<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Sokoban Revival" el:subtitle="" el:id="martin04"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world( levelw, levelh)
oxyd_default_flavor="a"
fill_floor("fl-acblack", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-stone1", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "m" then
            set_stone( "st-wood-growing", i-1, line)
        end
    end
end

-- Floor:   " "
-- Border:  "#"
-- Oxyd:    "o"
-- Movable: "m"

renderLine(  0, "####################")
renderLine(  1, "#   =   #o##########")
renderLine(  2, "# ###m  #          #")
renderLine(  3, "# ###  m##########|#")
renderLine(  4, "#o#  m m ##      = #")
renderLine(  5, "### # ## #o ###### #")
renderLine(  6, "#   # ## ####  ss# #")
renderLine(  7, "# m  m         ss# #")
renderLine(  8, "##### ### # #  ss# #")
renderLine(  9, "#  o#     #|###### #")
renderLine( 10, "#|########>        #")
renderLine( 11, "#           <#######")
renderLine( 12, "####################")

set_stone("st-door", 4, 1 , {name="door1", type="v"})
set_item("it-trigger", 15,6, {action="openclose", target="door1"})

set_stone("st-door", 17, 4 , {name="door2", type="v"})
set_item("it-trigger", 16,6, {action="openclose", target="door2"})

set_attrib(laser(12,11, TRUE, WEST), "name", "laser1")
set_item("it-trigger", 15,7, {action="onoff", target="laser1"})

set_stone("st-door", 18, 3 , {name="door4", type="h"})
set_item("it-trigger", 16,7, {action="openclose", target="door4"})

set_attrib(laser(10,10, TRUE, EAST), "name", "laser2")
set_item("it-trigger", 15,8, {action="onoff", target="laser2"})

set_stone("st-door", 1, 10 , {name="door6", type="h"})
set_item("it-trigger", 16,8, {action="openclose", target="door6"})

oxyd_shuffle()

set_actor("ac-blackball", 11.5, 8.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
