Irrlicht 3D Engine: IBillboardTextSceneNode.h Source File

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IBillboardTextSceneNode.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
    00006 #define __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
    00007
    00008 #include "IBillboardSceneNode.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016
    00021 class IBillboardTextSceneNode : public IBillboardSceneNode
    00022 {
    00023 public:
    00024
    00026     IBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
    00027         const core::vector3df& position = core::vector3df(0,0,0))
    00028         : IBillboardSceneNode(parent, mgr, id, position) {}
    00029
    00031     virtual void setSize(const core::dimension2d<f32>& size) = 0;
    00032
    00034     virtual const core::dimension2d<f32>& getSize() const = 0;
    00035
    00037
    00038     virtual void setColor(const video::SColor & overallColor) = 0;
    00039
    00041
    00043     virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
    00044
    00046
    00048     virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
    00049
    00051     virtual void setText(const wchar_t* text) = 0;
    00052
    00054     virtual void setTextColor(video::SColor color) = 0;
    00055 };
    00056
    00057 } // end namespace scene
    00058 } // end namespace irr
    00059
    00060
    00061 #endif
    00062