<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Alcatraz" el:subtitle="Escape from Alcatraz?" el:id="ralf14"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Ralf Westram" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Ralf Westram</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ralf" el:id="lib/ralf" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators
        Renamed, added easymode and it-docs in Oct 06 by Leveladministrators
        </el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
if not difficult then
    level={
       "####################",
       "#osssssssssssssssso#",
       "#s________________s#",
       "#s____%%%%%%%%____s#",
       "#s____%  a1  %____s#",
       "#s____%l ii r%____s#",
       "#s____% pggp %____s#",
       "#s_2__% x  x %____s#",
       "#s____%      %____s#",
       "#s____%%%%%%%%____s#",
       "#s________________s#",
       "#osssssssssssssssso#",
       "####################",
    } 
else
    level={
       "####################",
       "#osssssssssssssssso#",
       "#s________________s#",
       "#s____%%%%%%%%____s#",
       "#s____%  a3 4%____s#",
       "#s____%lxiixr%____s#",
       "#s____% pggp %____s#",
       "#s____% xiix %____s#",
       "#s____%      %____s#",
       "#s____%%%%%%%%____s#",
       "#s________________s#",
       "#osssssssssssssssso#",
       "####################",
    }
end

cells={}

cells[" "] = cell{floor="fl-normal"}
cells["_"] = cell{floor="fl-leaves"}
cells["#"] = cell{floor="fl-water"}
cells["s"] = cell{floor="fl-sand"}
cells["%"] = cell{parent=cells[" "],stone="st-rock1"}
cells["o"] = cell{parent={cells["s"],oxyd}}

cells["x"] = cell{parent=cells[" "],stone="st-swap"}
cells["p"] = cell{parent=cells[" "],stone="st-pull"}
cells["l"] = cell{parent=cells[" "],stone="st-rotator_move-left"}
cells["r"] = cell{parent=cells[" "],stone="st-rotator_move-right"}
cells["g"] = cell{parent=cells[" "],stone="st-grate1"}
cells["i"] = cell{parent=cells[" "],stone="st-stoneimpulse_movable"}

cells["a"] = cell{parent=cells[" "],actor={"ac-blackball", {player=0}}}

cells["1"] = cell{parent=cells[" "],item={"it-document", {text="text1"}}}
cells["2"] = cell{parent=cells["_"],item={"it-document", {text="text2"}}}
cells["3"] = cell{parent=cells[" "],item={"it-document", {text="text3"}}}
cells["4"] = cell{parent=cells[" "],item={"it-document", {text="text4"}}}

rs_create_world(level,cells)
oxyd_shuffle()

enigma.ConserveLevel=FALSE
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">Al Capone's training camp.</el:english>
      </el:string> 
      <el:string el:key="text2">
        <el:english el:translate="true">There are at least two patterns to break through the wall.</el:english>
      </el:string> 
      <el:string el:key="text3">
        <el:english el:translate="true">It is a well known secret that a few prisioners did escape.</el:english>
      </el:string> 
      <el:string el:key="text4">
        <el:english el:translate="true">A window in the wall would be really nice.</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
