<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Mirror Sharing" el:subtitle="" el:id="duffy150"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=2
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-normal", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-rock2", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
            set_floor("fl-water",i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0, essential=1})
            set_item("it-yinyang",i-1,line)
        elseif c=="y" then
            set_actor("ac-whiteball", i-.5,line+.5, {player=1, essential=1})
            set_item("it-yinyang",i-1,line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="-" then
            mirrorp(i-1,line,FALSE,TRUE, 1)
            set_item("it-landmine",i-1,line)
        elseif c=="_" then
            mirrorp(i-1,line,FALSE,FALSE, 1)
        elseif c=="R" then
            set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser1")
        elseif c=="U" then
            set_attrib(laser(i-1,line, TRUE, NORTH), "name", "laser2")
        elseif c=="A" then
            set_stone("st-switch",i-1,line,{action="callback",target="funcca"})
        elseif c=="B" then
            set_stone("st-switch",i-1,line,{action="callback",target="funccb"})
        elseif c=="C" then
            set_stone("st-switch",i-1,line,{action="callback",target="funccc"})
        elseif c=="D" then
            set_stone("st-switch",i-1,line,{action="callback",target="funccd"})
        elseif c=="E" then
            set_stone("st-switch",i-1,line,{action="callback",target="funcce"})
        elseif c=="F" then
            set_stone("st-switch",i-1,line,{action="callback",target="funccf"})
        elseif c=="G" then
            set_stone("st-switch",i-1,line,{action="callback",target="funccg"})
        elseif c=="H" then
            set_stone("st-switch",i-1,line,{action="callback",target="funcch"})
        elseif c=="I" then
            set_stone("st-switch",i-1,line,{action="callback",target="funcci"})
        elseif c=="1" then
            set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc1"})
        elseif c=="2" then
            set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc2"})
        elseif c=="3" then
            set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc3"})
        elseif c=="4" then
            set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc4"})
        elseif c=="5" then
            set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc5"})
        elseif c=="6" then
            set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc6"})
        elseif c=="7" then
            set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc7"})
        elseif c=="8" then
            set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc8"})
        elseif c=="a" then
            doorv(i-1,line,{name="doora"})
        elseif c=="b" then
            doorv(i-1,line,{name="doorb"})
        elseif c=="c" then
            doorv(i-1,line,{name="doorc"})
        elseif c=="d" then
            doorv(i-1,line,{name="doord"})
        end
    end
end

renderLine(00,"#######################################")
renderLine(01,"#oa                #                co#")
renderLine(02,"###        3   2   #                ###")
renderLine(03,"#         ggggggg  #  ggggggg         #")
renderLine(04,"# A B C   g  -  g  # 5g-   -g   A B C #")
renderLine(05,"#         g     g  #  g     g         #")
renderLine(06,"# D E F z g-   -g  #  g  -  g4y D E F #")
renderLine(07,"#         g     g  #  g     g         #")
renderLine(08,"# G H I  Rg  -  g  # 6g-   -g   G H I #")
renderLine(09,"#         ggggggg  #  ggggggg         #")
renderLine(10,"###          1     #       U        ###")
renderLine(11,"#ob                #                do#")
renderLine(12,"#######################################")

oxyd_shuffle()

d1=enigma.GetNamedObject("doora")
d2=enigma.GetNamedObject("doorb")
d3=enigma.GetNamedObject("doorc")
d4=enigma.GetNamedObject("doord")

ff1=0
function funcc1()
    if ff1==0 then
    ff1=1
    else
    ff1=0
    end
    funcccheck()
end

ff2=0
function funcc2()
    if ff2==0 then
    ff2=1
    else
    ff2=0
    end
    funcccheck()
end

ff3=0
function funcc3()
    if ff3==0 then
    ff3=1
    else
    ff3=0
    end
    funcccheck()
end

ff4=0
function funcc4()
    if ff4==0 then
    ff4=1
    else
    ff4=0
    end
    funcccheck()
end

ff5=0
function funcc5()
    if ff5==0 then
    ff5=1
    else
    ff5=0
    end
    funcccheck()
end

ff6=0
function funcc6()
    if ff6==0 then
    ff6=1
    else
    ff6=0
    end
    funcccheck()
end

ff7=0
function funcc7()
    if ff7==0 then
    ff7=1
    else
    ff7=0
    end
    funcccheck()
end

ff8=0
function funcc8()
    if ff8==0 then
    ff8=1
    else
    ff8=0
    end
    funcccheck()
end

