<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Advanced Lasers" el:subtitle="" el:id="luc23"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Lukas Schüller" el:email="Lucky_Luc@web.de" el:homepage=""/>
      <el:copyright>Copyright © 2006 Lukas Schüller</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
enigma.ConserveLevel = FALSE

--some functions
function killit()
  set_stone("st-glass",17,6)
end
function closedoors()
  enigma.SendMessage(enigma.GetNamedObject("door1"),"close",nil)
  enigma.SendMessage(enigma.GetNamedObject("door2"),"close",nil)
end
function opendoors()
  enigma.SendMessage(enigma.GetNamedObject("door1"),"open",nil)
  enigma.SendMessage(enigma.GetNamedObject("door2"),"open",nil)
end
function startlasers()
  enigma.SendMessage(enigma.GetNamedObject("laser1"),"on",nil)
  enigma.SendMessage(enigma.GetNamedObject("timer"),"on",nil)
end
------------------------------
function writeLine( line, cells)
  for i=1, strlen(cells) do
    local c = strsub(cells,i,i)
    if(c =="#") then
      set_stone("st-brick",i-1,line)
    elseif(c == "/") then
      mirrorp(i-1,line,TRUE,FALSE,4)
    elseif(c == "K") then
      mirror3(i-1,line,FALSE,FALSE,2)
    elseif(c == "-") then
      set_attrib(laser(i-1,line,FALSE,EAST),"name","laser1")
    elseif(c == "+") then
      set_attrib(laser(i-1,line,FALSE,EAST),"name","laser2")
    elseif(c == "V") then
      set_stone("st-oneway-s",i-1,line)
    elseif(c == "1") then
      set_stone("st-laserswitch",i-1,line,{action="callback",target="closedoors"})
    elseif(c == "2") then
      set_stone("st-laserswitch",i-1,line,{action="callback",target="killit"})
    elseif(c == "s") then
      set_stone("st-switch",i-1,line,{action="callback",target="startlasers"})
    elseif(c == "*") then
      set_stone("st-door_a",i-1,line,{name="door1"})
    elseif(c == "~") then
      set_stone("st-door_a",i-1,line,{name="door2"})
    elseif(c =="o") then
      oxyd(i-1,line)
    elseif(c =="0") then
      set_actor("ac-blackball",i-0.5,line+0.5,{player="0"})
    end
  end
end

CreateWorld(20,14)
fill_floor("fl-gray",0,0,20,14)
oxyd_default_flavor="c"
----------------------------------
--Environment
writeLine(00,"####################")
writeLine(01,"#0               #o#")
writeLine(02,"#  /  /  /  /  / #*#")
writeLine(03,"#                # #")
writeLine(04,"#                # #")
writeLine(05,"#                # #")
writeLine(06,"-                1K#")
writeLine(07,"+                2 #")
writeLine(08,"#                # #")
writeLine(09,"#                # #")
writeLine(10,"#V#              #~#")
writeLine(11,"# #              #o#")
writeLine(12,"#s##################")
set_stone("st-timer",0,13,{action="on",target="laser2",interval=0.015,name="timer"})
SendMessage("timer","off")
opendoors()
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
