforms, the PTX code for 1.3 is JIT’ed to a binary image. For devices with CC 1.1 and 1.2, the PTX for 1.1 is JIT’ed. For devices with CC 1.0, no code is available and the functions throw `Exception`. For platforms where JIT compilation is performed first, the run is slow.

On a GPU with CC 1.0, you can still compile the GPU module and most of the functions will run flawlessly. To achieve this, add “1.0” to the list of binaries, for example, `CUDA_ARCH_BIN="1.0 1.3 2.0"` . The functions that cannot be run on CC 1.0 GPUs throw an exception.

You can always determine at runtime whether the OpenCV GPU-built binaries (or PTX code) are compatible with your GPU. The function `gpu::DeviceInfo::isCompatible()` returns the compatibility status (true/false).

## Utilizing Multiple GPUs

In the current version, each of the OpenCV GPU algorithms can use only a single GPU. So, to utilize multiple GPUs, you have to manually distribute the work between GPUs. Switching active devie can be done using `gpu::setDevice()` function. For more details please read Cuda C Programming Guide.

While developing algorithms for multiple GPUs, note a data passing overhead. For primitive functions and small images, it can be significant, which may eliminate all the advantages of having multiple GPUs. But for high-level algorithms, consider using multi-GPU acceleration. For example, the Stereo Block Matching algorithm has been successfully parallelized using the following algorithm:

> 1. Split each image of the stereo pair into two horizontal overlapping stripes.
> 2. Process each pair of stripes (from the left and right images) on a separate Fermi* GPU.
> 3. Merge the results into a single disparity map.

With this algorithm, a dual GPU gave a 180 % performance increase comparing to the single Fermi GPU. For a source code example, see https://github.com/Itseez/opencv/tree/master/samples/gpu/.

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