<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Upstream Journey" el:subtitle="" el:id="duffy58"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=20
levelh=13

create_world( levelw, levelh)

fill_floor("fl-black", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-glass", i-1, line)
        elseif c =="%" then
            set_stone( "st-actorimpulse_invisible", i-1, line)
            abyss(i-1,line)
        elseif c =="$" then
            set_stone( "st-invisible", i-1, line)
            abyss(i-1,line)
        elseif c == "o" then
            oxyd( i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="x" then
                fill_floor("fl-black", i-1,line, 1,1)
             elseif c=="g" then
            set_stone("st-grate1",i-1,line)
             elseif c=="N" then
            set_item("it-vortex-open", i-1, line, {targetx=i-.5,targety=line-.5})
             elseif c=="E" then
            set_item("it-vortex-open", i-1, line, {targetx=i+.5,targety=line+.5})
             elseif c=="S" then
            set_item("it-vortex-open", i-1, line, {targetx=i-.5,targety=line+1.5})
             elseif c=="W" then
            set_item("it-vortex-open", i-1, line, {targetx=i-1.5,targety=line+.5})
             elseif c=="w" then
            set_item("it-vortex-open", i-1, line, {targetx=i-2.5,targety=line+.5})
             elseif c=="Q" then
            set_item("it-vortex-open", i-1, line)
             elseif c=="X" then
            set_stone( "st-death", i-1, line)
            abyss(i-1,line)
             elseif c=="q" then
            set_stone( "st-death", i-1, line)
        end
    end    
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"$$$$$$$$$$$$$$$$$$$$")
renderLine(01,"$!!%%%%%%%%%%%%%%!!$")
renderLine(02,"$!!%EEEEEEEEEEES%!!$")
renderLine(03,"$oxxN!%%%%%%%%!Sxxo$")
renderLine(04,"$!!%N%!!!!!!!!%S%!!$")
renderLine(05,"$!!%N%!!!!!!!!%S%!!$")
renderLine(06,"$!!%Nxxo!!!!oxxS!!!$")
renderLine(07,"$!!%N%!!!!!!!!%S%!!$")
renderLine(08,"$!!%N%!!!!!!!!%S%!!$")
renderLine(09,"$oxxN!XXXXXXXX!Sxxo$")
renderLine(10,"$!!%NWqwzqqxQqwW%!!$")
renderLine(11,"$!!%%%XXXXXXXX%%%!!$")
renderLine(12,"$$$$$$$$$$$$$$$$$$$$")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
