<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Cage The Lions" el:subtitle="" el:id="duffy47"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=20
levelh=13

create_world( levelw, levelh)

fill_floor("fl-hay", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="X" then
            set_stone( "st-death", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
                elseif c == "~" then
--            abyss(i-1,line)
            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="z" then
                set_actor("ac-blackball", i,line+.5)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c == "d" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "u" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "l" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then --ur
                set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then --dl
            set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then --dr
            set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then --ul
            set_floor("fl-gradient",  i-1,  line, {type=10})
        elseif c=="T" then
           set_actor("ac-top", i-.5,line+.5, {player=1, mouseforce=0, range=30, force=30})
        elseif c=="R" then
           set_actor("ac-rotor", i-.5,line+.5, {player=1, mouseforce=0, range=30, force=30})
        elseif c =="H" then
            set_stone("st-switch", i-1,line, {action="callback", target="funcc1"})
        elseif c =="F" then
           set_stone("st-door_b",i-1,line,{name="door1"})
        elseif c =="G" then
           set_stone("st-door_b",i-1,line,{name="door2"})
        elseif c =="a" then
            set_item("it-trigger", i-1,line, {action="openclose", target="door3"})
        elseif c =="b" then
            set_item("it-trigger", i-1,line, {action="openclose", target="door4"})
        elseif c =="c" then
            set_item("it-trigger", i-1,line, {action="openclose", target="door5"})
        elseif c =="e" then
            set_item("it-trigger", i-1,line, {action="openclose", target="door6"})
        elseif c=="A" then
            doorv( i-1,line, {name="door3"})
        elseif c=="B" then
            doorv( i-1,line, {name="door4"})
        elseif c=="C" then
            doorv( i-1,line, {name="door5"})
        elseif c=="D" then
            doorv( i-1,line, {name="door6"})
         end
    end    
end

function yy1( color, x, y)
       stone = format( "st-%s4", color)
       set_stone( stone, x, y)
end

renderLine(00,"####################")
renderLine(01,"#RF  3d1         ABo")
renderLine(02,"###  r l         ###")
renderLine(03,"#    9u7  # #  3d1 #")
renderLine(04,"#  ###    #e#  r l #")
renderLine(05,"#   a#    ###  9u7 #")
renderLine(06,"H  ###   z    ###  H")
renderLine(07,"# 3d1  ###    #c   #")
renderLine(08,"# r l  #b#    ###  #")
renderLine(09,"# 9u7  # #  3d1    #")
renderLine(10,"###         r l  ###")
renderLine(11,"oDC         9u7  GR#")
renderLine(12,"####################")

oxyd_shuffle()

function funcc1()
    SendMessage("door1", "openclose")
    SendMessage("door2", "openclose")
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
