<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="The Tomb" el:subtitle="" el:id="ant04"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Petr Machata" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2002 Petr Machata</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- 2003-02-10 -- keeping up to date with latest additions to ant.lua

cells={}
cells["."]=abyss
cells[" "]=cell{floor="fl-sand"}
cells["#"]=cell{stone="st-greenbrown"}
cells["x"]=cell{stone="st-grate1"}
cells["@"]=cell{stone="st-wood"}
cells["O"]=cell{actor={face="ac-blackball", attr={player=0}}}
cells["+"]=cell{{{puzzle, PUZ_0000}}}
cells["-"]=cell{{{puzzle, PUZ_0101}}}
cells[","]=cell{{{puzzle, PUZ_0001}}}
cells["'"]=cell{{{puzzle, PUZ_0100}}}
cells["A"]=cell{stone={face="st-door", attr={name="doorA", type="v"}}}
cells["B"]=cell{stone={face="st-door", attr={name="doorB", type="h"}}}
cells["C"]=cell{stone={face="st-door", attr={name="doorC", type="h"}}}
cells["D"]=cell{stone={face="st-door", attr={name="doorD", type="v"}}}
cells["E"]=cell{stone={face="st-door", attr={name="doorE", type="h"}}}
cells["F"]=cell{stone={face="st-door", attr={name="doorF", type="v"}}}
cells["a"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorA"}}}
cells["b"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorB"}}}
cells["c"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorC"}}}
cells["d"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorD"}}}
cells["e"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorE"}}}
cells["f"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorF"}}}
cells["0"]=oxyd

level = {
   ".............................",
   ".............................",
   "...##########.....###########",
   "####xx#a##xx#.....# @  @ ..0#",
   "#   x     @ #######   @@ ..0#",
   "# O # #x# bx A    ## @@  ..0#",
   "#e  x c  @##B# ##  # @   ..0#",
   "#@##xx### #  #-+##C#E##@ ..0#",
   "#  #### '- - .   +d,  #  ..0#",
   "##    D      ################",
   ".#############...............",
   ".............................",
   "............................."
}

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
set_default_parent(cells[" "])
create_world_by_map(level)
oxyd_shuffle()
display.SetFollowMode(display.FOLLOW_SCROLLING)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
