Data.Vector.Primitive.Mutable

vector-0.12.0.1: Efficient Arrays

Copyright | (c) Roman Leshchinskiy 2008-2010
License | BSD-style
Maintainer | Roman Leshchinskiy <rl@cse.unsw.edu.au>
Stability | experimental
Portability | non-portable
Safe Haskell | None
Language | Haskell2010

Data.Vector.Primitive.Mutable

Contents

- Mutable vectors of primitive types
- Accessors
  - Length information
  - Extracting subvectors
  - Overlapping
- Construction
  - Initialisation
  - Growing
  - Restricting memory usage
- Accessing individual elements
- Modifying vectors
  - Filling and copying

Description

Mutable primitive vectors.

Synopsis

- data MVector s a = MVector !Int !Int !(MutableByteArray s)
- type IOVector = MVector RealWorld
- type STVector s = MVector s
- class Prim a
- length :: Prim a => MVector s a -> Int
- null :: Prim a => MVector s a -> Bool
- slice :: Prim a => Int -> Int -> MVector s a -> MVector s a
- init :: Prim a => MVector s a -> MVector s a
- tail :: Prim a => MVector s a -> MVector s a
- take :: Prim a => Int -> MVector s a -> MVector s a
- drop :: Prim a => Int -> MVector s a -> MVector s a
- splitAt :: Prim a => Int -> MVector s a -> (MVector s a, MVector s a)
- unsafeSlice :: Prim a => Int -> Int -> MVector s a -> MVector s a
- unsafeInit :: Prim a => MVector s a -> MVector s a
- unsafeTail :: Prim a => MVector s a -> MVector s a
- unsafeTake :: Prim a => Int -> MVector s a -> MVector s a
- unsafeDrop :: Prim a => Int -> MVector s a -> MVector s a
- overlaps :: Prim a => MVector s a -> MVector s a -> Bool
- new :: (PrimMonad m, Prim a) => Int -> m (MVector (PrimState m) a)
- unsafeNew :: (PrimMonad m, Prim a) => Int -> m (MVector (PrimState m) a)
- replicate :: (PrimMonad m, Prim a) => Int -> a -> m (MVector (PrimState m) a)
- replicateM :: (PrimMonad m, Prim a) => Int -> m a -> m (MVector (PrimState m) a)
- clone :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> m (MVector (PrimState m) a)
- grow :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a)
- unsafeGrow :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a)
- clear :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> m ()
- read :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m a
- write :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> a -> m ()
- modify :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> (a -> a) -> Int -> m ()
- swap :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> Int -> m ()
- unsafeRead :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m a
- unsafeWrite :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> a -> m ()
- unsafeModify :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> (a -> a) -> Int -> m ()
- unsafeSwap :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> Int -> m ()
- nextPermutation :: (PrimMonad m, Ord e, Prim e) => MVector (PrimState m) e -> m Bool
- set :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> a -> m ()
- copy :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m ()
- move :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m ()
- unsafeCopy :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m ()
- unsafeMove :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m ()

# Mutable vectors of primitive types

data MVector s a #

Mutable vectors of primitive types.

Constructors

MVector !Int !Int !(MutableByteArray s) | offset, length, underlying mutable byte array

Instances

Prim a => MVector MVector a # |
Methods basicLength :: MVector s a -> Int # basicUnsafeSlice :: Int -> Int -> MVector s a -> MVector s a # basicOverlaps :: MVector s a -> MVector s a -> Bool # basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) a) # basicInitialize :: PrimMonad m => MVector (PrimState m) a -> m () # basicUnsafeReplicate :: PrimMonad m => Int -> a -> m (MVector (PrimState m) a) # basicUnsafeRead :: PrimMonad m => MVector (PrimState m) a -> Int -> m a # basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) a -> Int -> a -> m () # basicClear :: PrimMonad m => MVector (PrimState m) a -> m () # basicSet :: PrimMonad m => MVector (PrimState m) a -> a -> m () # basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) a -> MVector (PrimState m) a -> m () # basicUnsafeMove :: PrimMonad m => MVector (PrimState m) a -> MVector (PrimState m) a -> m () # basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) #
NFData (MVector s a) # |
Methods rnf :: MVector s a -> () #

type IOVector = MVector RealWorld #

type STVector s = MVector s #

class Prim a #

Class of types supporting primitive array operations

Minimal complete definition

sizeOf#, alignment#, indexByteArray#, readByteArray#, writeByteArray#, setByteArray#, indexOffAddr#, readOffAddr#, writeOffAddr#, setOffAddr#

