<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Crush On You" el:subtitle="Per.Oxyd 12" el:id="martin11"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="per.oxyd">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world( levelw, levelh)

fill_floor("fl-hay", 0,0,levelw,levelh)
stone = "st-marble"

draw_border( stone)
draw_stones( stone, {3,2}, {0,1}, 4)
draw_stones( stone, {3,7}, {0,1}, 4)
draw_stones( stone, {5,1}, {0,1}, 3)
draw_stones( stone, {5,9}, {0,1}, 3)
draw_stones( stone, {5,5}, {1,0}, 3)
draw_stones( stone, {5,7}, {1,0}, 4)
draw_stones( stone, {7,1}, {0,1}, 4)
draw_stones( stone, {8,8}, {0,1}, 2)
draw_stones( stone, {8,1}, {1,0}, 11)
draw_stones( stone, {6,11}, {1,0}, 13)
set_stone( stone, 11, 2)
set_stone( stone, 11, 5)
set_stone( stone, 14, 6)
puzzle( 4, 4,PUZ_0010)
puzzle( 4, 5,PUZ_1010)
puzzle( 4, 6,PUZ_0000)
puzzle( 4, 7,PUZ_1010)
puzzle( 4, 8,PUZ_1000)

puzzle( 7,10,PUZ_0100)
puzzle( 8,10,PUZ_0000)
puzzle( 9,10,PUZ_0101)
puzzle(10,10,PUZ_0001)

puzzle(11,10,PUZ_1000)
puzzle(11, 9,PUZ_1010)
puzzle(11, 8,PUZ_0011)
puzzle(10, 8,PUZ_1100)
puzzle(10, 7,PUZ_1010)
puzzle(10, 6,PUZ_1010)
puzzle(10, 5,PUZ_0000)
puzzle(10, 4,PUZ_0110)
puzzle(11, 4,PUZ_0101)
puzzle(12, 4,PUZ_0101)
puzzle(13, 4,PUZ_0000)
puzzle(14, 4,PUZ_0101)
puzzle(15, 4,PUZ_0101)
puzzle(16, 4,PUZ_0011)
puzzle(16, 5,PUZ_0000)
puzzle(16, 6,PUZ_1010)
puzzle(16, 7,PUZ_0000)
puzzle(16, 8,PUZ_1001)
puzzle(15, 8,PUZ_0101)
puzzle(14, 8,PUZ_0101)
puzzle(13, 8,PUZ_1100)
puzzle(13, 7,PUZ_1010)
puzzle(13, 6,PUZ_1010)
puzzle(13, 5,PUZ_1010)
puzzle(13, 3,PUZ_0010)

puzzle(12, 6,PUZ_0010)
puzzle(12, 7,PUZ_0000)
puzzle(12, 8,PUZ_0000)
puzzle(12, 9,PUZ_1100)
puzzle(13, 9,PUZ_0101)
puzzle(14, 9,PUZ_0101)
puzzle(15, 9,PUZ_0000)
puzzle(16, 9,PUZ_0101)
puzzle(17, 9,PUZ_0101)
puzzle(18, 9,PUZ_1001)
puzzle(18, 8,PUZ_1010)
puzzle(18, 7,PUZ_1010)
puzzle(18, 6,PUZ_1010)
puzzle(18, 5,PUZ_0000)
puzzle(18, 4,PUZ_1010)
puzzle(18, 3,PUZ_1010)
puzzle(18, 2,PUZ_0011)
puzzle(17, 2,PUZ_0101)
puzzle(16, 2,PUZ_0101)
puzzle(15, 2,PUZ_0100)

oxyd(  6, 0)
oxyd( 12, 5)
oxyd( 19, 5)
oxyd( 11, 6)
oxyd(  7,11)
oxyd( 14,11)

oxyd_shuffle()

set_actor("ac-blackball", 9, 6.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
