<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Without Tremor" el:subtitle="" el:id="richi04"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Richi Bützer" el:email="" el:homepage="enigma.mal2.ch"/>
      <el:copyright>Copyright ©2005 Richi Bützer</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
create_world(20, 13)
oxyd_default_flavor="b"

fill_floor("fl-water")
draw_floor("fl-stwood", {0, 0}, {0, 1}, 7)
draw_floor("fl-stwood", {1, 6}, {1, 0}, 3)
draw_floor("fl-wood", {2, 2}, {1, 0}, 3)
draw_floor("fl-wood", {15, 2}, {1, 0}, 3)
draw_floor("fl-wood", {2, 3}, {0, 1}, 2)
draw_floor("fl-wood", {4, 3}, {1, 0}, 2)
draw_floor("fl-wood", {7, 3}, {1, 0}, 6)
draw_floor("fl-wood", {14, 3}, {1, 0}, 2)
draw_floor("fl-wood", {17, 3}, {-1, 1}, 4)
draw_floor("fl-wood", {3, 4}, {0, 1}, 2)
draw_floor("fl-wood", {5, 4}, {1, 0}, 3)
fill_floor("fl-wood", 9, 4, 2, 6)
draw_floor("fl-wood", {12, 4}, {1, 0}, 3)
draw_floor("fl-wood", {17, 4}, {-1, 1}, 3)
draw_floor("fl-wood", {4, 6}, {1, 0}, 5)
draw_floor("fl-wood", {11, 6}, {1, 0}, 3)
draw_floor("fl-wood", {3, 7}, {0, 1}, 2)
draw_floor("fl-wood", {15, 7}, {1, 1}, 3)
draw_floor("fl-wood", {16, 7}, {1, 1},2)
draw_floor("fl-wood", {2, 8}, {0, 1}, 3)
draw_floor("fl-wood", {5, 8}, {1, 0}, 3)
draw_floor("fl-wood", {12, 8}, {1, 0}, 3)
draw_floor("fl-wood", {4, 9}, {1, 0}, 2)
draw_floor("fl-wood", {7, 9}, {1, 0}, 2)
draw_floor("fl-wood", {11, 9}, {1, 0}, 2)
draw_floor("fl-wood", {14, 9}, {1, 0}, 2)
draw_floor("fl-wood", {3, 10}, {1, 0}, 2)
draw_floor("fl-wood", {15, 10}, {1, 0}, 3)

draw_stones("st-actorimpulse", {4, 1}, {1, 1}, 3)
draw_stones("st-actorimpulse", {15, 1}, {-1, 1}, 3)
draw_stones("st-actorimpulse", {3, 3}, {1, 1}, 3)
draw_stones("st-actorimpulse", {16, 3}, {-1, 1}, 3)
draw_stones("st-actorimpulse", {1, 4}, {1, 1}, 2)
draw_stones("st-actorimpulse", {8, 4}, {-1, 1}, 2)
draw_stones("st-actorimpulse", {11, 4}, {1, 1}, 2)
draw_stones("st-actorimpulse", {18, 4}, {-1, 1}, 2)
draw_stones("st-actorimpulse", {2, 7}, {-1, 1}, 2)
draw_stones("st-actorimpulse", {5, 7}, {-1, 1}, 3)
draw_stones("st-actorimpulse", {7, 7}, {1, 1}, 2)
draw_stones("st-actorimpulse", {12, 7}, {-1, 1}, 2)
draw_stones("st-actorimpulse", {14, 7}, {1, 1}, 3)
draw_stones("st-actorimpulse", {17, 7}, {1, 1}, 2)
draw_stones("st-actorimpulse", {6, 9}, {-1, 1}, 3)
draw_stones("st-actorimpulse", {13, 9}, {1, 1}, 3)
set_stones("st-actorimpulse", {{7, 2}, {12, 2}, {7, 10}, {12, 10}})

set_actor("ac-blackball", 0.5, 0.5, {player="0", mouseforce="1"})

oxyd(17, 10)
oxyd(2, 10)
oxyd(17, 2)
oxyd(2, 2)
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
