<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Overwhelming" el:subtitle="" el:id="duffy65"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=20
levelh=13

create_world( levelw, levelh)

fill_floor("fl-mortar", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c=="w" then
           set_actor("ac-whiteball-small", i-.5,line+.5, {player=0,mouseforce=1})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="i" then
            set_floor("fl-ice",i-1,line)
        elseif c=="h" then
           set_item("it-hill",i-1,line)
           set_actor("ac-whiteball-small", i-.5,line+.5, {player=0,mouseforce=1})
        elseif c=="H" then
           set_item("it-hollow",i-1,line)
        elseif c=="I" then
           set_item("it-hollow",i-1,line)
           set_actor("ac-whiteball-small", i-.5,line+.5, {player=0,mouseforce=1})
    elseif c=="A" then
       if difficult==false then
          xx=i-.5
          yy=line-4.5
       else
          xx=i-.5
          yy=line-2.5
       end
       set_item("it-wormhole", i-1, line, {strength=2,targetx=xx,targety=yy})
    elseif c=="B" then
       if difficult==false then
          xx=i+5.5
          yy=line+.5
       else
          xx=i+2.5
          yy=line+.5
       end
       set_item("it-wormhole", i-1, line, {strength=2,targetx=xx,targety=yy})
    elseif c=="C" then
       if difficult==false then
          xx=i-.5
          yy=line+5.5
       else
          xx=i-.5
          yy=line+3.5
       end
       set_item("it-wormhole", i-1, line, {strength=2,targetx=xx,targety=yy})
    elseif c=="D" then
       if difficult==false then
          xx=i-6.5
          yy=line+.5
       else
          xx=i-3.5
          yy=line+.5
       end
       set_item("it-wormhole", i-1, line, {strength=2,targetx=xx,targety=yy})
         end
    end    
     end

if not difficult then

renderLine(00,"!!!!!!!!!!!!!!!!!!!!")
renderLine(01,"!!###!!!!###!!!!###!")
renderLine(02,"!##H##!!##H##!!##H##")
renderLine(03,"!#IhB#!!#DhB#!!#DhI#")
renderLine(04,"!##C##!!##C##!!##C##")
renderLine(05,"!!###!!!!###!!!!###!")
renderLine(06,"!!!!!!!!!!!!!!!!!!!!")
renderLine(07,"!!###!!!!###!!!!###!")
renderLine(08,"!##A##!!##A##!!##A##")
renderLine(09,"!#IhB#!!#DhB#!!#DhI#")
renderLine(10,"!##H##!!##H##!!##H##")
renderLine(11,"!!###!!!!###!!!!###!")
renderLine(12,"!!!!!!!!!!!!!!!!!!!!")

else

renderLine(00,"!!!###!###!###!###!!")
renderLine(01,"!!##H###H###H###H##!")
renderLine(02,"!!#HhB#DhB#DhB#DhH#!")
renderLine(03,"!!##C###C###C###C##!")
renderLine(04,"!!!###!###!###!###!!")
renderLine(05,"!!##A###A###A###A##!")
renderLine(06,"!!#IhB#DhB#DhB#DhI#!")
renderLine(07,"!!##C###C###C###C##!")
renderLine(08,"!!!###!###!###!###!!")
renderLine(09,"!!##A###A###A###A##!")
renderLine(10,"!!#HhB#DhB#DhB#DhH#!")
renderLine(11,"!!##H###H###H###H##!")
renderLine(12,"!!!###!###!###!###!!")

end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
