00:		LABEL6:			# infinite loop start
00:	A E		TIY E		# Variable 'screen' (offset 14)
02:	5		MA
03:	6		M+		# Operator '+=' OOTIY
04:	4		AM
05:	0		KA		# inputKey()
06:	F 0 C		JUMP LABEL0		# OOCV
09:	8 1		TIA 1		# Constant 1
0B:	4		AM		# Operator '=' OOTIY OORF
0C:		LABEL0:			# if end
0C:	E D		CAL DSPR		# call setLedBinary()
0E:	A D		TIY D		# Variable 'score' (offset 13)
10:	5		MA
11:	1		AO		# call setNumberLed()
12:	A F		TIY F		# Variable 'enemy' (offset 15)
14:	5		MA
15:	C 8		CIA 8		# Compare constant 8 OOCMP==
17:	F 1 D		JUMP LABEL1
1A:	8 7		TIA 7		# Constant 7
1C:	4		AM		# Operator '=' OOTIY
1D:		LABEL1:			# if end
1D:	A E		TIY E		# Variable 'screen' (offset 14)
1F:	5		MA
20:	C 8		CIA 8		# Compare constant 8 OOCMP==
22:	F 3 8		JUMP LABEL2
25:	A F		TIY F		# Variable 'enemy' (offset 15)
27:	5		MA
28:	6		M+		# Operator '+=' OOTIY
29:	4		AM
2A:	C 0		CIA 0		# Compare constant 0 OOCMP== OOMA
2C:	F 3 2		JUMP LABEL3		#  OORF
2F:	F 4 F		JUMP LABEL4
32:		LABEL3:	
32:	A D		TIY D		# Address of 'score' (offset 13)
34:	5		MA
35:	9 1		AIA 1		# Operator '++'
37:	4		AM
38:		LABEL4:			# if end
38:		LABEL2:			# if end
38:	A 4		TIY 4		# Address of 'music_index' (offset 4)
3A:	5		MA
3B:	9 1		AIA 1		# Operator '++'
3D:	4		AM
3E:	3		CY
3F:	B 5		AIY 5		# Offset of music_data[]
41:	5		MA		#  OORF
42:	E B		CAL SUND		# call beep()
44:	8 7		TIA 7		# Constant 7
46:	A 4		TIY 4		# Variable 'music_index'
48:	7		M-		# Operator '>='
49:	F 4 F		JUMP LABEL4		# OOCV
4C:	8 F		TIA F		# Constant 15
4E:	4		AM		# Operator '=' OOTIY OORF
4F:		LABEL4:			# if end
4F:	F 0 0		JUMP LABEL6		# infinite loop jump
52:		LABEL7:	
52:	F F		.ALIGN 54		# Global variables
54:	F		.NIBBLE F		# Global variable 'music_index'
55:	3		.NIBBLE 3		# Global array 'music_data[0]'
56:	A		.NIBBLE A		# Global array 'music_data[1]'
57:	9		.NIBBLE 9		# Global array 'music_data[2]'
58:	A		.NIBBLE A		# Global array 'music_data[3]'
59:	C		.NIBBLE C		# Global array 'music_data[4]'
5A:	A		.NIBBLE A		# Global array 'music_data[5]'
5B:	9		.NIBBLE 9		# Global array 'music_data[6]'
5C:	A		.NIBBLE A		# Global array 'music_data[7]'
5D:	0		.NIBBLE 0		# Global variable 'score'
5E:	0		.NIBBLE 0		# Global variable 'screen'
5F:	7		.NIBBLE 7		# Global variable 'enemy'
60:					# generated by gmc4cc (terus)
