//========================================================================
//
// SplashBitmap.h
//
//========================================================================

//========================================================================
//
// Modified under the Poppler project - http://poppler.freedesktop.org
//
// All changes made under the Poppler project to this file are licensed
// under GPL version 2 or later
//
// Copyright (C) 2007 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
// Copyright (C) 2009 Shen Liang <shenzhuxi@gmail.com>
// Copyright (C) 2009, 2012 Albert Astals Cid <aacid@kde.org>
// Copyright (C) 2009 Stefan Thomas <thomas@eload24.com>
// Copyright (C) 2010 Adrian Johnson <ajohnson@redneon.com>
// Copyright (C) 2010 Harry Roberts <harry.roberts@midnight-labs.org>
// Copyright (C) 2010 Christian Feuersänger <cfeuersaenger@googlemail.com>
// Copyright (C) 2010 William Bader <williambader@hotmail.com>
// Copyright (C) 2012 Thomas Freitag <Thomas.Freitag@alfa.de>
// Copyright (C) 2015 Adam Reichold <adamreichold@myopera.com>
// Copyright (C) 2016 Kenji Uno <ku@digitaldolphins.jp>
//
// To see a description of the changes please see the Changelog file that
// came with your tarball or type make ChangeLog if you are building from git
//
//========================================================================

#ifndef SPLASHBITMAP_H
#define SPLASHBITMAP_H

#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif

#include "SplashTypes.h"
#include "poppler/GfxState.h"
#include <stdio.h>

class ImgWriter;

//------------------------------------------------------------------------
// SplashBitmap
//------------------------------------------------------------------------

class SplashBitmap {
public:

  // Create a new bitmap.  It will have <widthA> x <heightA> pixels in
  // color mode <modeA>.  Rows will be padded out to a multiple of
  // <rowPad> bytes.  If <topDown> is false, the bitmap will be stored
  // upside-down, i.e., with the last row first in memory.
  SplashBitmap(int widthA, int heightA, int rowPad,
	       SplashColorMode modeA, GBool alphaA,
	       GBool topDown = gTrue, GooList *separationList = NULL);
  static SplashBitmap *copy(SplashBitmap *src);

  ~SplashBitmap();

  int getWidth() { return width; }
  int getHeight() { return height; }
  int getRowSize() { return rowSize; }
  int getAlphaRowSize() { return width; }
  int getRowPad() { return rowPad; }
  SplashColorMode getMode() { return mode; }
  SplashColorPtr getDataPtr() { return data; }
  Guchar *getAlphaPtr() { return alpha; }
  GooList *getSeparationList() { return separationList; }

  SplashError writePNMFile(char *fileName);
  SplashError writePNMFile(FILE *f);
  SplashError writeAlphaPGMFile(char *fileName);
  
  SplashError writeImgFile(SplashImageFileFormat format, char *fileName, int hDPI, int vDPI, const char *compressionString = "");
  SplashError writeImgFile(SplashImageFileFormat format, FILE *f, int hDPI, int vDPI, const char *compressionString = "");
  SplashError writeImgFile(ImgWriter *writer, FILE *f, int hDPI, int vDPI, SplashColorMode imageWriterFormat);

  enum ConversionMode
  {
      conversionOpaque,
      conversionAlpha,
      conversionAlphaPremultiplied
  };

  GBool convertToXBGR(ConversionMode conversionMode = conversionOpaque);

  void getPixel(int x, int y, SplashColorPtr pixel);
  void getRGBLine(int y, SplashColorPtr line);
  void getXBGRLine(int y, SplashColorPtr line, ConversionMode conversionMode = conversionOpaque);
#if SPLASH_CMYK
  void getCMYKLine(int y, SplashColorPtr line);
#endif
  Guchar getAlpha(int x, int y);

  // Caller takes ownership of the bitmap data.  The SplashBitmap
  // object is no longer valid -- the next call should be to the
  // destructor.
  SplashColorPtr takeData();

private:

  int width, height;		// size of bitmap
  int rowPad;
  int rowSize;			// size of one row of data, in bytes
				//   - negative for bottom-up bitmaps
  SplashColorMode mode;		// color mode
  SplashColorPtr data;		// pointer to row zero of the color data
  Guchar *alpha;		// pointer to row zero of the alpha data
				//   (always top-down)
  GooList *separationList; // list of spot colorants and their mapping functions

  friend class Splash;
};

#endif