Instances

Prim Char |
Methods sizeOf# :: Char -> Int# # alignment# :: Char -> Int# # indexByteArray# :: ByteArray# -> Int# -> Char # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Char#) # writeByteArray# :: MutableByteArray# s -> Int# -> Char -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Char -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Char # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Char#) # writeOffAddr# :: Addr# -> Int# -> Char -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Char -> State# s -> State# s #
Prim Double |
Methods sizeOf# :: Double -> Int# # alignment# :: Double -> Int# # indexByteArray# :: ByteArray# -> Int# -> Double # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Double#) # writeByteArray# :: MutableByteArray# s -> Int# -> Double -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Double -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Double # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Double#) # writeOffAddr# :: Addr# -> Int# -> Double -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Double -> State# s -> State# s #
Prim Float |
Methods sizeOf# :: Float -> Int# # alignment# :: Float -> Int# # indexByteArray# :: ByteArray# -> Int# -> Float # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Float#) # writeByteArray# :: MutableByteArray# s -> Int# -> Float -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Float -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Float # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Float#) # writeOffAddr# :: Addr# -> Int# -> Float -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Float -> State# s -> State# s #
Prim Int |
Methods sizeOf# :: Int -> Int# # alignment# :: Int -> Int# # indexByteArray# :: ByteArray# -> Int# -> Int # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int#) # writeByteArray# :: MutableByteArray# s -> Int# -> Int -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Int # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int#) # writeOffAddr# :: Addr# -> Int# -> Int -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Int -> State# s -> State# s #
Prim Int8 |
Methods sizeOf# :: Int8 -> Int# # alignment# :: Int8 -> Int# # indexByteArray# :: ByteArray# -> Int# -> Int8 # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int8#) # writeByteArray# :: MutableByteArray# s -> Int# -> Int8 -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int8 -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Int8 # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int8#) # writeOffAddr# :: Addr# -> Int# -> Int8 -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Int8 -> State# s -> State# s #
Prim Int16 |
Methods sizeOf# :: Int16 -> Int# # alignment# :: Int16 -> Int# # indexByteArray# :: ByteArray# -> Int# -> Int16 # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int16#) # writeByteArray# :: MutableByteArray# s -> Int# -> Int16 -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int16 -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Int16 # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int16#) # writeOffAddr# :: Addr# -> Int# -> Int16 -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Int16 -> State# s -> State# s #
Prim Int32 |
Methods sizeOf# :: Int32 -> Int# # alignment# :: Int32 -> Int# # indexByteArray# :: ByteArray# -> Int# -> Int32 # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int32#) # writeByteArray# :: MutableByteArray# s -> Int# -> Int32 -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int32 -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Int32 # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int32#) # writeOffAddr# :: Addr# -> Int# -> Int32 -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Int32 -> State# s -> State# s #
Prim Int64 |
Methods sizeOf# :: Int64 -> Int# # alignment# :: Int64 -> Int# # indexByteArray# :: ByteArray# -> Int# -> Int64 # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int64#) # writeByteArray# :: MutableByteArray# s -> Int# -> Int64 -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int64 -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Int64 # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Int64#) # writeOffAddr# :: Addr# -> Int# -> Int64 -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Int64 -> State# s -> State# s #
Prim Word |
