<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Shrinking Pits" el:subtitle="" el:id="duffy23"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=50
levelh=30

create_world( levelw, levelh)

fill_floor("fl-bluegreen", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "!" then
            --            abyss(i-1,line)
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c == "r" then
            set_stone("st-bolder-e", i-1,line)
        elseif c=="g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="l" then
            oneway(i-1,line, enigma.WEST)
        elseif c=="w" then
            set_actor("ac-whiteball-small", i-1,line, {player=0})
        elseif c=="H" then
            hollow(i-1,line)

        elseif c=="$" then
            hollow(i-1,line)
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        end
    end    
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"#######################################")
renderLine(01,"# gggg#gggggg#gggg l                  #")
renderLine(02,"# gHg +  $Hg +  Hg l  w   w   w   w   #") 
renderLine(03,"# g gg#ggg gg#gg g l                  #")
renderLine(04,"###+######+#####+###                  #")
renderLine(05,"#gg gg#ggg gg#gg g l    w   w   w     #")
renderLine(06,"# g$g +  $H  + gHg l                  #")
renderLine(07,"# gggg#g gggg#gg g l                  #")
renderLine(08,"#+######+#######+###      w   w       #")
renderLine(09,"#     #g gggg#gg g l                  #")
renderLine(10,"#g $gg#ggH$  + gHg l w              w #")
renderLine(11,"#g g  + ggggg#gggg l        w         #")
renderLine(12,"#######################################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
