<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="White Contrast" el:subtitle="" el:id="illmind07"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="illmind" el:email="support@mag-heut.net" el:homepage="http://www.mag-heut.net/"/>
      <el:copyright>Copyright © illmind</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- !!BBE105!! Do not delete this line

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end

levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30

cells={}
items={}
stones={}

stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}

cells["!"]=cell{floor="fl-acblack"}
stones["!"]=cell{stone="st-rock6"}
stones["#"]=cell{parent={{file_oxyd,"c"}}}
stones["$"]=cell{stone="st-grate1"}
stones["%"]=cell{stone="st-stone_break"}
stones["&"]=cell{stone="st-swap"}
stones["'"]=cell{stone="st-wood"}
items["!"]=cell{item="it-hammer"}
items["#"]=cell{item="it-document"}

level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}

  itmap={"                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "                    ",
         "              ! ##  ",
         "                    ",
         "                 !  ",
         "                    ",
         "                    ",
         "                    "}
 stmap={"!!!!!!!!!!!!!!!!!!!!",
        "!#$!$$!$!$$$$%%%%#!!",
        "!!!!$$!#!$$&$%%%%!#!",
        "!$$$$$!!!$&!$%%%!#%!",
        "!$$$$$$$$$$&$%%!%%%!",
        "!$$$$$$$$$$$$%!%%%%!",
        "!%%%%%!!!!!!!!%%%%%!",
        "!%#%%!  $$$  '  '  !",
        "!%%%!$&$$$$$$$$$!!!!",
        "!%%!%$!&$$$&!$$$!$$!",
        "!#!%%$&$$$$$$$$$!!!!",
        "!!#%%$$$$$$$$$$$$$$!",
        "!!!!!!!!!!!!!!!!!!!!"}

create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)

SetAttrib(enigma.GetItem(16,7),"text","text1")
SetAttrib(enigma.GetItem(17,7),"text","text2")

set_actor("ac-whiteball",18.5,7.5,{player=0, controllers=1})
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">One  more  and  you  won't  get  this  hammer  until  you  don't  need  it  anymore!</el:english>
      </el:string> 
      <el:string el:key="text2">
        <el:english el:translate="false">illmind's  white  contrast  ...</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
