<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Jump!" el:subtitle="" el:id="duffy7"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 100
levelh = 100

create_world(levelw, levelh)

draw_border("st-brownie")
fill_floor("fl-hay")

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            abyss(i-1,line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "s" then
            set_item("it-spring1",i-1,line)
        elseif c == "m" then
            fill_floor("fl-metal", i-1,line, 1,1)
        elseif c == "i" then
            set_stone( "st-invisible", i-1, line)
        elseif c == "h" then
            set_item("it-trigger", i-1,line, {action="openclose",target="door1"})
        elseif c == "H" then
            set_stone("st-door", i-1, line , {name="door1", type="v"})
        elseif c == "*" then
            set_stone("st-brownie", i-1, line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
                elseif c == "u" then
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "b" then
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "l" then
            set_floor("fl-gradient",  i-1,  line, {type=4})
         elseif c == "d" then
            set_stone("st-death", i-1,line)
                elseif c == "1" then
            oneway(i-1,line, enigma.NORTH)
                elseif c == "4" then
            oneway(i-1,line, enigma.SOUTH)
                elseif c == "3" then
            oneway(i-1,line, enigma.WEST)
         elseif c == "2" then
            oneway(i-1,line, enigma.EAST)
        elseif c == "~" then
            fill_floor("fl-water", i-1,line, 1,1)
                elseif c == "!" then
            abyss(i-1,line)
                elseif c == "@" then
            document(i-1,line,"text1")
                elseif c == "+" then
                set_stone("st-greenbrown",i-1,line)
         elseif c == "f" then
                fakeoxyd(i-1,line)
        elseif c == "v" then
                oneway(i-1,line, enigma.WEST)
        elseif c == "y" then
                oneway(i-1,line, enigma.NORTH)
        elseif c == "z" then    
            set_actor("ac-blackball" ,i-1, line)
                end
    end
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"dddddddddddddddddddddddddddddddddddddddddddddddddddddddddd")
renderLine(01,"d########################+###########++++++++++++++######d")
renderLine(02,"d#o    ##################+o####                    ######d")
renderLine(03,"d#     ##    ############+###########              ######d")
renderLine(04,"d#  z  ##    ############+###########              ######d")
renderLine(05,"d# s   ##   ###  ########ddd#########              ######d")
renderLine(06,"d#     ##   ###     #######+#########              ######d")
renderLine(07,"d##############      ######+#########++##########++######d")
renderLine(08,"d#######+########    ####################################d")
renderLine(09,"d######+##   ############################################d")
renderLine(10,"d#####+###   ############################################d")
renderLine(11,"d####+####   ##    ######################################d")
renderLine(12,"d###+##########   #######m########d########  ############d")
renderLine(13,"d#########  ##   ####mmmmm########d########  ############d")
renderLine(14,"d########    #    ###mmmmmmmm+#############  ############d")
renderLine(15,"d#######    ##    vvvmmmmm#################  ############d")
renderLine(16,"d#######  #####################d###########  ############d")
renderLine(17,"d###########+++########     ###d###########  ############d")
renderLine(18,"d###########+f+########     ###d###########  ############d")
renderLine(19,"d######################     ##+d###########  ############d")
renderLine(20,"d###########   ########yyoyy##+############  ############d")
renderLine(21,"d###########        ###      #+############  ############d")
renderLine(22,"dd ######            #       #+############  ############d")
renderLine(23,"dd ######       ######       #+d####   #         #  +  ##d")
renderLine(24,"dd ###################     ####d####   #         #     ##d")
renderLine(25,"d# ########    ################d#### f ###########     ##d")
renderLine(26,"d# #######    ########rrrrrbb#######iii###########     ##d")
renderLine(27,"d#           #########rrrrrbb#######iii###########     ##d")
renderLine(28,"d#######    ##########uu###bb############################d")
renderLine(29,"d#####################uu###bb############################d")
renderLine(30,"d#####################uu###bb###           ### ##### ####d")
renderLine(31,"d####    #############uulllll##            ### ##### ####d")
renderLine(32,"d###    ##############uulllll##              #       ####d")
renderLine(33,"d##    ############################################# ####d")
renderLine(34,"d#o   ############################################## ####d")
renderLine(35,"d########################################################d")
renderLine(36,"dddddddddddddddddddddddddddddddddddddddddddddddddddddddddd")

oxyd_shuffle()
display.SetFollowMode(display.FOLLOW_SCROLLING)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="true">It's a race!</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
