Irrlicht 3D Engine: IGUISpriteBank.h Source File

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IGUISpriteBank.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
    00006 #define __I_GUI_SPRITE_BANK_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "irrArray.h"
    00010 #include "SColor.h"
    00011 #include "rect.h"
    00012
    00013 namespace irr
    00014 {
    00015
    00016 namespace video
    00017 {
    00018     class ITexture;
    00019 } // end namespace video
    00020
    00021 namespace gui
    00022 {
    00023
    00025 struct SGUISpriteFrame
    00026 {
    00027     u32 textureNumber;
    00028     u32 rectNumber;
    00029 };
    00030
    00032 struct SGUISprite
    00033 {
    00034     SGUISprite() : Frames(), frameTime(0) {}
    00035
    00036     core::array<SGUISpriteFrame> Frames;
    00037     u32 frameTime;
    00038 };
    00039
    00040
    00042
    00045 class IGUISpriteBank : public virtual IReferenceCounted
    00046 {
    00047 public:
    00048
    00050     virtual core::array< core::rect<s32> >& getPositions() = 0;
    00051
    00053     virtual core::array< SGUISprite >& getSprites() = 0;
    00054
    00056     virtual u32 getTextureCount() const = 0;
    00057
    00059     virtual video::ITexture* getTexture(u32 index) const = 0;
    00060
    00062     virtual void addTexture(video::ITexture* texture) = 0;
    00063
    00065     virtual void setTexture(u32 index, video::ITexture* texture) = 0;
    00066
    00070     virtual s32 addTextureAsSprite(video::ITexture* texture) = 0;
    00071
    00073     virtual void clear() = 0;
    00074
    00076     virtual void draw2DSprite(u32 index, const core::position2di& pos,
    00077             const core::rect<s32>* clip=0,
    00078             const video::SColor& color= video::SColor(255,255,255,255),
    00079             u32 starttime=0, u32 currenttime=0,
    00080             bool loop=true, bool center=false) = 0;
    00081
    00083     virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
    00084             const core::rect<s32>* clip=0,
    00085             const video::SColor& color= video::SColor(255,255,255,255),
    00086             u32 starttime=0, u32 currenttime=0,
    00087             bool loop=true, bool center=false) = 0;
    00088 };
    00089
    00090
    00091 } // end namespace gui
    00092 } // end namespace irr
    00093
    00094 #endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
    00095