Irrlicht 3D Engine: Member List

| Irrlicht 3D Engine |

irr::core::quaternion Member List
This is the complete list of members for irr::core::quaternion, including all inherited members.

dotProduct(const quaternion &other) const | irr::core::quaternion | `[inline]`
equals(const quaternion &other, const f32 tolerance=ROUNDING_ERROR_f32) const | irr::core::quaternion | `[inline]`
fromAngleAxis(f32 angle, const vector3df &axis) | irr::core::quaternion | `[inline]`
getMatrix() const | irr::core::quaternion | `[inline]`
getMatrix(matrix4 &dest, const core::vector3df &translation=core::vector3df()) const | irr::core::quaternion | `[inline]`
getMatrix_transposed(matrix4 &dest) const | irr::core::quaternion | `[inline]`
getMatrixCenter(matrix4 &dest, const core::vector3df &center, const core::vector3df &translation) const | irr::core::quaternion | `[inline]`
lerp(quaternion q1, quaternion q2, f32 time) | irr::core::quaternion | `[inline]`
makeIdentity() | irr::core::quaternion | `[inline]`
makeInverse() | irr::core::quaternion | `[inline]`
normalize() | irr::core::quaternion | `[inline]`
operator!=(const quaternion &other) const | irr::core::quaternion | `[inline]`
operator*(const quaternion &other) const | irr::core::quaternion | `[inline]`
operator*(f32 s) const | irr::core::quaternion | `[inline]`
operator*(const vector3df &v) const | irr::core::quaternion | `[inline]`
operator*=(f32 s) | irr::core::quaternion | `[inline]`
operator*=(const quaternion &other) | irr::core::quaternion | `[inline]`
operator+(const quaternion &other) const | irr::core::quaternion | `[inline]`
operator=(const quaternion &other) | irr::core::quaternion | `[inline]`
operator=(const matrix4 &other) | irr::core::quaternion | `[inline]`
operator==(const quaternion &other) const | irr::core::quaternion | `[inline]`
quaternion() | irr::core::quaternion | `[inline]`
quaternion(f32 x, f32 y, f32 z, f32 w) | irr::core::quaternion | `[inline]`
quaternion(f32 x, f32 y, f32 z) | irr::core::quaternion | `[inline]`
quaternion(const vector3df &vec) | irr::core::quaternion | `[inline]`
quaternion(const matrix4 &mat) | irr::core::quaternion | `[inline]`
rotationFromTo(const vector3df &from, const vector3df &to) | irr::core::quaternion | `[inline]`
set(f32 x, f32 y, f32 z, f32 w) | irr::core::quaternion | `[inline]`
set(f32 x, f32 y, f32 z) | irr::core::quaternion | `[inline]`
set(const core::vector3df &vec) | irr::core::quaternion | `[inline]`
set(const core::quaternion &quat) | irr::core::quaternion | `[inline]`
slerp(quaternion q1, quaternion q2, f32 time, f32 threshold=.05f) | irr::core::quaternion | `[inline]`
toAngleAxis(f32 &angle, core::vector3df &axis) const | irr::core::quaternion | `[inline]`
toEuler(vector3df &euler) const | irr::core::quaternion | `[inline]`
W | irr::core::quaternion |
X | irr::core::quaternion |
Y | irr::core::quaternion |
Z | irr::core::quaternion |