<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Boulder-Puzzle" el:subtitle="" el:id="duffy6"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=40
levelh=13

create_world( levelw, levelh)

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
          if c =="#" then
              set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c == "U" then
            set_stone("st-bolder-n", i-1,line)
        elseif c == "R" then
            set_stone("st-bolder-e", i-1,line)
        elseif c == "L" then
            set_stone("st-bolder-w", i-1,line)
         elseif c == "D" then
            set_stone("st-bolder-s", i-1,line)
        elseif c == "m" then
            set_item( "it-magicwand", i-1,line)
        elseif c == "z" then
            set_actor("ac-blackball", i-1,line)
         elseif c == "s" then
                set_stone("st-stoneimpulse",i-1,line)
        elseif c == "," then
            set_item("it-trigger", i-1,line, {action="openclose", target="door6"})
        elseif c == "<" then
                        set_stone("st-door_b", i-1,line, {name="door6", type="v"})
        elseif c == "." then
            set_item("it-trigger", i-1,line, {action="openclose", target="door7"})
        elseif c == ">" then
                        set_stone("st-door_b", i-1,line, {name="door7", type="v"})
        elseif c == "/" then
            set_item("it-trigger", i-1,line, {action="openclose", target="door8"})
        elseif c == "?" then
                        set_stone("st-door_b", i-1,line, {name="door8", type="v"})
        elseif c == ";" then
            set_item("it-trigger", i-1,line, {action="openclose", target="door9"})
        elseif c == ":" then
                        set_stone("st-door_b", i-1,line, {name="door9", type="v"})
        elseif c == "!" then
           -- bolders now fall into abyss, replaced abyss by water [ralf]
            set_floor("fl-water",i-1,line)
            --abyss(i-1,line)
        end
    end
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"#######################################")
renderLine(01,"# Ds!          #  !!! .          <>?:o#")
renderLine(02,"#;#!!       #L! R#!sD    !#!!!   ######")
renderLine(03,"#           !s! s !!#!!! ! Ds!        #")
renderLine(04,"# !!!       !!!    !!! # !/#!! !!! #L!#")
renderLine(05,"# Ds!    m   DL    !R#L! !!!   !sD !s!#")
renderLine(06,"# g!! z     !RU    !sD     #!  #L#!!!!#")
renderLine(07,"#!!         !!s#!  !!#    !Us  !!!s!  #")
renderLine(08,"#s!        !!ssU!   #!!   !!!    #L!  #") -- renderLine(08,"#s!        !!ssU!   #!!   !!!    #L!  #")
renderLine(09,"#R#        !oR#!!   Us!          !!#  #")
renderLine(10,"#          !!!       !!          !sU  #")
renderLine(11,"#L                          ,   R#    #")
renderLine(12,"#######################################")

oxyd_shuffle()

-- bolders now fall into abyss, replaced abyss by water [ralf]
--abyss(13,6)
--abyss(14,6)
--abyss(22,5)
set_floor("fl-water",13,6)
set_floor("fl-water",14,6)
set_floor("fl-water",22,5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
