<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Dynamice" el:subtitle="" el:id="andreas20"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Andreas Lochmann" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Andreas Lochmann</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.0">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
       <el:dependency el:path="lib/andreas_itemfreeze" el:id="lib/andreas_itemfreeze" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="00:51"/>
    </el:info>
    <el:luamain><![CDATA[
-- Generated with the help of BBE 1.05
function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
enigma.FlatForce=30
enigma.SlopeForce=30
enigma.ElectricForce=30
cells={}
items={}
actors={}
stones={}
actors[" "]=cell{}
stones[" "]=cell{}
cells[" "]=cell{}
items[" "]=cell{}
cells["!"]=cell{floor="fl-light"}
stones["!"]=cell{stone="st-likeoxydc"}
stones["#"]=cell{parent={{file_oxyd,"c"}}}
items["!"]=cell{item="it-dynamite"}
stones["$"]=cell{parent={{parent_itemfreeze, ""}}}
items["#"]=cell{item="it-springboard"}
cells["#"]=cell{floor="fl-abyss"}
function ac_blackball(x,y)
n=""
p=0
f=0
 if (x==9) and (y==6) then
  n="ac9x6"
  p=0
  mf=1,66666666666667
 end
set_actor("ac-blackball",x+0.5,y+0.5,{player=p,name=n,mouseforce=mf})
end
actors["!"]=cell{parent={{ac_blackball}}}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!!!!!#########!!!!!",
       "!!!!!!!!#####!!!!!!!",
       "!!!!!!!!!###!!!!!!!!",
       "!!!!!!!!!###!!!!!!!!",
       "!!!!!!!!!!#!!!!!!!!!",
       "!!!!!!!!!!#!!!!!!!!!",
       "!!!!!!!!!!#!!!!!!!!!",
       "!!!!!!!!!###!!!!!!!!",
       "!!!!!!!!!###!!!!!!!!",
       "!!!!!!!!#####!!!!!!!",
       "!!!!!!#########!!!!!",
       "!!!!!!!!!!!!!!!!!!!!"}
acmap={"                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "         !          ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
itmap={"                    ",
       "                    ",
       "                    ",
       "                    ",
       "     #              ",
       "                    ",
       " !   !              ",
       "                    ",
       "     #              ",
       "                    ",
       "                    ",
       "                    ",
       "                    "}
stmap={"!!!#!!!!!!!!!!!!#!!!",
       "!                  !",
       "!                  !",
       "#                  #",
       "!                  !",
       "!                  !",
       "#  $   $           #",
       "!                  !",
       "!                  !",
       "#                  #",
       "!                  !",
       "!                  !",
       "!!!#!!!!!!!!!!!!#!!!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
draw_map(0,0,itmap,items)
draw_map(0,0,acmap,actors)
SetAttrib(enigma.GetItem(5,4),"force",10)
SetAttrib(enigma.GetItem(5,4),"range",10)
SetAttrib(enigma.GetItem(5,8),"force",10)
SetAttrib(enigma.GetItem(5,8),"range",10)
--AddRubberBand(enigma.GetNamedObject("ac9x6"),enigma.GetStone(7,6),10,10)
--AddRubberBand(enigma.GetNamedObject("ac9x6"),enigma.GetStone(3,6),10,10)
--Signal ("it(5 8)","it(5 4)")
--Signal ("it(5 4)","it(5 8)")
oxyd_shuffle()
itemfreeze_init(0,0,0.01)
enigma.ConserveLevel = FALSE
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
