<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Tilt Control" el:subtitle="" el:id="duffy66"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=21
levelh=13

create_world( levelw, levelh)

--for i=0,20 do
--   for j=0,13 do
--      set_floor("fl-gradient",i,j,{type=20})
--   end
--end

fill_floor("fl-normal", 0,0,levelw,levelh)

enigma.SlopeForce=10

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="X" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="i" then
            set_floor("fl-ice",i-1,line)
        elseif c=="1" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc1"})
        elseif c=="2" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc2"})
        elseif c=="3" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc3"})
        elseif c=="4" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc4"})
        elseif c=="5" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc5"})
        elseif c=="6" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc6"})
        elseif c=="7" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc7"})
        elseif c=="8" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc8"})
        elseif c=="9" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc9"})
        elseif c=="0" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc10"})
            set_actor("ac-whiteball", i-.5,line+.5, {mouseforce=0})
        elseif c=="a" then
            set_item("it-trigger", i-1,line, {action="callback", target="funccdir1"})
        elseif c=="b" then
            set_item("it-trigger", i-1,line, {action="callback", target="funccdir2"})
        elseif c=="c" then
            set_item("it-trigger", i-1,line, {action="callback", target="funccdir3"})
        elseif c=="d" then
            set_item("it-trigger", i-1,line, {action="callback", target="funccdir4"})
        elseif c=="e" then
            set_item("it-trigger", i-1,line, {action="callback", target="funccdir5"})
        elseif c == "d" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=21})
        elseif c == "u" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=22})
        elseif c == "r" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=23})
        elseif c == "l" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=21})
        elseif c=="L" then
            set_stone("st-oneway-w", i-1,line)
            set_floor("fl-gradient",  i-1,  line, {type=24})
        elseif c=="y" then
            set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="funcc11"})
            set_actor("ac-whiteball", i-.5,line+.5, {player=0,mouseforce=1})
            set_floor("fl-gradient",  i-1,  line, {type=24})
        end
    end    
end

renderLine(00,"!!!!!!!!!!!!!!!!!!!!!")
renderLine(01,"!!!!!!!!!!!!!!!!!!!!!")
renderLine(02,"##o###o####o#X#o##!!!")
renderLine(03,"#e  a  e##1231231#!!!")
renderLine(04,"o       oo7897897o!!!")
renderLine(05,"#       ##4564564###!")
renderLine(06,"#d  z  b#X1231231Ly#!")
renderLine(07,"#       ##7897897###!")
renderLine(08,"o       oo4564564o!!!")
renderLine(09,"#e  c  e##1231231#!!!")
renderLine(10,"##o###o####o#X#o##!!!")
renderLine(11,"!!!!!!!!!!!!!!!!!!!!!")
renderLine(12,"!!!!!!!!!!!!!!!!!!!!!")

oxyd_shuffle()

prev=2
cur=2
direc=0
prevdirec=0
chosendir=0

prebx=17
preby=6

bx=17
by=6

f1=0
f2=0
f3=0
f4=0
f5=0
f6=0
f7=0
f8=0
f9=0
f10=0
f11=0

function funccdir1()
    chosendir=1
    set_floor("fl-gradient",  bx, by , {type=22})
end

function funccdir2()
    chosendir=2
    set_floor("fl-gradient",  bx, by , {type=23})
end

function funccdir3()
    chosendir=3
    set_floor("fl-gradient",  bx, by , {type=21})
end

function funccdir4()
    chosendir=4
    set_floor("fl-gradient",  bx, by , {type=24})
end

function funccdir5()
    chosendir=5
    set_floor("fl-normal",  bx, by)
end

function funcc1()
    if f1==0 then
        cur=1
        f1=1
        dcheck()
    else
        f1=0
    end
end

function funcc2()
   if f2==0 then
      cur=2
      f2=1
      dcheck()
   else
      f2=0
   end
end

function funcc3()
   if f3==0 then
      cur=3
      f3=1
      dcheck()
   else
      f3=0
   end
end

function funcc4()
   if f4==0 then
      cur=4
      f4=1
      dcheck()
   else
      f4=0
   end
end

