<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Meditation Puzzle" el:subtitle="" el:id="duffy1"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world( levelw, levelh)
draw_border("st-brownie")
fill_floor("fl-leaves", 0,0,levelw,levelh)

set_stone( "st-greenbrown", 1, 7)
set_stone( "st-greenbrown", 2, 7)
set_stone( "st-greenbrown", 3, 7)
fill_floor("fl-water", 4,7, 1,1)
set_stone( "st-greenbrown", 5, 7)
set_stone( "st-greenbrown", 6, 7)
set_stone( "st-greenbrown", 7, 7)
set_stone( "st-greenbrown", 8, 7)
set_stone( "st-greenbrown", 9, 7)
set_stone( "st-greenbrown", 10, 7)
set_stone( "st-greenbrown", 11, 7)
set_stone( "st-greenbrown", 12, 7)
set_stone( "st-greenbrown", 13, 7)
set_stone( "st-greenbrown", 14, 7)
set_stone( "st-greenbrown", 15, 7)
set_stone( "st-greenbrown", 16, 7)
fill_floor("fl-water", 17,7, 1,1)
set_stone( "st-greenbrown", 18, 7)

set_stone( "st-greenbrown", 17, 2)

set_stone( "st-greenbrown", 16, 6)
set_stone( "st-greenbrown", 18, 6)

set_stone( "st-greenbrown", 8, 8)

set_stone( "st-greenbrown", 2, 1)
set_stone( "st-greenbrown", 2, 2)
set_stone( "st-greenbrown", 2, 3)
set_stone( "st-greenbrown", 2, 5)
fill_floor("fl-water", 2,6, 1,1)

set_stone( "st-greenbrown", 11, 1)
set_stone( "st-greenbrown", 11, 2)
fill_floor("fl-water", 11,4, 1,1)
set_stone( "st-greenbrown", 11, 5)
set_stone( "st-greenbrown", 11, 6)

fill_floor("fl-water", 3,10, 1,1)
fill_floor("fl-water", 4,10, 1,1)
fill_floor("fl-water", 13,10, 1,1)

fill_floor("fl-metal", 17,1, 1,1)

set_stone( "st-greenbrown", 12, 3)
set_stone( "st-greenbrown", 13, 3)
set_stone( "st-greenbrown", 15, 3)
set_stone( "st-greenbrown", 16, 3)
set_stone( "st-greenbrown", 17, 3)
set_stone( "st-greenbrown", 18, 3)
set_stone( "st-greenbrown", 12, 2)


set_stone( "st-wood", 15, 5)
set_stone( "st-wood", 15, 2)

set_stone( "st-greenbrown", 9, 4)

oneway( 17, 6, enigma.NORTH)

set_stone( "st-shogun-l", 13,5)
set_stone( "st-shogun-s",4, 2)
set_stone( "st-shogun-m", 12,10)


set_stone( "st-wood", 5, 3)
set_stone( "st-wood", 7, 3)

set_stone("st-door", 17, 1 , {name="door3", type="v"})
set_item("it-trigger", 1,6, {action="openclose", target="door3"})

set_stone("st-door", 2, 4 , {name="door1", type="v"})
set_item("it-trigger", 13,1, {action="openclose", target="door1"})

set_stone("st-door", 14, 3 , {name="door2", type="h"})
shogundot3(8,2, {target="door2", action="openclose"})

---draw_stones("st-stone_break", {10,5}, {1,0},3)

hollow(1,1)
hollow(18,2)

set_actor("ac-whiteball-small", 7.5,2, {player=0, essential=1})
set_actor("ac-whiteball-small", 2,9, {player=0, essential=1})
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
