<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Spaceleast" el:subtitle="" el:id="andreas15"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="00:18" el:difficult="00:18"/>
    </el:info>
    <el:luamain><![CDATA[
-- Created with the help of BBE 1.05

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
stones["!"]=cell{stone="st-rock6"}
stones["#"]=cell{stone="st-death"}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==2) and (y==2) then
  n="ac2x2"
  p=0
  mf=1
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_blackball}}}
stones["$"]=cell{parent={{file_oxyd,"b"}}}
stones["%"]=cell{stone="st-easymode"}
items["!"]=cell{item="it-magnet-on"}
cells["!"]=cell{floor="fl-space"}
cells["&"]=cell{floor="fl-gradient1"}
cells["'"]=cell{floor="fl-gradient2"}
cells["("]=cell{floor="fl-gradient11"}
cells[")"]=cell{floor="fl-gradient12"}
cells["#"]=cell{floor="fl-normal"}
cells["$"]=cell{floor="fl-gradient9"}
cells["%"]=cell{floor="fl-gradient10"}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!$!!!!!!!&!!!!!!!!(!",
       "!!$!!!!!!!&!!!!!!(!!",
       "!!!$!!!!!&!!!!!!(!!!",
       "!!!!$!!!!!&!!!!(!!!!",
       "!!!!!$!!!&!!!!(!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!%!!!!'!!!)!!!!!",
       "!!!!%!!!!'!!!!!)!!!!",
       "!!!%!!!!!!'!!!!!)!!!",
       "!!%!!!!!!'!!!!!!!)!!",
       "!%!!!!!!!!'!!!!!!!)!",
       "!!!!!!!!!!!!!!!!!!!!"}
   acmap={"                    ",
          "                    ",
          "  !                 ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    ",
          "                    "}
  itmap={"                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "        !  !        ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    "}
 stmap={"!#!!#!!#!##!#!!#!!#!",
        "#                  #",
        "!                  !",
        "#                  #",
        "!                  !",
        "#                  #",
        "!     $$%$$%$$     !",
        "#                  #",
        "!                  !",
        "#                  #",
        "!                  !",
        "#                  #",
        "!#!!#!!#!##!#!!#!!#!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
SetAttrib(enigma.GetItem(8,6),"force",10)
SetAttrib(enigma.GetItem(11,6),"force",10)
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
