<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="- Meditation -" el:subtitle="esprit 20" el:id="ss_esp20"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- force against the actors by switching to hill could be stronger!

levelw = 20
levelh = 13
create_world(levelw, levelh)

fill_floor("fl-wood")

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-greenbrown",i-1,line)
      elseif c=="H" then
         set_floor("fl-gray",i-1,line)
         hollow(i-1,line)
      elseif c=="1" then
     set_stone("st-switch",i-1,line, {action="callback", target="s1"})
      elseif c=="2" then
     set_stone("st-switch",i-1,line, {action="callback", target="s2"})
      elseif c=="3" then
     set_stone("st-switch",i-1,line, {action="callback", target="s3"})
      elseif c=="4" then
     set_stone("st-switch",i-1,line, {action="callback", target="s4"})    
        end
    end
end
--              01234567890123456789
renderLine(00, "####################")
renderLine(01, "#                  #")
renderLine(02, "#                  #")
renderLine(03, "#                  #")
renderLine(04, "#                  #")  
renderLine(05, "#                  #")
renderLine(06, "#    H1 H2 H3 H4   #")
renderLine(07, "#                  #")
renderLine(08, "#                  #")
renderLine(09, "#                  #")
renderLine(10, "#                  #")
renderLine(11, "#                  #")
renderLine(12, "####################")
--              01234567890123456789

local s={0, 0, 0, 0}
function s1 () sx(1) end 
function s2 () sx(2) end 
function s3 () sx(3) end 
function s4 () sx(4) end 

function sx(num)
   s[num] = 1-s[num]
   if (s[num] == 1) then 
      set_item("it-hill",3*num+2,6)
   else 
      set_item("it-hollow",3*num+2,6)
   end
end

set_actor("ac-whiteball-small", 9.5, 10.5, {player=0})
set_actor("ac-whiteball-small",10.5, 10.5, {player=0})
set_actor("ac-whiteball-small", 11.5, 10.5, {player=0})
set_actor("ac-whiteball-small",8.5, 10.5, {player=0})
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
