<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="The wrong Place?" el:subtitle="" el:id="just17"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author  el:name="JuSt" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 JuSt</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.00">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="1:32"/>
    </el:info>
    <el:luamain><![CDATA[
enigma.ConserveLevel=FALSE

create_world(20, 13)
oxyd_default_flavor="b"

-- Floor Layer
fill_floor("fl-light")
set_floor("fl-water", 9, 4)

-- Item Layer
set_item("it-trigger", 18, 0, {action="open", target="door2", invisible=FALSE})
fill_items("it-pipe-h", 1, 1, 2, 2)
set_item("it-floppy", 3, 1)
fill_items("it-pipe-v", 1, 3, 2, 3)
draw_items("it-pipe-es", {1, 6}, {1, 0}, 2)
draw_items("it-pipe-sw", {1, 7}, {1, 0}, 2)
draw_items("it-pipe-ne", {1, 8}, {1, 0}, 2)
draw_items("it-pipe-wn", {1, 9}, {1, 0}, 2)
draw_items("it-seed", {1, 10}, {1, 0}, 2)
set_item("it-seed", 1, 11)
set_item("it-trigger", 8, 12, {action="open", target="door1", invisible=FALSE})

-- Stone Layer
oxyd(11, 8)
oxyd(10, 8)
draw_stones("st-glass2", {0, 0}, {0, 1}, 13)
draw_stones("st-glass2", {1, 0}, {1, 0}, 7)
draw_stones("st-glass2", {9, 0}, {1, 0}, 9)
draw_stones("st-glass2", {3, 1}, {0, 1}, 5)
draw_stones("st-glass2", {9, 2}, {1, 0}, 9)
draw_stones("st-glass2", {19, 2}, {0, 1}, 11)
draw_stones("st-glass2", {17, 3}, {0, 1}, 5)
draw_stones("st-glass2", {9, 5}, {0, 1}, 6)
draw_stones("st-glass2", {10, 7}, {1, 0}, 3)
draw_stones("st-glass2", {3, 9}, {0, 1}, 2)
draw_stones("st-glass2", {17, 9}, {0, 1}, 2)
draw_stones("st-glass2", {10, 10}, {1, 0}, 7)
draw_stones("st-glass2", {1, 12}, {1, 0}, 7)
draw_stones("st-glass2", {9, 12}, {1, 0}, 9)
set_stone("st-laser", 8, 0, {dir=SOUTH, on="1"})
set_stones("st-glass2", {{19, 0}, {9, 3}, {3, 7}, {12, 8}})
set_stone("st-laser", 19, 1, {dir=WEST, on="1"})
set_stone("st-mail-e", 3, 6)
set_stone("st-door", 3, 8, {name="door1", type="v"})
set_stone("st-door", 12, 9, {name="door2", type="v"})
set_stone("st-laser", 3, 11, {dir=EAST, on="1"})
set_stone("st-lightpassenger", 14, 11)
set_stone("st-laser", 18, 12, {dir=NORTH, on="1"})

-- Actor Layer
set_actor("ac-blackball", 2.5, 11.5, {player="0", mouseforce="1"})

oxyd_shuffle()
  ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
