Irrlicht 3D Engine: IParticleAnimatedMeshSceneNodeEmitter.h Source File

| Irrlicht 3D Engine |

IParticleAnimatedMeshSceneNodeEmitter.h
Go to the documentation of this file.

    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
    00006 #define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
    00007
    00008 #include "IParticleEmitter.h"
    00009 #include "IAnimatedMeshSceneNode.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace scene
    00014 {
    00015
    00017 class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter
    00018 {
    00019 public:
    00020
    00022     virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0;
    00023
    00025     virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
    00026
    00028     virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
    00029
    00031     virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
    00032
    00034     virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
    00035
    00037     virtual bool isUsingNormalDirection() const = 0;
    00038
    00040     virtual f32 getNormalDirectionModifier() const = 0;
    00041
    00043     virtual bool getEveryMeshVertex() const = 0;
    00044
    00046     virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; }
    00047 };
    00048
    00049 } // end namespace scene
    00050 } // end namespace irr
    00051
    00052
    00053 #endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
    00054