<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Draggers" el:subtitle="" el:id="ant21"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Petr Machata" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Petr Machata</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- 2003-02-08 -- changed document text, as fl-metal looks the same as fl-normal
-- 2003-02-10 -- keeping up to date with latest additions to ant.lua
enigma.ConserveLevel=FALSE

cells={}

cells[" "]=cell{floor="fl-metal"}
cells[","]=cell{floor="fl-normal"}
cells["."]=cell{floor="fl-abyss"}
cells[":"]=cell{parent=cells[","], stone="st-chameleon", item="it-seed"}
cells["+"]=cell{{{document, "text1"}}}

cells["#"]=cell{stone="st-rock1"}
cells["X"]=cell{stone="st-grate1"}
cells["0"]=oxyd

bolders = {}
actors = {}
cells["^"]=cell{{{add_multistone, "st-bolder-n", bolders}}}
cells["O"]=cell{{{add_multiactor, "ac-blackball", actors, {player=0}, 2}}}

level = {
   "####################",
   "# X.....0  0.....X #",
   "# X..............X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X...        ...X #",
   "# X...0      0...X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# #......  ......# #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X....      ....X #",
   "# X....      ....X #",
   "# X....  ..  ....X #",
   "# X..0   ..   0..X #",
   "# X..    ..    ..X #",
   "# X....  ..  ....X #",
   "# #....  ..  ....# #",
   "# X....  ..  ....X #",
   "# X....  ..  ....X #",
   "# X              X #",
   "# X              X #",
   "# X  ..........  X #",
   "# X  ..........  X #",
   "# X  ..........  X #",
   "# X              X #",
   "# X              X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# #......  ......# #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X......  ......X #",
   "# X.....0  0.....X #",
   "# X              X #",
   "# X              X #",
   "# X  +        :  X #",
   "# X              X #",
   "#^X       O      X^#",
   "####################"
}

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
oxyd_default_flavor = "d"
set_default_parent(cells[" "])
create_world_by_map(level)
add_rubber_bands(actors, bolders, 5, 0)
enigma.ConserveLevel = FALSE
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">This level is symmetric ...</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
