# The graphics/mojoshader port

## mojoshader-1181p0 – library to move calls to Direct3D shaders to OpenGL

## Description

    MojoShader is a library to work with Direct3D shaders on alternate 3D
    APIs and non-Windows platforms. The primary motivation is moving shaders
    to OpenGL languages on the fly. The developer deals with "profiles" that
    represent various target languages, such as GLSL or ARB_*_program.

    This allows a developer to manage one set of shaders, presumably written
    in Direct3D HLSL, and use them across multiple rendering backends. This
    also means that the developer only has to worry about one (offline)
    compiler to manage program complexity, while MojoShader itself deals
    with the reduced complexity of the bytecode at runtime.

    MojoShader provides both a simple API to convert bytecode to various
    profiles, and (optionally) basic glue to rendering APIs to abstract the
    management of the shaders at runtime.

WWW: https://icculus.org/mojoshader/

Categories:
  graphics

## Library dependencies

## Build dependencies

- STEM->=1.5.1:devel/ninja
- devel/cmake
- devel/re2c
- devel/sdl2

## Run dependencies