function funcc5()
   if f5==0 then
      cur=5
      f5=1
      dcheck()
   else
      f5=0
   end
end

function funcc6()
   if f6==0 then
      cur=6
      f6=1
      dcheck()
   else
      f6=0
   end
end

function funcc7()
   if f7==0 then
      cur=7
      f7=1
      dcheck()
   else
      f7=0
   end
end

function funcc8()
   if f8==0 then
      cur=8
      f8=1
      dcheck()
   else
      f8=0
   end
end

function funcc9()
   if f9==0 then
      cur=9
      f9=1
      dcheck()
   else
      f9=0
   end
end

f10=0

function funcc10()
if f10==0 then
   prev=1
--   cur=1
   bx=14
   by=6
   f1=0
   f2=0
   f3=0
   f4=0
   f5=0
   f6=0
   f7=0
   f8=0
   f9=0
else
f10=0
end
end

function funcc11()
   set_floor("fl-gradient",  18,  6, {type=24})
if f10==0 then
   prev=2
--   cur=2
   bx=17
   by=6
   f1=0
   f2=0
   f3=0
   f4=0
   f5=0
   f6=0
   f7=0
   f8=0
   f9=0
else
f10=0
end
end

function dcheck()

    if cur==2 and prev==1 then
        direc=2
    elseif cur==3 and prev==2 then
        direc=2
    elseif cur==1 and prev==3 then
        direc=2
    elseif cur==5 and prev==4 then
        direc=2
    elseif cur==6 and prev==5 then
        direc=2
    elseif cur==4 and prev==6 then
        direc=2
    elseif cur==8 and prev==7 then
        direc=2
    elseif cur==9 and prev==8 then
        direc=2
    elseif cur==7 and prev==9 then
        direc=2

    elseif cur==1 and prev==2 then
        direc=4
    elseif cur==2 and prev==3 then
        direc=4
    elseif cur==3 and prev==1 then
        direc=4
    elseif cur==4 and prev==5 then
        direc=4
    elseif cur==5 and prev==6 then
        direc=4
    elseif cur==6 and prev==4 then
        direc=4
    elseif cur==7 and prev==8 then
        direc=4
    elseif cur==8 and prev==9 then
        direc=4
    elseif cur==9 and prev==7 then
        direc=4

    elseif cur==4 and prev==1 then
        direc=1
    elseif cur==5 and prev==2 then
        direc=1
    elseif cur==6 and prev==3 then
        direc=1
    elseif cur==7 and prev==4 then
        direc=1
    elseif cur==8 and prev==5 then
        direc=1
    elseif cur==9 and prev==6 then
        direc=1
    elseif cur==1 and prev==7 then
        direc=1
    elseif cur==2 and prev==8 then
        direc=1
    elseif cur==3 and prev==9 then
        direc=1

    elseif cur==1 and prev==4 then
        direc=3
    elseif cur==2 and prev==5 then
        direc=3
    elseif cur==3 and prev==6 then
        direc=3
    elseif cur==4 and prev==7 then
        direc=3
    elseif cur==5 and prev==8 then
        direc=3
    elseif cur==6 and prev==9 then
        direc=3
    elseif cur==7 and prev==1 then
        direc=3
    elseif cur==8 and prev==2 then
        direc=3
    elseif cur==9 and prev==3 then
        direc=3

        -- renderLine(03,"!#         1231231#!")
        -- renderLine(04,"!#       ##7897897#!")
        -- renderLine(05,"!#   z   ##4564564#!")
        -- renderLine(06,"!#       ##1231231#!")
        -- renderLine(07,"!#       ##7897897#!")
        -- renderLine(08,"!#       ##4564564#!")
        -- renderLine(09,"!#       ##1231231#!")

    elseif cur==5 and prev==1 then
        direc=5
    elseif cur==6 and prev==2 then
        direc=5
    elseif cur==4 and prev==3 then
        direc=5
    elseif cur==2 and prev==7 then
        direc=5
    elseif cur==3 and prev==8 then
        direc=5
    elseif cur==1 and prev==9 then
        direc=5
    elseif cur==8 and prev==4 then
        direc=5
    elseif cur==9 and prev==5 then
        direc=5
    elseif cur==7 and prev==6 then
        direc=5

