<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title=".c.R.e.A.z.Y.w.O.r.L.d." el:subtitle="" el:id="martin100"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martinn Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
world.DefineSimpleStoneMovable("fake_stone_move", "shatter", 0)
display.DefineAlias("fake_stone_move", "st-death")
world.DefineSimpleStone("fake_stone", "shatter", 0, 0)
display.DefineAlias("fake_stone", "st-death")

cells={}

cells[" "]=cell{floor="fl-abyss_fake"}
cells["."]=cell{floor="fl-swamp"}
cells["#"]=cell{stone="fake_stone"}
cells["+"]=cell{stone="fake_stone_move"}
cells["X"]=cell{stone="my_oxyd"}
cells["%"]=cell{stone="st-death_invisible"}
cells["h"]=cell{parent=cells["."],item="it-hammer"}
cells["d"]=cell{item="it-umbrella"}
cells["x"]=cell{actor={"ac-rotor", {range=25, force=40}}}
cells["o"]=cell{parent=cells["."],actor={"ac-blackball", {player=0, mouseforce=1}}}

level = {
   "####################",
   "#......          # #",
   "#..o...          # 0",
   "#....h.          # #",
   "##%####++++++++++++#",
   "#d%                #",
   "#%%                #",
   "#                  #",
   "#                  #",
   "#                  #",
   "#                  #",
   "#                  #",
   "#0##################"
}


set_default_parent(cells[" "])

create_world_by_map(level,cells)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
