<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Where Am I?" el:subtitle="" el:id="duffy72"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=120
levelh=40

create_world( levelw, levelh)

fill_floor("fl-abyss", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="$" then
            set_stone( "st-actorimpulse", i-1, line)
            set_floor("fl-ice",i-1,line)
        elseif c =="f" then
            set_stone( "st-actorimpulse", i-1, line)
            set_floor("fl-normal",i-1,line)
        elseif c =="&" then
            set_stone( "st-greenbrown", i-1, line)
            set_floor("fl-hay",i-1,line)
        elseif c =="%" then
            set_stone( "st-invisible", i-1, line)
            abyss(i-1,line)
        elseif c =="q" then
            set_stone( "st-death", i-1, line)
            set_floor("fl-hay",i-1,line)
        elseif c =="X" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "^" then
            oxyd( i-1, line)
           set_floor("fl-ice",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
            set_floor("fl-hay",i-1,line)
                elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5)
           set_floor("fl-ice",i-1,line)
        elseif c=="t" then
           set_actor("ac-top", i-.5,line+.5, {player=1, mouseforce=0, range=0, force=0})
            set_floor("fl-hay",i-1,line)
        elseif c=="s" then
           set_actor("ac-rotor", i-.5,line+.5, {player=1, mouseforce=0, range=2, force=50})
            set_floor("fl-hay",i-1,line)
        elseif c=="U" then
           set_actor("ac-rotor", i-.5,line+.5, {player=1, mouseforce=0, range=5, force=10})
            abyss(i-1,line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
            set_floor("fl-hay",i-1,line)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
            set_floor("fl-hay",i-1,line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="x" then
            set_floor("fl-hay",i-1,line)
        elseif c=="O" then
           set_item("it-extralife",i-1,line)
            set_floor("fl-hay",i-1,line)
        elseif c=="m" then
           set_item("it-extralife",i-1,line)
            set_floor("fl-space",i-1,line)
        elseif c=="v" then
            set_floor("fl-normal",i-1,line)
        elseif c=="I" then
           set_floor("fl-ice",i-1,line)
        elseif c=="i" then
           set_item("it-extralife",i-1,line)
           set_floor("fl-ice",i-1,line)
        elseif c == "d" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "u" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "l" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then --ur
            set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then --dl
            set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then --dr
            set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then --ul
            set_floor("fl-gradient",  i-1,  line, {type=10})
        elseif c=="H" then
           set_stone("st-actorimpulse",i-1,line)
        elseif c=="h" then
           set_stone("st-actorimpulse",i-1,line)
           set_floor("fl-ice",i-1,line)
        elseif c=="T" then
           set_item("it-vortex-open", i-1, line)
            set_floor("fl-normal",i-1,line)
        elseif c=="Q" then
           set_item("it-vortex-open", i-1, line)
            set_floor("fl-hay",i-1,line)
        elseif c=="k" then
           set_item("it-springboard",i-1,line)
           set_floor("fl-ice",i-1,line)
        elseif c=="j" then
           set_item("it-springboard",i-1,line)
           set_floor("fl-hay",i-1,line)
        elseif c=="R" then
           set_item("it-vortex-open", i-1, line, {targetx="42.5",targety="33.5"})
           set_floor("fl-ice",i-1,line)
        elseif c=="A" then
           set_item("it-vortex-open", i-1, line, {targetx="29.5",targety="30.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="B" then
           set_item("it-vortex-open", i-1, line, {targetx="67.5",targety="30.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="C" then
           set_item("it-vortex-open", i-1, line, {targetx="10.5",targety="6.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="D" then
           set_item("it-vortex-open", i-1, line, {targetx="47.5",targety="18.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="K" then
           set_item("it-vortex-open", i-1, line, {targetx="10.5",targety="30.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="`" then
           set_item("it-vortex-open", i-1, line, {targetx="10.5",targety="18.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="L" then
           set_item("it-vortex-open", i-1, line, {targetx="86.5",targety="18.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="M" then
           set_item("it-vortex-open", i-1, line, {targetx="86.5",targety="30.5"})
            set_floor("fl-normal",i-1,line)
        elseif c=="N" then
           set_item("it-vortex-open", i-1, line, {targetx="48.5",targety="18.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="S" then
           set_item("it-vortex-open", i-1, line, {targetx="86.5",targety="6.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="J" then
           set_item("it-vortex-open", i-1, line, {targetx="29.5",targety="18.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="V" then
           set_item("it-vortex-open", i-1, line, {targetx="47.5",targety="18.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="P" then
