<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Ice-Bomb" el:subtitle="" el:id="andreas21"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.0" el:engine="oxyd1">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
       <el:dependency el:path="lib/andreas_itemfreeze" el:id="lib/andreas_itemfreeze" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="01:10"/>
    </el:info>
    <el:luamain><![CDATA[
-- Generated with the help of BBE 1.05
function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-mortar"}
stones["!"]=cell{stone="st-grate3"}
stones["#"]=cell{stone="st-wood"}
items["!"]=cell{item="it-extinguisher"}
items["#"]=cell{item="it-blackbomb"}
stones["$"]=cell{parent={{file_oxyd,"c"}}}
items["$"]=cell{item="it-document"}
stones["%"]=cell{stone="st-death"}
items["%"]=cell{item="it-ring"}
stones["&"]=cell{stone="st-stoneimpulse_movable"}
items["&"]=cell{item="it-key_a"}
stones["'"]=cell{stone="st-swap"}
items["'"]=cell{item="it-puller-e"}
stones["("]=cell{stone="st-grate1"}
items["("]=cell{item="it-magicwand"}
stones[")"]=cell{stone="st-shogun-sl"}
items[")"]=cell{item="it-spring2"}
stones["*"]=cell{parent={{parent_itemfreeze, ""}}}
--stones["!"]=cell{stone="st-swap"}
--stones["#"]=cell{stone="st-swap"}
--stones["$"]=cell{stone="st-swap"}
--stones["%"]=cell{stone="st-swap"}
--stones["&"]=cell{stone="st-swap"}
--stones["'"]=cell{stone="st-swap"}
--stones["("]=cell{stone="st-swap"}
--stones[")"]=cell{stone="st-swap"}
--stones["*"]=cell{stone="st-swap"}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==12) and (y==6) then
  n="ac12x6"
  p=0
  mf=1,66666666666667
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_blackball}}}
stones["+"]=cell{stone="st-stone_break"}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}
acmap={"                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "            !       ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
itmap={"                    ",
       "                    ",
       "                    ",
       "    !  %  (         ",
       "                    ",
       "                    ",
       "    #  &  )         ",
       "                    ",
       "                    ",
       "    $  '            ",
       "                    ",
       "                    ",
       "                    "}
stmap={"!!!!!!!!!!!!!!!!!!!!",
       "!                  !",
       "!                  !",
       "!   #  %  (    !!!!!",
       "!              !   !",
       "!              !   !",
       "!      &  )    + $ !",
       "!              !   !",
       "!              !   !",
       "!   $  '  *    !!!!!",
       "!                  !",
       "!                  !",
       "!!!!!!!!!!!!!!!!!!!!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
SetAttrib(enigma.GetItem(4,9),"text","text1")
oxyd_shuffle()
itemfreeze_init(0, 6, 0.01)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Remember Seed Puzzle 2? There was a similar problem. Or was it Portable Laser ...?</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
