<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd"
  xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected >
    <el:info el:type="level">
      <el:identity el:title="Oxyd 11"
        el:subtitle="Oxyd 11"
        el:id="20061221ulf009"/>
      <el:version el:score="1" el:release="1" el:revision="$Revision: 69 $" el:status="released"/>
      <el:author  el:name="Ulf Stegemann" el:email="ulf-enigma@zeitform.de"
        el:homepage="http://ulf.zeitform.de"/>
      <el:copyright>Copyright © 2006 Ulf Stegemann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
        <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
        <el:dependency el:path="lib/libpuzzle" el:id="lib/libpuzzle" el:release="2" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false" el:control="force"
        el:scoreunit="duration" el:scoretarget="time"/>
      <el:score el:easy="01:00" el:difficult="01:00"/>
    </el:info>
    <el:luamain><![CDATA[
-- CELLS --
cells={}
cells[" "]=cell{floor="fl-metal"}
cells["d"]=cell{floor="fl-metal",stone={"st-door-h",{name="mydoor"}}}
cells["X"]=cell{floor="fl-metal",item={"it-sensor",{action="open",target="mydoor"}}}
cells["x"]=cell{floor="fl-abyss"}
cells["#"]=cell{stone="st-metal"}
cells["A"]=cell{stone="st-plain_move"}
cells["G"]=cell{stone="st-grate1"}
cells["J"]=cell{item="it-spring1"}
cells["F"]=cell{item="it-flagblack"}
cells["B"]=cell{item="it-extralife"}
cells["u"]=cell{item="it-crack1"}
cells["v"]=cell{item="it-crack2"}
cells["w"]=cell{item="it-crack3"}
cells["j"]=cell{item={"it-document",{text="text1"}}}

-- LANDSCAPE MAP --
level = {
   "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx",
   "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx",
   "#######################################",
   "#                  #    xxx   u       #",
   "#                  #    xxx           #",
   "#              v   #    xx B xxxx    u#",
   "#        vxvxvvxv  #   xxx  vx0x   u u#",
   "#      xvvvxxxxvv  #  xxx  wvxxx  uxvv#",
   "#xxxvvx vxxxxxv    G  xxxF vxxx   vvxv#",
   "#  vxvxvxxxxv      #xwxxxxxxxwx  vxvxx#",
   "#   xxxxvxv        #xxxxxxwxx   uxvxxx#",
   "#0   xxv x         #xxxxxxxx  juvvxvxx#",
   "##################G#########d##########",
   "#wwwwwvuu        AA#        X         #",
   "#wwwvu       AAAAxx#                  #",
   "#AAu    AAAAAxxxxxx#                  #",
   "#xxA   AxxxAxxxxxxx#                  #",
   "#xxxAAAAxxxxxxxxxxx#        J   O     #",
   "#uxxxxAAxxxxxxxvvv #                  #",
   "#wuuxxxxxxxxx uv   #                  #",
   "#     xxxx uu      #                  #",
   "#0       x        0#                  #",
   "#######################################",
   "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx",
   "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"
}

-- GENERAL --
enigma.ConserveLevel=TRUE
oxyd_default_flavor = "a"
set_default_parent(cells[" "])
create_world_by_map(level)
oxyd_shuffle()
display.SetFollowMode(display.FOLLOW_SCREEN)

-- PUZZLE --
shuffle_method="permutation"
puzzle({"###",
        "# #",
        "###"},{27,16},"redpuzzle","permutation")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="subtitle">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="false">Hey, Jumping Jack!!</el:english>
      </el:string>
     </el:i18n>
  </el:protected>
</el:level>
