<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Flood Zone" el:subtitle="" el:id="duffy82"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=21
levelh=13

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-wood", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="%" then
            set_stone( "st-greenbrown", i-1, line)
            set_floor("fl-normal",i-1,line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-.5,line+.5, {player=0})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="-" then
            puzzle(i-1,line,PUZ_0101)
        elseif c=="i" then
            puzzle(i-1,line,PUZ_1010)
        elseif c=="4" then
            puzzle(i-1,line,PUZ_0100)
        elseif c=="6" then
            puzzle(i-1,line,PUZ_0001)
        elseif c=="j" then
            puzzle(i-1,line,PUZ_1001)
        elseif c=="/" then
            puzzle(i-1,line,PUZ_0110)
        elseif c=="X" then
            puzzle(i-1,line,PUZ_1111)
        elseif c=="m" then
           set_item("it-magicwand",i-1,line)
        elseif c=="x" then
            set_floor("fl-normal",i-1,line)
        elseif c=="S" then
           set_stone("st-switch",i-1,line,{action="callback",target="funcc1"})
         end
    end    
end

renderLine(00,"####################")
renderLine(01,"#                 S#")
renderLine(02,"#                  #")
renderLine(03,"#                  #")
renderLine(04,"# 6j  %%%%%%%%xxx  #")
renderLine(05,"#  -  %o+% x  xx%  #")
renderLine(06,"#z i  % +%     %% m#")
renderLine(07,"#  -  %o+     x%%  #")
renderLine(08,"# 4/  %%%%%%%%xxx  #")
renderLine(09,"#                  #")
renderLine(10,"#                  #")
renderLine(11,"#                 S#")
renderLine(12,"####################")

oxyd_shuffle()

ff1=0
function funcc1()
if ff1==0 then
   fill_floor("fl-water",7,5,2,3)
   fill_floor("fl-water",10,5,1,3)
   set_floor("fl-water",9,7)
   fill_floor("fl-water",11,6,1,2)
   fill_floor("fl-water",12,5,2,3)
   set_floor("fl-water",14,6)
ff1=1
end
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