        -- renderLine(03,"!#         1231231#!")
        -- renderLine(04,"!#       ##7897897#!")
        -- renderLine(05,"!#   z   ##4564564#!")
        -- renderLine(06,"!#       ##1231231#!")
        -- renderLine(07,"!#       ##7897897#!")
        -- renderLine(08,"!#       ##4564564#!")
        -- renderLine(09,"!#       ##1231231#!")

    elseif cur==1 and prev==6 then
        direc=6
    elseif cur==3 and prev==5 then
        direc=6
    elseif cur==2 and prev==4 then
        direc=6
    elseif cur==4 and prev==9 then
        direc=6
    elseif cur==6 and prev==8 then
        direc=6
    elseif cur==5 and prev==7 then
        direc=6
    elseif cur==7 and prev==3 then
        direc=6
    elseif cur==9 and prev==2 then
        direc=6
    elseif cur==8 and prev==1 then
        direc=6

        -- renderLine(03,"!#         1231231#!")
        -- renderLine(04,"!#       ##7897897#!")
        -- renderLine(05,"!#   z   ##4564564#!")
        -- renderLine(06,"!#       ##1231231#!")
        -- renderLine(07,"!#       ##7897897#!")
        -- renderLine(08,"!#       ##4564564#!")
        -- renderLine(09,"!#       ##1231231#!")

    elseif cur==1 and prev==5 then
        direc=7
    elseif cur==2 and prev==6 then
        direc=7
    elseif cur==3 and prev==4 then
        direc=7
    elseif cur==4 and prev==8 then
        direc=7
    elseif cur==5 and prev==9 then
        direc=7
    elseif cur==6 and prev==7 then
        direc=7
    elseif cur==7 and prev==2 then
        direc=7
    elseif cur==8 and prev==3 then
        direc=7
    elseif cur==9 and prev==1 then
        direc=7

        -- renderLine(03,"!#         1231231#!")
        -- renderLine(04,"!#       ##7897897#!")
        -- renderLine(05,"!#   z   ##4564564#!")
        -- renderLine(06,"!#       ##1231231#!")
        -- renderLine(07,"!#       ##7897897#!")
        -- renderLine(08,"!#       ##4564564#!")
        -- renderLine(09,"!#       ##1231231#!")

    elseif cur==4 and prev==2 then
        direc=8
    elseif cur==5 and prev==3 then
        direc=8
    elseif cur==6 and prev==1 then
        direc=8
    elseif cur==7 and prev==5 then
        direc=8
    elseif cur==8 and prev==6 then
        direc=8
    elseif cur==9 and prev==4 then
        direc=8
    elseif cur==1 and prev==8 then
        direc=8
    elseif cur==2 and prev==9 then
        direc=8
    elseif cur==3 and prev==7 then
        direc=8

    end

    if direc==1 then
        by=by-1
    elseif direc==2 then
        bx=bx+1
    elseif direc==3 then
        by=by+1
    elseif direc==4 then
        bx=bx-1
    elseif direc==5 then
        bx=bx+1
        by=by-1
    elseif direc==6 then
        bx=bx+1
        by=by+1
    elseif direc==7 then
        bx=bx-1
        by=by+1
    elseif direc==8 then
        bx=bx-1
        by=by-1
    end

    if chosendir==1 then
        set_floor("fl-gradient",  bx, by , {type=22})
    elseif chosendir==2 then
        set_floor("fl-gradient",  bx,  by, {type=23})
    elseif chosendir==3 then
        set_floor("fl-gradient",  bx,  by, {type=21})
    elseif chosendir==4 then
        set_floor("fl-gradient",  bx,  by, {type=24})
    elseif chosendir==5 then
        set_floor("fl-normal",  bx,  by)
    end

