<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Ball and Chain" el:subtitle="" el:id="duffy41"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=50
levelh=30

create_world( levelw, levelh)

fill_floor("fl-bluegreen", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
                elseif c == "!" then
            abyss(i-1,line)
--            fill_floor("fl-water", i-1,line, 1,1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="l" then
            oneway(i-1,line, enigma.WEST)
        elseif c=="u" then
            oneway(i-1,line, enigma.NORTH)
        elseif c=="r" then
            oneway(i-1,line, enigma.EAST)
        elseif c=="d" then
            oneway(i-1,line, enigma.SOUTH)
        elseif c=="z" then
                    set_actor("ac-blackball", i-.5,line+.5)
        elseif c=="y" then
set_actor("ac-whiteball", i-.5,line+.5, {player=0})
        elseif c=="H" then
           hollow(i-1,line)

        elseif c=="g" then
           draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="G" then
           draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
           set_item("it-seed", i-1, line)

elseif c=="b" then
yy1( "black",  i-1, line)
abyss(i-1,line)
elseif c=="B" then
yy1( "black",  i-1, line)
elseif c=="w" then
yy1( "white",  i-1, line)
        end
    end    
end

function yy1( color, x, y)
        stone = format( "st-%s4", color)
        set_stone( stone, x, y)
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"##o#o######o########")
renderLine(01,"# BbBbbbbb Bb      #")
renderLine(02,"# bb     b bb bbbb #")
renderLine(03,"#  b bbb b  b b    #")
renderLine(04,"#b b bob b bb b bbb#")
renderLine(05,"#b b  Bb   b  b b Bo")
renderLine(06,"#b bbbbb   bBb   b #")
renderLine(07,"#b b       bob b b #")
renderLine(08,"#b b bbbb  bbb b b #")
renderLine(09,"#b b   bb b    b b #")
renderLine(10,"#   bb b  b b bb b #")
renderLine(11,"# b    bb   bBbB   #")
renderLine(12,"#############o#o####")

oxyd_shuffle()

local actor1=set_actor("ac-blackball", 9.5,6.5)

local actor2=set_actor("ac-whiteball",  9.5, 9.5)

AddRubberBand(actor1, actor2, 15, 0)

enigma.ConserveLevel=FALSE
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
