<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Laser Tricks" el:subtitle="" el:id="duffy84"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=2
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.ConserveLevel=FALSE

fill_floor("fl-black", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-laserswitch", i-1, line)
        elseif c=="&" then
            set_stone( "st-laserswitch", i-1, line)
            abyss(i-1,line)
        elseif c =="%" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
           set_floor("fl-water",i-1,line)
        elseif c=="z" then
           set_actor("ac-blackball", i-1,line+.5, {player=0})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="A" then
           set_stone("st-laserswitch",i-1,line,{action="callback",target="funcc1"})
        elseif c=="C" then
           set_attrib(laser(i-1,line, FALSE, EAST), "name","laser1")
        elseif c=="c" then
           set_item("it-coin2",i-1,line)
        elseif c=="E" then
           set_stone("st-coinslot",i-1,line,{action="onoff",target="laser1"})
        elseif c=="B" then
            doorv( i-1,line, {name="door1"})
         elseif c == ":" then
            mirrorp(i-1,line,FALSE,FALSE, 2)
         elseif c == "/" then
            mirrorp(i-1,line,TRUE,FALSE, 4)
         elseif c == ";" then
            mirrorp(i-1,line,TRUE,FALSE, 2)
         elseif c == "?" then
            mirrorp(i-1,line,FALSE,FALSE, 4)
         elseif c == "." then
            mirrorp(i-1,line,TRUE,FALSE, 1)
         elseif c == "S" then
           set_stone("st-bolder", i-1,line, {name="bolder1",direction=SOUTH})
         elseif c == "R" then
               set_stone( "st-rotator-right", i-1, line)
         elseif c == "b" then
           set_item("it-trigger",i-1,line,{action="openclose",target="door1"})
         end
    end    
end

renderLine(00,"####################!!!!!!!!!!!!!!!!!!!")
renderLine(01,"#C    ?     !     b#!!!!!!!!!!!!!!!!!!!")
renderLine(02,"#E       c  !      #!!!!!!!!!!!!!!!!!!!")
renderLine(03,"#    /    % !!!!!! #!!!!!!!!!!!!!!!!!!!")
renderLine(04,"# %   %     !    % #######!!!!!!!!!!!!!")
renderLine(05,"#     ;     &      #     #!!!!!!!!!!!!!")
renderLine(06,"#co z    .  B    A #   o #!!!!!!!!!!!!!")
renderLine(07,"#     /     &      #     #!!!!!!!!!!!!!")
renderLine(08,"# %   %     !    % #######!!!!!!!!!!!!!")
renderLine(09,"#    ;    % !!!!!! #!!!!!!!!!!!!!!!!!!!")
renderLine(10,"#        c  !      #!!!!!!!!!!!!!!!!!!!")
renderLine(11,"#         ? !    RS#!!!!!!!!!!!!!!!!!!!")
renderLine(12,"####################!!!!!!!!!!!!!!!!!!!")

oxyd_shuffle()

ff1=0

function funcc1()
   if ff1==0 then
set_stone("st-greenbrown",19,6)
enigma.KillStone(19,6)
enigma.KillItem(18,6)
      ff1=1
   elseif ff1==1 then
      set_stone( "st-laserswitch", 19, 6)
      ff1=0
   end
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