ffc=0
function funcccheck()
    if (ff1+ff2+ff3+ff4+ff5+ff6==6 and ffc==0) then
        enigma.SendMessage(d1,"open",nil)
        enigma.SendMessage(d2,"open",nil)
        enigma.SendMessage(d3,"open",nil)
        enigma.SendMessage(d4,"open",nil)
        ffc=1
    elseif (ff1+ff2+ff3+ff4+ff5+ff6<6 and ffc==1) then
        enigma.SendMessage(d1,"close",nil)
        enigma.SendMessage(d2,"close",nil)
        enigma.SendMessage(d3,"close",nil)
        enigma.SendMessage(d4,"close",nil)
        ffc=0
    end
end

ffa=1
function funcca()
    if ffa==0 then
    enigma.KillStone(11,4)
    enigma.KillItem(11,4)
    mirrorp(23,4,FALSE,TRUE, 1)
    set_item("it-landmine",23,4)
    ffa=1
    else
    enigma.KillStone(23,4)
    enigma.KillItem(23,4)
    mirrorp(11,4,FALSE,TRUE, 1)
    set_item("it-landmine",11,4)
    ffa=0
    end
end

ffb=0
function funccb()
    if ffb==0 then
    enigma.KillStone(13,4)
    enigma.KillItem(13,4)
    mirrorp(25,4,FALSE,TRUE, 1)
    set_item("it-landmine",25,4)
    ffb=1
    else
    enigma.KillStone(25,4)
    enigma.KillItem(25,4)
    mirrorp(13,4,FALSE,TRUE, 1)
    set_item("it-landmine",13,4)
    ffb=0
    end
end

ffc=1
function funccc()
    if ffc==0 then
    enigma.KillStone(15,4)
    enigma.KillItem(15,4)
    mirrorp(27,4,FALSE,TRUE, 1)
    set_item("it-landmine",27,4)
    ffc=1
    else
    enigma.KillStone(27,4)
    enigma.KillItem(27,4)
    mirrorp(15,4,FALSE,TRUE, 1)
    set_item("it-landmine",15,4)
    ffc=0
    end
end

ffd=0
function funccd()
    if ffd==0 then
    enigma.KillStone(11,6)
    enigma.KillItem(11,6)
    mirrorp(23,6,FALSE,TRUE, 1)
    set_item("it-landmine",23,6)
    ffd=1
    else
    enigma.KillStone(23,6)
    enigma.KillItem(23,6)
    mirrorp(11,6,FALSE,TRUE, 1)
    set_item("it-landmine",11,6)
    ffd=0
    end
end

ffe=1
function funcce()
    if ffe==0 then
    enigma.KillStone(13,6)
    enigma.KillItem(13,6)
    mirrorp(25,6,FALSE,TRUE, 1)
    set_item("it-landmine",25,6)
    ffe=1
    else
    enigma.KillStone(25,6)
    enigma.KillItem(25,6)
    mirrorp(13,6,FALSE,TRUE, 1)
    set_item("it-landmine",13,6)
    ffe=0
    end
end

fff=0
function funccf()
    if fff==0 then
    enigma.KillStone(15,6)
    enigma.KillItem(15,6)
    mirrorp(27,6,FALSE,TRUE, 1)
    set_item("it-landmine",27,6)
    fff=1
    else
    enigma.KillStone(27,6)
    enigma.KillItem(27,6)
    mirrorp(15,6,FALSE,TRUE, 1)
    set_item("it-landmine",15,6)
    fff=0
    end
end

ffg=1
function funccg()
    if ffg==0 then
    enigma.KillStone(11,8)
    enigma.KillItem(11,8)
    mirrorp(23,8,FALSE,TRUE, 1)
    set_item("it-landmine",23,8)
    ffg=1
    else
    enigma.KillStone(23,8)
    enigma.KillItem(23,8)
    mirrorp(11,8,FALSE,TRUE, 1)
    set_item("it-landmine",11,8)
    ffg=0
    end
end

ffh=0
function funcch()
    if ffh==0 then
    enigma.KillStone(13,8)
    enigma.KillItem(13,8)
    mirrorp(25,8,FALSE,TRUE, 1)
    set_item("it-landmine",25,8)
    ffh=1
    else
    enigma.KillStone(25,8)
    enigma.KillItem(25,8)
    mirrorp(13,8,FALSE,TRUE, 1)
    set_item("it-landmine",13,8)
    ffh=0
    end
end

ffi=1
function funcci()
    if ffi==0 then
    enigma.KillStone(15,8)
    enigma.KillItem(15,8)
    mirrorp(27,8,FALSE,TRUE, 1)
    set_item("it-landmine",27,8)
    ffi=1
    else
    enigma.KillStone(27,8)
    enigma.KillItem(27,8)
    mirrorp(15,8,FALSE,TRUE, 1)
    set_item("it-landmine",15,8)
    ffi=0
    end
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
