<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Checkerboard" el:subtitle="" el:id="duffy8"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=80
levelh=20

create_world( levelw, levelh)

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5)
            set_item("it-yinyang", i-1, line+.5)
            fill_floor("fl-bluegreen", i-1,line, 1,1)
        elseif c=="y" then
            set_actor("ac-whiteball", i-.5,line+.5)
            set_item("it-yinyang", i-1, line+.5)
            fill_floor("fl-bluegreen", i-1,line, 1,1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
            fill_floor("fl-bluegreen", i-1,line, 1,1)
        elseif c=="=" then
            set_stone( "st-wood", i-1, line)
        elseif c=="B" then
            set_stone("st-bombs", i-1,line)
        elseif c=="d" then
            set_stone("st-oneway-s", i-1,line)    
        elseif c=="l" then
            set_stone("st-oneway-w", i-1,line)
        elseif c == "X" then
                    draw_stones("st-yinyang1", { i-1,line}, {0,1},1)
        elseif c=="C" then
               doorh( i-1,line, {name="door3"})
        elseif c == "b" then
            yy1( "black",  i-1, line)
        elseif c == "w" then
            yy1( "white",  i-1, line)
        elseif c == "x" then
            fill_floor("fl-bluegreen", i-1,line, 1,1)
        end
    end    
end

function yy1( color, x, y)
        stone = format( "st-%s4", color)
        set_stone( stone, x, y)
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"####################")
renderLine(01,"ow!x!x!+!x!x!+!x!xbo")
renderLine(02,"#!x!+!x!x!+!x!x!x!x#")
renderLine(03,"#x!x!+!x!+!+!x!+!x!#")
renderLine(04,"#!x!+!+!+!x!+!+!+!x#")
renderLine(05,"#+!xxx!+!x!x!+!xxx!#")
renderLine(06,"#!x!+z+!x!+!x!+y+!+#")
renderLine(07,"#+!xxx!+!x!x!+!xxx!#")
renderLine(08,"#!x!+!+!+!x!+!+!+!x#")
renderLine(09,"#x!x!+!x!+!+!x!+!x!#")
renderLine(10,"#!x!+!x!x!+!x!x!x!x#")
renderLine(11,"ob!x!x!+!x!x!+!x!xwo")
renderLine(12,"####################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