           set_item("it-vortex-open", i-1, line, {targetx="47.5",targety="18.5"})
            set_floor("fl-hay",i-1,line)
        elseif c==";" then
           set_item("it-vortex-open", i-1, line, {targetx="67.5",targety="18.5"})
            set_floor("fl-hay",i-1,line)
        elseif c==":" then
           set_item("it-vortex-open", i-1, line, {targetx="105.5",targety="6.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="," then
           set_item("it-vortex-open", i-1, line, {targetx="67.5",targety="6.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="." then
           set_item("it-vortex-open", i-1, line, {targetx="66.5",targety="6.5"})
            set_floor("fl-hay",i-1,line)
        elseif c=="<" then
           set_item("it-vortex-open", i-1, line, {targetx="30.5",targety="10.5"})
            set_floor("fl-normal",i-1,line)
        elseif c==">" then
           set_item("it-vortex-open", i-1, line, {targetx="30.5",targety="2.5"})
            set_floor("fl-normal",i-1,line)
         end
    end    
     end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%")
renderLine(01,"%                                                            ffffffffffff                                         %")
renderLine(02,"%                           xx;             H $$$$$$$$$$     f7uuuuuuuu9f                                         %")
renderLine(03,"%                       xxx j x        HIIIII $IIRIIIIR$     fl7uu  uu9rf                                         %")
renderLine(04,"%                       QxQ             I   I $IRIRhRII$   vvvll7uuuu9rrvvv                                       %")
renderLine(05,"%         Xxxx xxx xxxx xxx xxj         I   I $RRh$$RIR$   v flll7uu9rrrf v           X                  X        %")
renderLine(06,"%        XDxxQ QOQ QxxQ     Qxxo        I   I $III$RIII$  ov fl ll<>rr rf vo         XJX                X.o       %")
renderLine(07,"%         Xxxx xxx xxxx xxx xxj         I   I hRhI$RIhR$   v flll1dd3rrrf v           X                  X        %")
renderLine(08,"%                       QxQ             IIIhIIiIII$RIII$   vvvll1dddd3rrvvv                                       %")
renderLine(09,"%                       xxx j x         h I   hRRR$RRRI$     fl1dd  dd3rf                                         %")
renderLine(10,"%                           xx:        SI I   $$$$$$$$I$     f1dddddddd3f                                         %")
renderLine(11,"%                                       III           I      ffffffffffff                                         %")
renderLine(12,"%                                                     I                                        %%%%%%%%%%%%%%%%%%%%")
renderLine(13,"%       xxx                                           k                           o            %")
renderLine(14,"%       xsx                                                                       v 7TvvvT9    %")
renderLine(15,"%       xxx                                           k                           v T     T    %")
renderLine(16,"%       x x                                           I                           v v 7T9 v    %")
renderLine(17,"%       x x                  X                 XX     I            X              v v T T v    %")
renderLine(18,"%      oO L                 oVX               XAKzIIIIiH          o,X             v v M v v    %")
renderLine(19,"%       x x                  X                 XX     I            X              v T   T v    %")
renderLine(20,"%       x x                                           I                           v 1TvT3 v    %")
renderLine(21,"%       xxx                                           k                           T       T    %")
renderLine(22,"%       xsx                                                                       1TvvvvvT3    %")
renderLine(23,"%       xxx                                           k                                        %")
renderLine(24,"%                                                     I                                        %")
renderLine(25,"%                                                     I                                        %")
renderLine(26,"%                                        7u9   7u9   7u9                                       %")
renderLine(27,"%                                       olOr===lxr===lxr                                       %")
renderLine(28,"%                                        1d3   1d3   1d3                                       %")
renderLine(29,"%         X                  o            =     =     =            X                  X        %")
renderLine(30,"%        X`X                XBX           =    UmU    =           oCX                oNo       %")
renderLine(31,"%         o                  X            =     =     =            o                  X        %")
renderLine(32,"%                                        7u9   7u9   7u9                                       %")
renderLine(33,"%                                       olQr===lxr===lOr                                       %")
renderLine(34,"%                                        1d3   1d3   1d3                                       %")
renderLine(35,"%                                                                                              %")
renderLine(36,"%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