    --   if direc==1 then
    --          set_floor("fl-gradient",  bx, by , {type=2})
    --  elseif direc==2 then
    --        set_floor("fl-gradient",  bx,  by, {type=3})
    --   elseif direc==3 then
    --          set_floor("fl-gradient",  bx,  by, {type=1})
    --   elseif direc==4 then
    --          set_floor("fl-gradient",  bx,  by, {type=4})
    --     end
    --if direc>4 then
    --   if prevdirec==1 then
    --          set_floor("fl-gradient",  bx, by , {type=2})
    --  elseif prevdirec==2 then
    --        set_floor("fl-gradient",  bx,  by, {type=3})
    --   elseif prevdirec==3 then
    --          set_floor("fl-gradient",  bx,  by, {type=1})
    --   elseif prevdirec==4 then
    --          set_floor("fl-gradient",  bx,  by, {type=4})
    --     end
    --  end

    set_floor("fl-normal",  prebx,  preby)

    set_floor("fl-gradient",  17,  6, {type=24})

    prebx=bx
    preby=by

    prev=cur

    prevdirec=direc
end

if not difficult then
    set_floor("fl-water", 13, 6)
else

ax=10
ay=6

set_floor("fl-water", (ax), (ay))

ttt=0
function timer_callback()
    if ttt<9 then
        ttt=ttt+1
        set_floor("fl-water", (ax), (ay))
    else
        ttt=ttt+1
        xdist=(((ax-bx)^2)^(1/2))
        ydist=(((ay-by)^2)^(1/2))
        if xdist>ydist and (ax-bx)<0 then
            direc2=2
        elseif xdist>ydist and (ax-bx)>0 then
            direc2=4
        elseif ydist>xdist and (ay-by)<0 then
            direc2=3
        elseif ydist>xdist and (ay-by)>0 then
            direc2=1
        elseif xdist==ydist then
            direc2=random(2)
            if (ax-bx)>0 then
                if (ay-by)>0 then
                    if direc2==1 then
                        direc2=1
                    elseif direc2==2 then
                        direc2=4
                    end
                elseif (ay-by)<0 then
                    if direc2==1 then
                        direc2=3
                    elseif direc2==2 then
                        direc2=4
                    end
                end
            elseif (ax-bx)<0 then
                if (ay-by)>0 then
                    if direc2==1 then
                        direc2=1
                    elseif direc2==2 then
                        direc2=2
                    end
                elseif (ay-by)<0 then
                    if direc2==1 then
                        direc2=2
                    elseif direc2==2 then
                        direc2=3
                    end
                end
            end           
        end
        if direc2==1 then
            ay=ay-1
        elseif direc2==2 then
            ax=ax+1
        elseif direc2==3 then
            ay=ay+1
        elseif direc2==4 then
            ax=ax-1
        end
        --set_floor("fl-abyss", (ax-1), (ay-1))
        --set_floor("fl-abyss", (ax-1), (ay))
        --set_floor("fl-abyss", (ax-1), (ay+1))
        --set_floor("fl-abyss", (ax), (ay-1))
        set_floor("fl-water", (ax), (ay))
        --set_floor("fl-abyss", (ax), (ay+1))
        --set_floor("fl-abyss", (ax+1), (ay-1))
        --set_floor("fl-abyss", (ax+1), (ay))
        --set_floor("fl-abyss", (ax+1), (ay+1))

        if direc2==4 then
            --set_floor("fl-leaves", (ax+2), (ay+1))
            set_floor("fl-normal", (ax+1), (ay))
            --set_floor("fl-leaves", (ax+2), (ay-1))
        end

        if direc2==2 then
            --set_floor("fl-leaves", (ax-2), (ay+1))
            set_floor("fl-normal", (ax-1), (ay))
            --set_floor("fl-leaves", (ax-2), (ay-1))
        end

        if direc2==1 then
            --set_floor("fl-leaves", (ax-1), (ay+2))
            set_floor("fl-normal", (ax), (ay+1))
            --set_floor("fl-leaves", (ax+1), (ay+2))
        end

        if direc2==3 then
            --set_floor("fl-leaves", (ax-1), (ay-2))
            set_floor("fl-normal", (ax), (ay-1))
            --set_floor("fl-leaves", (ax+1), (ay-2))
        end
        ttt=0
    end
end

set_stone("st-timer", 20,0, {loop=1, action="callback", target="timer_callback", interval=0.1})
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
