<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Pontoon Bridges" el:subtitle="" el:id="duffy137"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Old filename was newlevelc17</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=50
levelh=20

create_world( levelw, levelh)

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="*" then
            set_stone( "st-greenbrown", i-1, line)
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c =="c" then
            set_stone( "st-greenbrown", i-1, line)
            fill_floor("fl-sand", i-1,line, 1,1)
        elseif c =="+" then
            set_stone( "st-wood", i-1, line)
        elseif c =="s" then
            fill_floor("fl-sand", i-1,line, 1,1)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c =="B" then
            set_stone( "st-bombs", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "!" then
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c == "D" then
            set_item("it-dynamite",i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0})
        elseif c == "8" then
            puzzle(i-1,line,PUZ_0010)
        elseif c == "6" then
            puzzle(i-1,line,PUZ_0001)
        elseif c == "2" then
            puzzle(i-1,line,PUZ_1000)
        elseif c == "4" then
            puzzle(i-1,line,PUZ_0100)
        elseif c == "7" then
            puzzle(i-1,line,PUZ_1001)
        elseif c == "9" then
            puzzle(i-1,line,PUZ_1100)
        elseif c == "3" then
            puzzle(i-1,line,PUZ_0110)
        elseif c == "1" then
            puzzle(i-1,line,PUZ_0011)
        elseif c == "=" then
            puzzle(i-1,line,PUZ_0101)
        elseif c == "i" then
            puzzle(i-1,line,PUZ_1010)
        elseif c == "^" then
            puzzle(i-1,line,PUZ_1011)
        elseif c == "&" then
            puzzle(i-1,line,PUZ_0001)
            fill_floor("fl-water", i-1,line, 1,1)
        end
    end
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"#######################################")
renderLine(01,"#      !!!!!!!!!      B#  8     !!!!!!#")
renderLine(02,"#     8!!!!!*!!!       #  i    3&!!!!!#")
renderLine(03,"#    4^ !!!!!!!!!      # 47 41 i!!!!!!o")
renderLine(04,"#  8412  !!!!*!*!!   31#     i 9&!!!!!#")
renderLine(05,"# 8i i41  !!!!!!!!   97#!#   2  !!!!!!#")
renderLine(06,"# i912 i   !!!!!*!     #!##############")
renderLine(07,"# 282 47   !!!*!!!!  8     !!!!!!!!!**#")
renderLine(08,"#  9==6   !!!!!!!!!  i 46 8!!!!!!!!!!!#")
renderLine(09,"#         !!!!!!!!   9636 i!!!!!!!!!!D#")
renderLine(10,"#   z    !!!*!!!!!     i4=7!!!!!!!!!!!#")
renderLine(11,"#o       !!!!!!!!#    47   !!!!!!!!!**#")
renderLine(12,"#######################################")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
