<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Round Trip" el:subtitle="" el:id="martin35"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

stone="st-brick"

create_world( levelw, levelh)
fill_floor( "fl-abyss", 0, 0, levelw, levelh)

draw_border( stone)
draw_stones( stone, { 2, 2}, {0,1}, 9)
draw_stones( stone, {17, 2}, {0,1}, 9)
draw_stones( stone, { 4, 2}, {1,0},12)
draw_stones( stone, { 4,10}, {1,0},12)

draw_floor("fl-gradient", { 2, 1}, {1,0},  8, {type=3})
draw_floor("fl-gradient", {10, 1}, {1,0},  8, {type=4})
draw_floor("fl-gradient", { 2,11}, {1,0},  8, {type=3})
draw_floor("fl-gradient", {10,11}, {1,0},  8, {type=4})
draw_floor("fl-gradient", { 1, 2}, {0,1}, 15, {type=1})
draw_floor("fl-gradient", { 1, 6}, {0,1}, 15, {type=2})
draw_floor("fl-gradient", {18, 2}, {0,1}, 5, {type=1})
draw_floor("fl-gradient", {18, 6}, {0,1}, 5, {type=2})

set_floor("fl-gradient", 1, 1, {type=9})
set_floor("fl-gradient",18, 1, {type=11})
set_floor("fl-gradient",18,11, {type=12})
set_floor("fl-gradient", 1,11, {type=10})

oxyd( 0, 3)
oxyd( 0, 9)
oxyd(19, 3)
oxyd(19, 9)
oxyd( 3, 0)
oxyd(16, 0)
oxyd( 3,12)
oxyd(16,12)
oxyd( 2, 3)
oxyd( 2, 9)
oxyd(17, 3)
oxyd(17, 9)
oxyd( 3, 2)
oxyd( 3,10)
oxyd(16, 2)
oxyd(16,10)

oxyd_shuffle()

set_actor("ac-blackball", 1.5, 10)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