Methods sizeOf# :: Word -> Int# # alignment# :: Word -> Int# # indexByteArray# :: ByteArray# -> Int# -> Word # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word#) # writeByteArray# :: MutableByteArray# s -> Int# -> Word -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Word -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Word # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word#) # writeOffAddr# :: Addr# -> Int# -> Word -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Word -> State# s -> State# s #
Prim Word8 |
Methods sizeOf# :: Word8 -> Int# # alignment# :: Word8 -> Int# # indexByteArray# :: ByteArray# -> Int# -> Word8 # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word8#) # writeByteArray# :: MutableByteArray# s -> Int# -> Word8 -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Word8 -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Word8 # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word8#) # writeOffAddr# :: Addr# -> Int# -> Word8 -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Word8 -> State# s -> State# s #
Prim Word16 |
Methods sizeOf# :: Word16 -> Int# # alignment# :: Word16 -> Int# # indexByteArray# :: ByteArray# -> Int# -> Word16 # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word16#) # writeByteArray# :: MutableByteArray# s -> Int# -> Word16 -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Word16 -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Word16 # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word16#) # writeOffAddr# :: Addr# -> Int# -> Word16 -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Word16 -> State# s -> State# s #
Prim Word32 |
Methods sizeOf# :: Word32 -> Int# # alignment# :: Word32 -> Int# # indexByteArray# :: ByteArray# -> Int# -> Word32 # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word32#) # writeByteArray# :: MutableByteArray# s -> Int# -> Word32 -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Word32 -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Word32 # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word32#) # writeOffAddr# :: Addr# -> Int# -> Word32 -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Word32 -> State# s -> State# s #
Prim Word64 |
Methods sizeOf# :: Word64 -> Int# # alignment# :: Word64 -> Int# # indexByteArray# :: ByteArray# -> Int# -> Word64 # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word64#) # writeByteArray# :: MutableByteArray# s -> Int# -> Word64 -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Word64 -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Word64 # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Word64#) # writeOffAddr# :: Addr# -> Int# -> Word64 -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Word64 -> State# s -> State# s #
Prim Addr |
Methods sizeOf# :: Addr -> Int# # alignment# :: Addr -> Int# # indexByteArray# :: ByteArray# -> Int# -> Addr # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Addr#) # writeByteArray# :: MutableByteArray# s -> Int# -> Addr -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Addr -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Addr # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Addr#) # writeOffAddr# :: Addr# -> Int# -> Addr -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Addr -> State# s -> State# s #
Prim (Ptr a) |
Methods sizeOf# :: Ptr a -> Int# # alignment# :: Ptr a -> Int# # indexByteArray# :: ByteArray# -> Int# -> Ptr a # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Ptr a#) # writeByteArray# :: MutableByteArray# s -> Int# -> Ptr a -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Ptr a -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> Ptr a # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, Ptr a#) # writeOffAddr# :: Addr# -> Int# -> Ptr a -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> Ptr a -> State# s -> State# s #
Prim (FunPtr a) |
Methods sizeOf# :: FunPtr a -> Int# # alignment# :: FunPtr a -> Int# # indexByteArray# :: ByteArray# -> Int# -> FunPtr a # readByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, FunPtr a#) # writeByteArray# :: MutableByteArray# s -> Int# -> FunPtr a -> State# s -> State# s # setByteArray# :: MutableByteArray# s -> Int# -> Int# -> FunPtr a -> State# s -> State# s # indexOffAddr# :: Addr# -> Int# -> FunPtr a # readOffAddr# :: Addr# -> Int# -> State# s -> (#TupleRep [RuntimeRep], LiftedRep, State# s, FunPtr a#) # writeOffAddr# :: Addr# -> Int# -> FunPtr a -> State# s -> State# s # setOffAddr# :: Addr# -> Int# -> Int# -> FunPtr a -> State# s -> State# s #

