<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Keepaway" el:subtitle="" el:id="duffy54"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=58
levelh=37

create_world( levelw, levelh)

fill_floor("fl-rock", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-invisible", i-1, line)
            abyss(i-1,line)
        elseif c =="&" then
            set_stone( "st-invisible", i-1, line)
            abyss(i-1,line)
        elseif c =="X" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
        elseif c == "~" then
--            abyss(i-1,line)
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c == " " then
            abyss(i-1,line)
        elseif c=="z" then
                    set_actor("ac-blackball", i-1,line+.5)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="R" then
           set_actor("ac-rotor", i-.5,line+.5, {player=1, mouseforce=0, range=100, force=30})
            abyss(i-1,line)
        elseif c=="Q" then
           set_item("it-ring",i-1,line)
        elseif c=="A" then
           set_floor("fl-gravel",i-1,line)
        elseif c=="x" then
           set_floor("fl-rock",i-1,line)
         end
    end    
     end

renderLine(00,"############################oo############################")
renderLine(01,"#                          !xx!                          #")
renderLine(02,"# R                        !QQ!                        R #")
renderLine(03,"#                          !QQ!                          #")
renderLine(04,"#                          !xx!                          #")
renderLine(05,"#                          !xx!                          #")
renderLine(06,"#                          !xx!                          #")
renderLine(07,"#                          !xx!                          #")
renderLine(08,"#                          !xx!                          #")
renderLine(09,"#                          !xx!                          #")
renderLine(10,"#                          !xx!                          #")
renderLine(11,"#                          !xx!                          #")
renderLine(12,"#                  !!!!!!!!!xx!!!!!!!!!                  #")
renderLine(13,"#                  !xxxxxxxxxxxxxxxxxx!                  #")
renderLine(14,"#                  !xxxxxxxxxxxxxxxxxx!                  #")
renderLine(15,"#                  !xxxxxxxxxxxxxxxxxx!                  #")
renderLine(16,"#!!!!!!!!!!!!!!!!!!!xxxxxxxxxxxxxxxxxx!!!!!!!!!!!!!!!!!!!#")
renderLine(17,"oxQQxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxQQxo")
renderLine(18,"oxQQxxxxxxxxxxxxxxxxxxxxxxxxxzxxxxxxxxxxxxxxxxxxxxxxxxQQxo") 
renderLine(19,"oxQQxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxQQxo")
renderLine(20,"#!!!!!!!!!!!!!!!!!!!xxxxxxxxxxxxxxxxxx!!!!!!!!!!!!!!!!!!!#")
renderLine(21,"#                  !xxxxxxxxxxxxxxxxxx!                  #")
renderLine(22,"#                  !xxxxxxxxxxxxxxxxxx!                  #")
renderLine(23,"#                  !xxxxxxxxxxxxxxxxxx!                  #")
renderLine(24,"#                  !!!!!!!!!xx!!!!!!!!!                  #")
renderLine(25,"#                          !xx!                          #")
renderLine(26,"#                          !xx!                          #")
renderLine(27,"#                          !xx!                          #")
renderLine(28,"#                          !xx!                          #")
renderLine(29,"#                          !xx!                          #")
renderLine(30,"#                          !xx!                          #")
renderLine(31,"#                          !xx!                          #")
renderLine(32,"#                          !xx!                          #")
renderLine(33,"#                          !QQ!                          #")
renderLine(34,"# R                        !QQ!                        R #")
renderLine(35,"#                          !xx!                          #")
renderLine(36,"############################oo############################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
