<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Teamwork" el:subtitle="" el:id="duffy25"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=100
levelh=20

create_world( levelw, levelh)
enigma.TwoPlayerGame=TRUE

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
                elseif c == "!" then
--            abyss(i-1,line)
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c == "s" then
            set_stone("st-stoneimpulse", i-1,line)
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5)
--            set_item("it-yinyang", i-1, line+.5)
        elseif c=="y" then
            set_actor("ac-whiteball", i-.5,line+.5)
--            set_item("it-yinyang", i-1, line+.5)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
            fill_floor("fl-leaves", i-1,line, 1,1)
        elseif c==":" then
            fill_floor("fl-space", i-1,line, 1,1)
        elseif c=="=" then
            fill_floor("fl-leaves", i-1,line, 1,1)
        elseif c=="S" then
            set_stone( "st-swap", i-1, line)
             elseif c=="*" then
            set_stone( "st-greenbrown", i-1, line)
                fill_floor("fl-water", i-1,line, 1,1)
        elseif c == "R" then
            puzzle(i-1,line,PUZ_0100)
        elseif c == "L" then
            puzzle(i-1,line,PUZ_0001)
        elseif c == "Q" then
            puzzle(i-1,line,PUZ_0011)
        elseif c == "U" then
            puzzle(i-1,line,PUZ_1100)
        elseif c=="g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="A" then
            doorv(i-1,line,{name="door1"})
        elseif c=="B" then
            doorv(i-1,line,{name="door2"})
        elseif c=="E" then
            doorv(i-1,line,{name="door3"})
        elseif c=="F" then
            doorv(i-1,line,{name="door4"})
        elseif c=="I" then
            fill_floor("fl-inverse", i-1,line, 1,1)
        elseif c=="D" then
            set_stone("st-floppy", i-1, line, {action="openclose", target="door2"})
        elseif c=="d" then
            set_item("it-floppy", i-1, line)
        elseif c=="C" then
            set_stone("st-key_a", i-1, line, {action="openclose", target="door1"})
        elseif c=="c" then        
            set_item("it-key_a", i-1 ,line)
        elseif c == "b" then
            yy1( "black",  i-1, line)
        elseif c == "w" then
            yy1( "white",  i-1, line)
        elseif c == "X" then
                    draw_stones("st-yinyang1", { i-1,line}, {0,1},1)
        elseif c=="P" then
            set_item("it-brush",i-1,line)
        elseif c=="p" then
            draw_stones("st-stonebrush", {i-1,line}, {1,0},1)
            elseif c=="e" then
            set_stone("st-switch", i-1,line, {action="openclose",target="door3"})
            elseif c=="f" then
            set_stone("st-switch", i-1,line, {action="openclose",target="door4"})
        elseif c=="l" then
            oneway(i-1,line, enigma.WEST)
        end
    end    
end

function yy1( color, x, y)
        stone = format( "st-%s4", color)
        set_stone( stone, x, y)
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"##################################################sssss###")
renderLine(01,"#  bbXbXbXb XXXXXdX#  D#              #!!!!!!!!!!!s!!!s !#")
renderLine(02,"#  #bwbwbw# XbXw XX# ###   + + + +    #!!!!!!!!!!!sss   !#")
renderLine(03,"#  #bwbwbw# XX XXbX#X  #          #bbb#!!!!      !!!* !! #")
renderLine(04,"#z #bwbwbw# XwXb XX#w# #  #!!!!!!##wwb#!!!! !!!! !!!  !! #")
renderLine(05,"#  #bwbwbw# XX XXwX#X#X##w##!#!#!##RQ #   ! !*        !! #")
renderLine(06,"#  #bwbwbw# XbXw X     AB #!X!X!X## UL  +   !!! !!!!! !! #")
renderLine(07,"#  #bwbwbw# XX XXbX#X#X##b#!#!#!###   #   ! !!! !!!!!*!! #")
renderLine(08,"#y #bwbwbw# XwXb XX#b# #  #!!!!!!##bbw#!!!! !!!    *!!!! #")
renderLine(09,"#  #bwbwbw# XX XXwX#X  #          #www#!!*        !!!    #")
renderLine(10,"#  #bwbwbw# XbXw XX# ###    + + +     #!!!!!!!!*! !!!#b#w#")
renderLine(11,"#  wXwXwXww XX XXcX#  C#              #!!!!!!!!!!*!!!#o#o#")
renderLine(12,"##########################################################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