# Accessors

## Length information

length :: Prim a => MVector s a -> Int #

Length of the mutable vector.

null :: Prim a => MVector s a -> Bool #

Check whether the vector is empty

## Extracting subvectors

slice :: Prim a => Int -> Int -> MVector s a -> MVector s a #

Yield a part of the mutable vector without copying it.

init :: Prim a => MVector s a -> MVector s a #

tail :: Prim a => MVector s a -> MVector s a #

take :: Prim a => Int -> MVector s a -> MVector s a #

drop :: Prim a => Int -> MVector s a -> MVector s a #

splitAt :: Prim a => Int -> MVector s a -> (MVector s a, MVector s a) #

unsafeSlice #

Arguments

:: Prim a |
=> Int | starting index
-> Int | length of the slice
-> MVector s a |
-> MVector s a |

Yield a part of the mutable vector without copying it. No bounds checks are performed.

unsafeInit :: Prim a => MVector s a -> MVector s a #

unsafeTail :: Prim a => MVector s a -> MVector s a #

unsafeTake :: Prim a => Int -> MVector s a -> MVector s a #

unsafeDrop :: Prim a => Int -> MVector s a -> MVector s a #

## Overlapping

overlaps :: Prim a => MVector s a -> MVector s a -> Bool #

Check whether two vectors overlap.

# Construction

## Initialisation

new :: (PrimMonad m, Prim a) => Int -> m (MVector (PrimState m) a) #

Create a mutable vector of the given length.

unsafeNew :: (PrimMonad m, Prim a) => Int -> m (MVector (PrimState m) a) #

Create a mutable vector of the given length. The memory is not initialized.

replicate :: (PrimMonad m, Prim a) => Int -> a -> m (MVector (PrimState m) a) #

Create a mutable vector of the given length (0 if the length is negative) and fill it with an initial value.

replicateM :: (PrimMonad m, Prim a) => Int -> m a -> m (MVector (PrimState m) a) #

Create a mutable vector of the given length (0 if the length is negative) and fill it with values produced by repeatedly executing the monadic action.

clone :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> m (MVector (PrimState m) a) #

Create a copy of a mutable vector.

## Growing

grow :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) #

Grow a vector by the given number of elements. The number must be positive.

unsafeGrow :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) #

Grow a vector by the given number of elements. The number must be positive but this is not checked.

## Restricting memory usage

clear :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> m () #

Reset all elements of the vector to some undefined value, clearing all references to external objects. This is usually a noop for unboxed vectors.

# Accessing individual elements

read :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m a #

Yield the element at the given position.

write :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> a -> m () #

Replace the element at the given position.

modify :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> (a -> a) -> Int -> m () #

Modify the element at the given position.

swap :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> Int -> m () #

Swap the elements at the given positions.

unsafeRead :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m a #

Yield the element at the given position. No bounds checks are performed.

unsafeWrite :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> a -> m () #

Replace the element at the given position. No bounds checks are performed.

unsafeModify :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> (a -> a) -> Int -> m () #

Modify the element at the given position. No bounds checks are performed.

unsafeSwap :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> Int -> m () #

Swap the elements at the given positions. No bounds checks are performed.

# Modifying vectors

nextPermutation :: (PrimMonad m, Ord e, Prim e) => MVector (PrimState m) e -> m Bool #

Compute the next (lexicographically) permutation of given vector in-place. Returns False when input is the last permtuation

## Filling and copying

set :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> a -> m () #

Set all elements of the vector to the given value.

copy #

Arguments

:: (PrimMonad m, Prim a) |
=> MVector (PrimState m) a | target
-> MVector (PrimState m) a | source
-> m () |

Copy a vector. The two vectors must have the same length and may not overlap.

move :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m () #

Move the contents of a vector. The two vectors must have the same length.

If the vectors do not overlap, then this is equivalent to `copy`. Otherwise, the copying is performed as if the source vector were copied to a temporary vector and then the temporary vector was copied to the target vector.

unsafeCopy #

Arguments

:: (PrimMonad m, Prim a) |
=> MVector (PrimState m) a | target
-> MVector (PrimState m) a | source
-> m () |

Copy a vector. The two vectors must have the same length and may not overlap. This is not checked.

unsafeMove #

Arguments

:: (PrimMonad m, Prim a) |
=> MVector (PrimState m) a | target
-> MVector (PrimState m) a | source
-> m () |

Move the contents of a vector. The two vectors must have the same length, but this is not checked.

If the vectors do not overlap, then this is equivalent to `unsafeCopy`. Otherwise, the copying is performed as if the source vector were copied to a temporary vector and then the temporary vector was copied to the target vector.